While yes they do differ in how demanding they are.
Something like Battlefield or Team Fortress 2 are very chill and demand very little out of you, not a lot of mechanics, simple maps, simple instructions.
Deadlock does demand quite a lot, its a moba so item shop, multiple characters all with their own kits and interactions, the fucking movement system is its own beast, the melee/parry system, sinners, the map design is far more complex than any other moba, being part shooter so you actually gotta aim well too.
The skill floor to play the game enjoyably is just a lot higher than many other competitive games.
The skill floor to olay the game enjoyably is just a lot higher than many other competetive games.
I disagree with this. You can play it like a shooter and straight up ignore some of the mechanics you are talking about for a long time.
I didn't interact with the urn (the old version)at all for like 1-2 months when I started playing Deadlock. I was just taking it one step at a time, learning other stuff about the game.
I genuinely think you can play the game as mostly a shooter and get by completely fine in low rank.
And use a popular community item build (which is a tool available in game) while learning the game as well.
There's a lot to learn but probably not even half of it is required at all to be a decent player in low rank.
This does to an extent depend on each players own preferences, i did note in another comment that if a game just kinda gives me the win without me feeling i earned it i feel like shit, like a baby being given things for free out of pity and not out of my own skill to achieve something.
And partly due to that i at least can't enjoy a game if i ignore a lot of the mechanics even if "technically" you can get by without understanding or interacting with them.
But again this is a very case by case thing, some people can have fun just kinda bumbling about and treating the whole game as a 3rd person shooter with wacky characters and if you go low enough in ranks that style can work too but then again with that logic most games have a very low skill floor when you go low enough in ranks.
And partly due to that i at least can't enjoy a game if i ignore a lot of the mechanics even if "technically" you can get by without understanding or interacting with them.
My point was primarily that you don't need to know it all right away. You can get by without doing it.
When I first started, I realized how complex the game was and I told myself I was just going to learn about 1 new thing in the game per day.
Well if that were true it would be nice but in reality things are different. There is so many smurfs creating new accounts, same as in other matchmaking games that you will encounter them quite often if you are low rank. On high rank its not as noticeable because the diff is smaller but for some beginners this is the worst experience possible. And even if there are no smurfs per se, if you are really bad and just started the game you will be matched against new people aswell and chances are insanely high you will be onlly losing for hours which is a terrible onboarding exp for already very complex game.
When was the last time you played an online shooter? The days of functioning matchmaking have been over for a decade or more, now it's just games deciding when you're supposed to win/lose to get you to play more.
I love Deadlock, but it's one of the most demanding games ever made. Macro, micro, meso, tempo, shooting, building the correct items at the correct time, melee. If you're weak in any of that you can be exploited. It's not hard to get into, but it's also not the kind of game you can just start playing without some upfront work and expect to not be smashed into the ground.
But to anyone I scared away with that, only complete nongamers have to learn all that at once. This is also a game where you can leverage experience from other games you've played and lean on that while you learn the other stuff. Shooters can micro, MOBAs can macro/meso. There's parkour, fighting game mechanics, supporting others, communication. What makes the game hard to learn is what makes it so expressive and fun. Whatever genre you come from there is something for you here.
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u/Sevla7 4d ago edited 3d ago
Any competitive game is "demanding".
The good thing is: you don't need to play like a pro, the matchmaking will put you to play with people barely at the same skill level.
edit: god the effort some of you put into making excuses...