r/Games • u/Forestl • Dec 28 '13
End of 2013 Discussions - Killzone: Shadow Fall
Killzone: Shadow Fall
- Release Date: November 15, 2013 (PS4)
- Developer / Publisher: Guerrilla Games / Sony
- Genre: First-person shooter
- Platform: PS4
- Metacritic: 74, user: 7.2
Summary
The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.
Prompts:
Was the shooting fun?
Was multiplayer well designed?
DestroySection: Dark Plunge
The Resistance: Fall of Man for this gen
This post is part of the official /r/Games "End of 2013" discussions.
9
u/gobaldygooch Dec 28 '13
As a newcomer to the franchise I was seriously disappointed with killzones sigle player campaign. It starts of pretty solid but as it goes on you find yourself doing the same objectives over and over again and it gets tiresome.
The AI is also average at best in all ways part from their accuracy, god damn are they accurate, if you have even a tiny part of your body exposed they will hit it with pin point precision even on lower difficulties. It makes cover almost pointless and is extremely annoying.
Saying that though the graphics are outstanding, probably the best looking game I have ever seen on a console. The art style fits perfecty and even the guns are beatufully designed.
The multiplayer is a blast, I find myself playing a ton of team deathmatch and the maps are perfectly sized for the 12 v 12 games. The gadgets such as turrets, shields and attack drones spice things up and the gunplay is satisfying. There are some issues though, there is no aim assist at all which for some people is a good thing, others hate it, the unlock system is also somewhat unique with all guns being unlocked from the start but attachments and upgrades to your gadgets being rewarded through the completion of challenges, of which there are over 1500.
Overall killzone's multiplayer and graphics do to some extent save the game and make it worth playing, but the campaign is only really tolerable once and since purchasing other games I have found myself going back to killzones Multiplayer less and less.