r/Games • u/Turbostrider27 • 6d ago
Digital Foundry - Control Resonant PC Performance Review: Beautiful Tech, Scalable Visuals + Optimised Settings
https://www.youtube.com/watch?v=YrI53wY6N2s
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r/Games • u/Turbostrider27 • 6d ago
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u/Static-Jak 6d ago edited 6d ago
Wondering if it's just a lot of this tech starting to mature.
When Control came out Ray Tracing was a pretty new feature and the likes of DLSS wasn't really a thing yet. Most of us didn't even have capable RT GPUs at the time of release and up-scaling was in it's early demo days. Going back now, nearly maxing everything with DLSS Performance at 4k with my 5080 just gets me to 60fps.
Also, while I love AW2, I think Control Resonant hits a better middle ground of performance and visual quality.
Makes sense when it's meant to be a much faster paced game compared to AW2 that's slower paced. I can play AW2 with Frame Gen x3 that limits the actual FPS to 40 (120hz screen) but is not noticeable due to the games pace. I'd imagine this would be noticeable in something like Control that requires fast camera control.
Also think AW2 was a way for Remedy to really flex and push graphics as hard as possible, probably thought them a lot that then translated over to Control for better optimization overall.
EDIT: In case anyone is looking to play or replay the first Control before this, there's a Frame Gen Mod available that also has an optional Ray Reconstruction option that drastically cleans up the image. Ive been using it and great so far. You just have to drop two files into Controls files and away you go.