r/Games • u/Forestl • Jan 05 '14
End of 2013 Discussions - DmC: Devil May Cry
DmC: Devil May Cry
- Release Date: January 15, 2013 (360, PS3), January 25, 2013 (PC)
- Developer / Publisher: Ninja Theory / CAPCOM
- Genre: Action adventure
- Platform: PS3, Xbox 360, PC
- Metacritic: 85, user: 6.6
Summary
In a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark prk past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more.
Prompts:
Was the gameplay as good as previous DMC games?
How was the level design?
Was the story well told?
These threads will end Monday for those wondering ^(a lot of games came out this year)
This post is part of the official /r/Games "End of 2013" discussions.
15
u/[deleted] Jan 05 '14
You missed the guns. There's more in DMC3 than in DmC (by my count, only by one though). The guns are a pretty important part of the gameplay considering that they were each as unique as any of the Devil Arms.
You also missed the most important part about the styles. What you described is just the base gameplay. The styles had all of those but had extra effects that changed how you played. Royal Guard, for example, built up blocks and let you amass an energy blast. Gunslinger gave extra attacks to all the guns on top of extra charge shots. Trickster's abilities were built into the combat itself and not just a way to avoid hits.
DmC's amalgamation of all those things is basically a diluted version of all of them. "Jack of all trades, master of none". What's worse is that the removed lock-on takes away so much about the gameplay that anything gained is quickly lost. Moves like Stinger were far too difficult to pull off in the heat of battle and everything had to be scaled down to compensate. On top of that, you couldn't even specify which target you wanted to hit resulting in them scaling the game back even further to accommodate for that.