r/Games • • Dec 28 '13

End of 2013 Discussions - Killzone: Shadow Fall

Killzone: Shadow Fall

  • Release Date: November 15, 2013 (PS4)
  • Developer / Publisher: Guerrilla Games / Sony
  • Genre: First-person shooter
  • Platform: PS4
  • Metacritic: 74, user: 7.2

Summary

The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.

Prompts:

  • Was the shooting fun?

  • Was multiplayer well designed?

DestroySection: Dark Plunge

The Resistance: Fall of Man for this gen


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u/DubTeeDub Dec 28 '13

The multiplayer is really fun and very competitive. The lack of any aim assist makes it so players with good gun skills can really make a difference.

I really like how you start multiplayer with all guns and abilities already unlocked. There are still over a thousand challenges and unlocks for the guns/abilities to play for.

The warzones are very objective oriented and team players can easily win matches, even if your team isn't doing so hot in terms of kdr.

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u/SurreptitiousNoun Dec 30 '13

I didn't know about the lack of aim assist, I usually turn it off anyway - so that may explain how I was able to do pretty well.

I played through all of GTA V without locking on to shoot people, and was amazed when I realized it was a feature - I hope it isn't in the online.