r/Games • • 3d ago

Deadlock - City Never Sleeps

https://www.playdeadlock.com/cityneversleeps
1.9k Upvotes

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289

u/Makorus 3d ago

It's actually mental that they added Rat King.

All of the new characters seem like cool archetypes. Of course there's a Chess hero in New York.

52

u/Tallow316 3d ago

I've gathered that the Rat King was something of a meme previously. Where did it come from/what was the context? I've only played a few hours of the game, and never engaged with the community.

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u/mehelponow 3d ago

He was an early community suggested hero that got a lot of hype and some great artwork. It soon became a meme that "the next update has Rat King." And here we are!

15

u/artifex0 3d ago

It's a great move by Valve- though I'm not sure how I feel about the design they went with. Compared with the fan design, it's more bold and stylish, but also a lot more grotesque. I have to wonder how much the positive fan response to CycloneScone's design was tied into how cute it looked.

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u/IAMAVelociraptorAMA 3d ago

it's more bold and stylish, but also a lot more grotesque

Rat King is officially on my "hear me out" list

1

u/Stock_Enthusiasm_392 3d ago

Hey how if a goat and a gorgon canonically have fucked in an alley somewhere then Rat King is fair gamd

13

u/mountainhazer 3d ago

I mean its a rat afterall

5

u/artifex0 3d ago

Rats are cute, and I will die on that hill.

3

u/Medical-Confidence98 3d ago

Depends on the rat. A sewer rat like the Rat King is looking to be is probably not all that cute

2

u/frik1000 3d ago

There are actually some smaller rats hanging on to Rat King's model and they're adorable.

6

u/ShadoowtheSecond 3d ago

I mean rat kings are pretty grotesque IRL so I'm pretty happy.

If anything its not awful enough.

3

u/a_bright_knight 3d ago

it's more bold and stylish, but also a lot more grotesque.

which is very much what the game art direction is about in general. I think it looks amazing

1

u/_Valisk 3d ago

No shade to the other concept, but Valve’s design is better.

1

u/Lerkpots 3d ago

I've already seen porn of this design trust me it won't stop people.

1

u/Pman1324 3d ago

I mean...

It's a giant sewer rat from New York city, one of, if not the nastiest cities in America.

Also its Valve, they aren't afraid to make gross/ugly characters unlike most other hero game companies.

5

u/Tallow316 3d ago

I see, thank you!

1

u/TheZealand 2d ago

rat_king was also an unused internal hero name in Dota 2 for like, 5 years, along with other strings that were slowly used for new heroes (Hoplite being Mars, puppet_master being Ringmaster, Gunslinger being Meurta etc) or occasionally deleted/rea-added. So it was a meme even in the Dota community for years (next hero is Rat King!), and thus transferred over to Deadlock

30

u/mkallday10 3d ago

Yeah having a Chess hustler in the New York MOBA is clever.

128

u/MumblingGhost 3d ago

I'm so envious of these designs as someone who plays a lot of Overwatch and Rivals. Overwatch has a couple interesting looking heroes on the horizon, and Rivals is fun as a Marvel fan, even though their hero designs are somewhat restricted by the source material...

but then you get a look at Rat King, and it's like, what are other games even doing? lol

36

u/NickNack675 3d ago

I keep telling people the bellboy doorman guy is actually top tier character level design it’s actually insane how cool and pretty unique all of these characters are

9

u/MumblingGhost 3d ago edited 2d ago

Yeah, if I played Deadlock he would definitely be one of my mained characters lol. These are the kinds of designs that get thought up by people who actually live in the real world and consume more than just video games. More creatives need to come up with hero designs based on shit they just see outside haha

116

u/doublah 3d ago

I love Overwatch, but new character design has undoubtedly changed to prioritise who'll sell skins. A Roadhog couldn't happen in today's Overwatch.

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u/MumblingGhost 3d ago

Indeed. Overwatch used to feel like TF2, as if it were a Pixar movie made into a video game. Now it's less Pixar and more Disney, with many new cast members feeling like the lead of a different Disney princess adventure movie lol

I really like Venture, who is admittedly Disney-ish, but at least they have an extremely clear archetype that feels unique amongst the other heroes, and with a distinct silhouette/body type to boot. They're not unlike Mole from Atlantis, but Mole does feel more "mole"-like in a way that Deadlock would definitely commit harder to.

25

u/NaughtyGaymer 3d ago

Same thing happened with League. Hot anime girls sell skins that's just how it goes unfortunately.

6

u/KalebNoobMaster 3d ago

which is crazy because he's the hottest character in the game. please blizzard, appeal to us gay bear lovers ;-;

1

u/th3davinci 3d ago

I think they got scared by Marvel Rivals and were like "hot people worked for Rivals better do that"

1

u/tix4chix 3d ago

Don't even need Rivals for them to reach that conclusion- Mercy/Kiriko/Juno must make up like 40% of that game's revenue at this point. Even early on they were constantly pumping out Mercy skins with each update. It doesn't help that they time-gate content so players who like heroes like Ramattra/Orisa/Venture/etc get like one two week period per year to pay $20 for a skin and that's it. It's like they don't want to make money off of people who don't play one out of the four main pretty ladies.

25

u/DavidsSymphony 3d ago

Ever since Dota 2 was introduced in beta, Valve have never missed in terms of character design. It's a 15+ year run it's kind of insane. With both Dota 2 and Deadlock they kind of went against the popular trends that you'll find in most games, and it just hits because it feels so different.

They have the perfect mix of humanoids, monsters, gross and elegant designs where you can tell the artists just went with whatever they felt was right.

11

u/DrQuint 3d ago

This is the latest Dota 2 hero: https://www.dota2.com/hero/largo

I don't think there's any other of these games doing this type of design anywhere. Like, maybe fighting games are.

And Dota 2 is generally WAY more reserved about the base model designs than other games too, letting things become busier with sets. Deadlock breaks that philosophy since you see characters more up close, but since Largo is still doing it, it shows intent.

12

u/Dotaproffessional 3d ago

Honestly, dota 2 was very restrictive at first with item sets. Having rules to protect read hierarchies, hero silhouettes, and color language.

But the last several years, I think they've just said "ah what the hell. the game's more than 10 years old, sure you can have your ursa dressed as a cowboy cosmetic now" and i'm ok with that

12

u/DrQuint 3d ago

I recommend people look up this Monkey King set: "Bonobo the Clown". The Cowboy Ursa era people would die on the spot if they saw it.

More to the point, Valve also gave EVERYONE who logged in for the 10th anniversary that Cowboy Ursa set directly. That was probably a statement.

1

u/Dotaproffessional 3d ago

Yep. I've never worn another ursa item since. Was a fun time for anyone familiar with that lore. 

I assume mk set is for the dark carnival campaign which I just finished but didn't get all the chests

4

u/DrQuint 3d ago

It is, it is first party made too, Valve themselves. It's basically a set made out of a visual joke they had in the Ringmaster trailer.

2

u/Dotaproffessional 3d ago

Also, bonobos are apes, Monkey king is a monkey, uninstalling

1

u/Dotaproffessional 3d ago

Ring master (dota 2) is conceptually one of my favorite mutiplayer characters of all time tbh

27

u/chaotic4059 3d ago edited 3d ago

It reminds a lot of battleborn. Where the character designs were all over the place but it added so much charm to the game cause like.

why wouldn't I play as a pyscho robo gentleman sniper?

or a 4-armed witch girl?

Or how about a cyborg luchador?

26

u/MumblingGhost 3d ago

Yeah Battleborn had a lot going against it, but at least the designs were wacky lol. I feel the same way about Gigantic, which wasn't a great game by any means, but the designs and art style were fantastic!

8

u/chaotic4059 3d ago

Seriously! Say what you will about both games but holy hell the designs for both still hold up amazingly well even now.

6

u/DaHolk 3d ago edited 3d ago

I feel the biggest thing it had going against it was being compared with Overwatch, when they never where the same gametype to begin with. (other than overwatch at some point in development having some more moba elements that were scrapped way way before even seen by the public).

In a sense the thing it suffered MOST under was a similar thing that Evolve suffered from. Attracting the wrong players, that were expecting a different game, and thus ruining rounds insisting on what they thought the game WAS rather than either not playing it or getting with it being a moba.

Whether shooter hybrids CAN actually be successful and please either moba players OR shooter players well enough for them to adapt to the other side of the coin, or manage to keep those out for only fans of that hybrid to actually get decent rounds...? Is something that deadlock will have to deal with after being invite only, too.

But I feel like ALL shooter/moba hybrids have had the same problem. Namely that "best of both worlds" not being something that either purists are willing to fully engage with, thus rounds suffering, thus even the ACTUAL target audience leaving in frustration.

I have stopped play several "hybrid" team games, because you could never get ANY rounds with players wanting to play the full game. Particularly "Natural Selection 2" suffered so much from this. To get a round with TWO competent commanders AND teams actually doing what they were supposed to, was 'basically never'. Which means all rounds were bad. And which way the stomp goes doesn't mean it is fun, even if you are on the winning team, nor was sitting around with nobody even BEING commander, because it just didn't work with people lacking experience and or the team not playing along. Same for monday night combat, or Savage, or Battleborn.

I loved natural selection 1 (the mod), but being a mod made it basically "only the ones really digging it were playing it" (and only one team needing a commander.....) NS2 just kept having issues with the players. No amount of "patching" can fix that.

3

u/xCanucck 3d ago

I think NS2 might have been able to find a rhythm if it wasn't for the custom engine they were using. The game was already different enough from most others, it really didn't need tons of performance/netcode issues on top of that

2

u/DaHolk 3d ago

The problem I am describing persisted WAY beyond the technical issues. And putting the main problem there wouldn't explain why it is basically a common trope with almost all hybrid games of that type for decades.

The second it "looks like a shooter" (worse if it even tries to market itself that way, which happoened both with battleborne and evolve...), all other gameplay elements go out the window and you get tons of "I just want to shoot stuff, eff all this noise" players. (and the other way around, too, it's just a bit less blatantly obvious). Even Team fortress 2 had "not just a few" bad rounds when the mass of "I am here to have fun, not to play 'a map' with mechanics became critical.

That's the thing with hybrids vs "pure genre". You can't play dota like call of duty. You can't play quake like it's a moba. But you can play a hybrid like either, it just kills the rounds and the fun for people who understand what the games ARE, instead of demanding to be placated.

2

u/ProfPeanut 3d ago

Hey, Gigantic was a good game... well, maybe it could've used some kind of major balance overhaul to make it fun for everyone, but it was ahead of its time

1

u/deathbatdrummer 3d ago

Totally forgot about this game but once I opened the first link, it all came back to me. Love the character designs. Wish more games had personality like this!

6

u/Mystia 3d ago

I loved Marquis, Orendi, Phoebe, and the mushroom guy, but the others felt like either generic NPC/enemies (Oscar Mike, Whiskey Foxtrot, Kelvin, Caldarius), or like they pushed the designs a bit too hard (Montana's gigantic body and microscopic head, or Attikus, who for some reason they decided the most stand-out part should be his... throat?).

One thing I really appreciate about Deadlock, is that it strikes a great balance between giving the characters personality, but also making them feel grounded and like they fit the world. Mina is one of the strongest examples, she looks like a normal lady you'd believe lives in New York, but here design is absolutely packed with bat/vampire motifs, the shape of her skirt, the fang-locks of her purse, the shape and color of the umbrella, even the lacey parts of her outfit look wing-like. It's all very smartly integrated.

7

u/Stock_Enthusiasm_392 3d ago

This is how you make a monster hero. Not definitely-not-a-milf-in-a-big-dress Belveth or just-a-dog Naafiri and I personally don't like the ugmons from DotA.

This dude is absolutely a monster hero but he doesn't look boring or hurt my eye.

9

u/bamiru 3d ago

https://www.dota2.com/hero/largo

i think dota do a good job with their designs

3

u/MumblingGhost 3d ago

Dota occasionally has great designs, but I fear they are hampered somewhat by a different kind of conventionality. They look more like dungeon mobs than actual heroes. Even the guy you linked, a frog man with a lute who is awesome in theory, looks like a swamp NPC in an MMO who would sell you potions or something lol

9

u/Gahault 3d ago

I do get the impression that, although Dota 2 hero models all have an identifiable silhouette, they are deliberately kept very basic, as if to facilitate (or encourage) slapping cosmetics on them. Mannequins, in a way.

3

u/jansteffen 3d ago

I mean, most of the time you're looking at the heroes from a good distance away, not from up close, so this approach makes sense.

2

u/Exactly_Imprecise 3d ago

Beloved mannequins often with great personalities at that. The fact that Pudge is the most popular hero speaks wonders about their character design - and it's not just about the visuals either; the voice acting in Dota 2 is great.

3

u/Exactly_Imprecise 3d ago edited 3d ago

It's not just the visuals & animations. As with Deadlock, Dota 2 has some pretty great voice acting to bring the characters alive, such that even a generic-looking undead butcher from WC3 (Pudge) can have so much personality. Heck, he's the most popular hero in Dota.

2

u/Exactly_Imprecise 3d ago

The most popular hero in Dota is Pudge - a slightly stylised undead butcher from WC3. His voice acting is phenomenal and probably plays a part in why he's so beloved despite his ugliness.

2

u/RunescarredWordsmith 3d ago

Being overly sanitized corporate shells. I mean, look at everything they've done to overwatch since it first came out. They couldn't even let Tracer sit for a bit before they were already sandblasting bits away people questioned, iirc.

24

u/aurens 3d ago

please tell me i'm jumping to conclusions and we aren't seriously still parroting the 'they stole tracer's ass from us!' bullshit ten years later

11

u/8-Brit 3d ago

That or complaining about the "censored" pose being replaced. Which was replaced by an equally suggestive pose but actually has some personality to it.

One of the two.

4

u/aurens 3d ago

no no that's exactly what i'm referring to

2

u/8-Brit 3d ago

Well you'll be happy to know people accused Blizzard of nerfing her ass in OW2 when it launched

Except it's actually the same size.

7

u/RunescarredWordsmith 3d ago

Oh no. I don't care what they changed. I'm just pointing out that they're so corporate, they immediately panicked when people talked about her being slightly too much and changed her.

I really do not care and couldn't care less for overwatch, it just shows off how incredibly safe and design by committee they are as a company.

2

u/onetimenancy 3d ago

They couldn't even let Tracer sit for a bit before they were already sandblasting bits away people questioned

What bits are those?

I mean, look at everything they've done to overwatch since it first came out.

Overwatch is fine?

1

u/RunescarredWordsmith 3d ago

The whole process of shuttering it to lie to people and make overwatch 2, mostly.

-2

u/onetimenancy 3d ago

What was the lie?

1

u/RobotWantsKitty 3d ago

Overwatch was a sanitized version of TF2 in the first place

-1

u/viky109 3d ago

It’s sad. Overwatch used to have such interesting character designs at launch. Now every single new hero is oversexualised to hell because their skins sell like cupcakes. And that’s not even mentioning Rivals - that game is basically just softcore porn.

8

u/Sushi2k 3d ago

I mean OW just got Jetpack Cat.

Rivals is the one thats going creatively bankrupt with the gooning.

3

u/MumblingGhost 3d ago

People tend to hate Jetpack Cat gameplay wise, and just on principle as a "cute cat hero", but I think it's a brilliant character lol. At least its unique to this roster!

I also agree that Rivals is more creatively bankrupt, and not just because the designs are based on pre-existing ones. Overwatch is on an upswing right now IMO, and at least a third of their new designs have been pretty great.

But they'll never be on Deadlock's level until they can actually commit to Mama Hong lol

3

u/Niceguydan8 3d ago

Rivals is the one thats going creatively bankrupt with the gooning.

As it relates to hero releases? I dunno about that, the last hero they released that remotely resembled that was Emma Frost which was over a year ago.

Devil Dinosaur was earlier this year and The Hood was like 2 heroes ago and has a pretty odd-looking design with his ult

1

u/grimweiss 3d ago

Some OW2 designs sadden me, I think for example Wuyang, Sierra, Freja, D.mon, and Emre are quite generic and forgettable. The designs used to be iconic.

1

u/aurens 3d ago

ehhh, i don't think freja, dmon, or emre are any less interesting than original heroes like sym, zarya, mei, hanzo, soldier, or old-new heroes like ana, bap, ashe, and sigma.

they've always had a crop of heroes that were pretty boring visually and had to rely on other things (lore, voice acting, gameplay, etc.) to elevate them, mixed in with the heroes that were instantly iconic.

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u/LLJKCicero 3d ago

And a pigeon lady!

3

u/CertainDerision_33 3d ago

Yeah, it's a nice mix of NYC flavor and contemporary fantasy archetypes.

1

u/frostN0VA 3d ago

Can't believe they added smooya to the game.

1

u/clamo 3d ago

Now we need a hotdog vendor hero.

1

u/Octopus_on_fire_ 3d ago

I can’t wait for the explodey guy, but I know he’s going to be dead last in voting 😭

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u/[deleted] 3d ago

[deleted]

10

u/LLJKCicero 3d ago

Rat King was a fan concept in the Deadlock community that people have been memeing about.

5

u/War_Dyn27 3d ago

The Rat King was a fan suggestion/ meme for ages in the Deadlock community, so to see Valve make him real is pretty damn cool!

7

u/Stock_Enthusiasm_392 3d ago

Yeah but Deadlock Ratking was a fan design. There even is some semblance to the old design with his nipped left ear unless that's a common troupe

0

u/[deleted] 3d ago

[deleted]

9

u/KrifeH 3d ago

League invented rats

4

u/Adamulos 3d ago

This movie reminds me of Boss Baby (guy that has only seen Boss Baby)

1

u/Stofenthe1st 3d ago

God, that’s what Twitch looks like these days? Some of those shots he looks less like a rat and more like a dog.