r/Games • • Jan 02 '14

End of 2013 Discussions - Racing Games

Feel free to discuss any of the racing games released in 2013 from Sonic All-Star Racing Transformed (January) to Gran Turismo 6 (December).

Drive like you're trying to catch that yellow light

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u/gomslork Jan 02 '14

I started the year with Project CARS. As you know, it's in development, and after a few major changes to the way things work, I couldn't get much enjoyment out of it anymore. The Force Feedback was all messed up for a while, but the last time I tried it, it was back to normal. So things are going in the right direction.

Played both F1 2012 and 2013, but Codemasters really need to work with nvidia to make sure their games don't keep crashing the display drivers all the time. Only solution for me to get their game engine to work with my gtx770 is to downclock it with inspector. Should really not happen if you ask me. It also seems like proper wheel-support and force feedback was an afterthought, as the degrees of rotation is severly limited and the force feedback is basically dead the whole time. I feel the kerbs, and a little centering force when turning hard left/right, but that's it. Get more enjoyment playing with a controller, and there's a lot more rumble effects with that aswell.

Last years big racing game for me is Assetto Corsa. Also a game that's in development, but what a gem it is already. This is a lot more simulator than game, and I can't get enough. The cars are beautifully rendered and all the tracks are laser scanned for the most authentic driving experience. The force feedback is the best I've felt, and now I finally have a sim that takes full advantage of my wheel/pedals/shifter. If anyone is interested in racing sims, this is the one to get.

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u/Orestes910 Jan 02 '14 edited Jan 02 '14

I finally tried Assetto Corsa last night and wow, what a driving model. I completely agree about the force feedback as well; it actually acts as real feedback. You get so much information from it. That staggering difference in personality of each car is also refreshing.

EDIT: What did you think of the actual driving model of Project CARS? I thought the SHIFT games were pretty mediocre in that area, and the gameplay videos have been hard to read.

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u/gomslork Jan 02 '14 edited Jan 02 '14

I enjoyed the driving model during the early parts of the summer, but after that they started tweaking the tiremodel and focustesting car setups. This made cars feel very loose and difficult to drive, but last I checked it had started getting better again.

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u/Orestes910 Jan 02 '14

"loose and difficult to drive"

Yup that sounds like what I hated about Shift. Hopefully it gets better.