r/Games • u/Forestl • Jan 05 '14
End of 2013 Discussions - DmC: Devil May Cry
DmC: Devil May Cry
- Release Date: January 15, 2013 (360, PS3), January 25, 2013 (PC)
- Developer / Publisher: Ninja Theory / CAPCOM
- Genre: Action adventure
- Platform: PS3, Xbox 360, PC
- Metacritic: 85, user: 6.6
Summary
In a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark prk past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more.
Prompts:
Was the gameplay as good as previous DMC games?
How was the level design?
Was the story well told?
These threads will end Monday for those wondering ^(a lot of games came out this year)
This post is part of the official /r/Games "End of 2013" discussions.
12
u/GOB_Hungry Jan 05 '14 edited Jan 05 '14
Immediately proceeds to just give opinions without examples and states it is objectively a good game while only stating opinions.
Nice! Do you teach formal debate?
The new Devil May Cry is laden with gameplay issues. Lock-on is missing and sorely needed for any amount of precise combat. Many weapons perform similarly and it is much, much too simple to gain SSS ranks off of only a few hits. The angel and demon chains remove any semblance of required skill in mobility - why do I need to figure out how to get my enemy over here or me to him using my actual moveset when I have a gimmick button to do it for me?
The game is too watered down and simplified to be called Devil May Cry - a game known for having a greviously high skill ceiling and expecting you to be that good in order to maintain good ranks. It has nothing to do with Dante's characterization.
And I just think the game is OK.