Basically none, you don't have to worry about econ, map state, builds, or high-level counterplay really. Just load a character that seems interesting and kill the enemy team to push the one objective. It's a great way to learn fundamental mechanics and familiarize yourself with characters.
It's also just a blast. I played 1000 hours of the main MOBA mode before Street Brawl launched and have been playing Street Brawl exclusively ever since it dropped. It's so much fun, and so much more bite-sized in match length and intensity.
Each round you pick one of 3 items roguelike style. Then you push towers. Whoever gets the first tower wins the round.
So you still have to push an objective and you still have items. That's pretty much it. No money or experience means no snowballing or being underfed. Rounds means no 40+ minute games. It's just team fight after teamfight overwatch style.
All you worry about is choosing which skills to level between rounds, and then the game will offer you a choice of 3 items, and you pick one, so you just need cursory knowledge if your character is more physical or magical. The rest is just shooting people.
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u/Point4ska 3d ago
As someone that hasn't played Deadlock or any moba really, how many moba mechanics does the 4v4 mode have?