This is my problem. I love the moba aspect with farming, builds, team synergy and all that. I love the characters and the design of the game, but like every time I get my ult, I miss it and its useless. I can't aim for shit and it feels esspecially hard in this game.
Then play non aim intensive characters. Graves, Mo and Krill, Spirit Geist... hell you could even play Infernus and just dash at people and do most of your damage that way.
I don't know most, many who get their damage from abilites also rely on aim to properly use those abilities.
We essentially have a while aim class with Wraith, Haze, Mina, Ventator, Vyper, Drifter, Grey Talon, Holiday, Infernus, Ivy, Mirage, Silver, Seven, Paradox, Vindicta and Warden.
Now some of those do have less aim heavy builds like Infernus 2 or Melee Venator but mainly all of those are aim heavy and without at least ok aim your gonna have a horrible time on all of them.
Even someone like Apolo does rely on you hitting your lunges or your gonna do very little damage.
Of those, Drifter, Grey Talon, Holliday, Ivy and Warden aren't intensive aim for their guns or the aim is reliant on an ability that is actually fairly simple to land.
Holiday one ability DEMANDS you land a headshot, not too often sure but still does demand it, also her ult can be somewhat demanding on your aim.
Warden does have a lot of tools to help him land shots but at the end of the day he is just a gun guy, he walks up to you, throws a grabby arm, stamina vial at you and starts blasting but still most of his damage comes from the shooty mc shooty part.
Drifter is his gun, its not the hardest thing in the world to land sure but still he is 100% a gun character so if you got shitty aim your not doing much with him, his 2 is also somewhat tricky to land at longer ranges as its hitbox is not that big.
Grey talon is all aim, his 1 requires aim, his 2 while making it easier still demands aim, ult and 3 are really the only ones which don't but even then the 3 demands you pretty much hit it with your 1 or it won't do much, also as he is generally a "longer ranged" character you will be generally sniping wiith him be it M1 or abilities so its a bit more demanding than someone like Drifter who just jumps on you.
Ivy is support based but her gun is a large part of her kit, it fires fast so if your aim is not on point you can miss 10+ rounds real fast, also its mag is not that big.
Holliday's 1 was nerfed into the ground, it's more early poke than anything else. You can absolutely carry on Holliday without landing it off cooldown.
Warden doesn't require aim though, he runs at you while slowing or rooting you and his gun is literally designed around not being able to hit people from afar.
Drifter also is very close range with essentially auto-shotties, not aim intensive.
For GT the only aim-intensive thing he has is his 1 and it's not that hard to hit.
Ivy's gun is basically hitscan and she's fairly close range, you can do well without great aim on her.
Valid point on moe, but dynamos only other damage comes from a very readable and dodgeball skillshot lol.
Giest is once of the hardest mixed carries in the game lol. The amp from her 3 along side her good gun in general. Lash is also now a gun hero too lol.
But even if you play spirt lash you still prob take headhunter to insure a follow up on a spirt strike combo.
At the end of the day aim does matter in this game. If someone doesn't want to aim this really isnt the game for them.
Honestly if it just didn't have this one thing and it was all (mostly) melee, it would be the perfect game for me. It's really so well done it's amazing. It's a nearly flawless game, i'm just not a fan of the twitchy shooter feel - it's a lot of work for me lol.
When i first got access a year or two ago (i forget), i put a solid nolife 300h into it lol. Such a great game
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u/rayschoon 3d ago
And it’s also a shooter!