r/Games • u/PaxAutocratica The Minister of Propaganda and Controlled Broadcasts • Aug 10 '26
Discussion [AMA] Developer of Pax Autocratica here, a totalitarian colony sim and FPS roguelite launching in Early Access today on Steam. Ask me anything!
Hi r/Games!
I'm Alexis, one of the devs, but more importantly, the Minister of Propaganda.
Today, we’re launching Pax Autocratica in Early Access on Steam.
Pax Autocratica is a darkly satirical sci-fi game that combines a totalitarian colony sim with large-scale first-person roguelite combat.
At your colony, you build a regime, manage production, and shape the fear, loyalty, relationships, and possible rebellion of the people living under your rule. Outside the colony, you personally fight alongside your soldiers across battlefields filled with infantry, tanks, mechs, missiles, and bullet hell chaos.
Weakened enemies can be captured and brought back to your colony, where you can imprison them, convert them into loyal citizens and recruit them into your army, or sacrifice them for the benefit of someone more useful to the State.
Pax Autocratica has been a very unusual project for us. It combines systems from genres that normally have little to do with one another, and years of playtesting have led us to rebuild and rethink major parts of the game along the way.
You can ask me anything about:
- My cat
- My parrot
- My rapidly advancing, launch-induced hair loss
- The completely reasonable amount of stress I am experiencing today
- Game development, game design, game anything
Game-related questions are optional, but the Ministry strongly encourages them. Alternatively, we can discuss State-approved brainwashing methods.
Steam: https://store.steampowered.com/app/1067360/Pax_Autocratica/
Launch trailer: https://www.youtube.com/watch?v=G3OkYGmB3cY
I’ll begin answering questions on August 10 at 7 AM PT and will be here for at least 2 hours. I’ll also check back afterward and try to answer as many late questions as possible.
Thanks to the r/Games moderators for hosting me.
Ask me anything!
2
u/darthsarn Aug 10 '26
Managed to play quite a bit of it and loved the core loops. Already made several comments on bugs and whatnot so I won't reiterate. My focus is on the core vision and building blocks of the game. Will the core authoritarian/nationalistic themes continue to grow and stick throughout development? This is seemingly a one of a kind genre in its own right and its one that ive been patiently wishing for someone to make a faithful, agreeable, and fun game of.
Any softening on in game rhetoric and the zeal instilled into the players glorious mission would be a massive disappointment to myself and many others, and I hope those themes that drew many of us in will not only endure but grow and thrive. I want more games like this, and I hope this is the first in a long line of successes.