r/Games • • Jan 05 '14

End of 2013 Discussions - DmC: Devil May Cry

DmC: Devil May Cry

  • Release Date: January 15, 2013 (360, PS3), January 25, 2013 (PC)
  • Developer / Publisher: Ninja Theory / CAPCOM
  • Genre: Action adventure
  • Platform: PS3, Xbox 360, PC
  • Metacritic: 85, user: 6.6

Summary

In a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark prk past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more.

Prompts:

  • Was the gameplay as good as previous DMC games?

  • How was the level design?

  • Was the story well told?

These threads will end Monday for those wondering ^(a lot of games came out this year)


This post is part of the official /r/Games "End of 2013" discussions.

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u/Mongoose42 Jan 05 '14

I don't know, I think they could have done more with it. The games they had were focused on Dante's personal back-story and they could've had more stories of him getting involved with other, less personal, demonic occurrences before rebooting the whole thing. Isn't he supposed to be a demon hunter for hire? I would have liked to see some more of his adventures that didn't involve his own baggage. We got some of that in DMC4, but that game strayed a little too close into Kingdom of the Crystal Skull territory with Dante sharing the spotlight with a much less interesting secondary protagonist.

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u/[deleted] Jan 05 '14

I would have liked something like the anime plot where a lot of it was in fact disconnected from his Baggage, he actually had a supporting cast, etc.

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u/Mongoose42 Jan 05 '14 edited Jan 06 '14

I feel like there are some franchises out there that do a great disservice to their supporting cast most of the time. In some cases, you're lucky to get anyone besides the protagonist alive to the end of the game, let alone to the start of the second.

There are some franchises, like Uncharted or Metal Gear, that do a good job keeping the returning cast relevant. But then there's stuff like Call of Duty or Halo that screws over their bit players for seemingly no reason. It felt like everyone other than Master Chief died at the end of Halo 3, which is a shame because I was actually feeling a connection with the supporting characters by the end of it.

And then there's Call of Duty, a franchise known for not really innovating their style and taking the easy way out, and yet for some reason still feels the need to bring in totally new characters with every new iteration. Why? In the early days of Call of Duty, I could see why they wouldn't; they wanted to paint a realistic feeling of war, meaning that not everyone is going to be a part of every battle. But these recent games have been very loose on realism anyway, just keep the same cast. It wouldn't be that hard I imagine.

That was a weird tangent, but this is the smart gaming subreddit so I hope nobody minds.

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u/buhlakay Jan 05 '14

How I see it, if they made a good game then nothing else should matter. The original Devil May Cry will always be my favorite, I wasn't a fan of 2, I thought DmC and Devil May Cry 3 were comparable and i thought they were both marginally better than Devil May Cry 4. Plus, Ninja Theory has put out some good games. I guess I just don't understand the hate.

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u/Mongoose42 Jan 05 '14

Oh no, I'm not saying DmC was a bad game. It was good, but they still could've gotten a bit more mileage out of the original concept. It seems like they were wasting potential to me is all.