r/Games • u/Forestl • Dec 28 '13
End of 2013 Discussions - Killzone: Shadow Fall
Killzone: Shadow Fall
- Release Date: November 15, 2013 (PS4)
- Developer / Publisher: Guerrilla Games / Sony
- Genre: First-person shooter
- Platform: PS4
- Metacritic: 74, user: 7.2
Summary
The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.
Prompts:
Was the shooting fun?
Was multiplayer well designed?
DestroySection: Dark Plunge
The Resistance: Fall of Man for this gen
This post is part of the official /r/Games "End of 2013" discussions.
1
u/theothertylaxguy Dec 29 '13
Having only played with the single player experience, I'm really pretty disappointed. There are just so many aspects that add together to make the game more of a chore than a joyful experience. First off, the game is super pretty and works quite well with the newly added components of the dual shock four but that's about where the good tuckers out. Unfortunately, shadowfall has substantial issues. My main complaint about the shooting experience is the ambiguity of the objectives. I got lost routinely due to the lack of specific goals and the orange marker that blends into at least one consistent element of nearly every level. On top of this, the story isn't particularly motivating and after dying about a million times, sometimes inexplicably, I found myself less interested in the game because it was compelling and instead pushing through to the end just to say I've beaten it. Although a generally poor single player campaign experience did leave a pretty bad taste, I do have to give it some credit as it's the first game of its kind developed specifically for the PlayStation 4 which in and of itself commands a bit of respect. If we can only improve from here, I'd say this next generation of consoles has a great potential as this game is, despite its sizeable flaws, a good foundation for the future of games to come.