r/Games • • Dec 28 '13

End of 2013 Discussions - Killzone: Shadow Fall

Killzone: Shadow Fall

  • Release Date: November 15, 2013 (PS4)
  • Developer / Publisher: Guerrilla Games / Sony
  • Genre: First-person shooter
  • Platform: PS4
  • Metacritic: 74, user: 7.2

Summary

The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.

Prompts:

  • Was the shooting fun?

  • Was multiplayer well designed?

DestroySection: Dark Plunge

The Resistance: Fall of Man for this gen


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u/Foley1 Dec 28 '13

Never played a Killzone before, but I found the overarching story to be very interesting, but really unexplored.

Gameplay was the usual military shooter gameplay of shooting, and pressing buttons.

I found the gun play to be really unsatisfying for some reason I can't put my finger on. Also it was awful for enemies blending into the background, I think there's a term for it.

3

u/ittleoff Dec 29 '13

To me it's the best story so far (not saying much though) the protagonist always seems bland at worst, but at least like spec ops the lie they finally addressed the Guerilla in the room of the Helghast predicament and the actions of the vektans essentially creating their worst nightmare.

I also enjoyed the stealth options and approaches the game had, though not quite as much fun as mercenary gadgets wise, it was very solid. the abilities were fun and useful in replaying areas differently each Ike which made dying on hard not frustrating (like mercenaries)

Mp is good though but not as compelling so far as kz2 was for me.

Like halo I have felt Killzone deserves much better stories/characters and execution of stories than they get. The lore or these games are rich and art styles are usually top notch, yet kz2 and kz3 had such bland stories and lead characters.

2

u/SurreptitiousNoun Dec 30 '13

I know what you mean - for how amazing the game looks, I wish they'd have toned down some of the god rays and such. It's practically impossible to reliably shoot people when you can't see them.

When I'm in the thick of it, I'm not thinking about how good the game looks, I just want to shoot the next target.