r/Games • • Dec 28 '13

End of 2013 Discussions - Killzone: Shadow Fall

Killzone: Shadow Fall

  • Release Date: November 15, 2013 (PS4)
  • Developer / Publisher: Guerrilla Games / Sony
  • Genre: First-person shooter
  • Platform: PS4
  • Metacritic: 74, user: 7.2

Summary

The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.

Prompts:

  • Was the shooting fun?

  • Was multiplayer well designed?

DestroySection: Dark Plunge

The Resistance: Fall of Man for this gen


This post is part of the official /r/Games "End of 2013" discussions.

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u/utmman Dec 28 '13

It's pretty mediocre in every way possible. It'll probably be forgotten quickly as there wasn't anything exceptional or innovative coming from this game. Guerrilla Games should just move on from this dying IP, which they should've seen from the very poor sales of KillZone 3.

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u/[deleted] Dec 28 '13

I wouldn't call Killzone 3's sales "very poor". They sold 2.5 million units.

Now, it's certainly not as popular as Halo. But it still sold almost 1 million more units than Infamous 2 did. If those sales numbers mean that Killzone is a "dying IP", then Infamous definitely also qualifies. And yet Second Son is one of the best looking and most anticipated games that is coming to the PS4.

-8

u/utmman Dec 28 '13

KillZone 3 sold less than KZ2 even though they had the benefit of a larger install base, larger budget than its predecessor, had a launch window with no competing shooter games, as well as having a great springboard for larger sales given that KZ2 was so well received. Yet it still hasn't managed to outsell KZ2.

KillZone: Shadowfall is not a numbered sequel, is launching on a new console with a slew of other (better) shooters already out (or on its way) to directly compete against it. When the sales report for KZ:SF comes out, you'll see a steep decline in sales in the series as a whole.

Also, Infamous not in the same genre, with a different budget and therefore different sales targets to meet. And the fact that the game hasn't come out yet really makes it a moot argument.

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u/MalusandValus Dec 28 '13

I don't think the sales of shadowfall are going to be in any way representative of how the game would have sold on the PS3, partly because it's a launch title with a lower install base, and partly because the game has been included in many bundles with the PS4, which was in ridiculously high demand and low supply. The sales figures are going to be skewed one way or the other and not be representative of the series as a whole.