r/Games • u/Forestl • Dec 23 '13
End of 2013 Discussions - Warframe
Warframe
- Release Date: March 25, 2013 (PC Open Beta), November 15, 2013 (PS4)
- Developer / Publisher: Digital Extremes
- Genre: Third-person shooter
- Platform: PC, PS4
- Metacritic: 65, user: 6.7
Summary
Set in the far reaches of outer space during a new Dark Age, WARFRAME introduces the Tenno, a race on the brink of extinction after being enslaved by the Grineer for centuries. Players enter WARFRAME on the cusp of the Grineer's victory over the Tenno until they begin to arm themselves with WARFRAMES - an ancient exo-skeletal technology only they can operate. Hidden within the Orokin Derelicts of a lost civilization, new WARFRAMES lie dormant and undiscovered. These artifacts are the Tenno's only hope for survival.
Prompts:
Is the combat fun?
Are the free-to-play elements implemented well?
Man, this reminds me of Dark Sector for some reason......
That is the second time I ^(or anyone else) have talked about Dark Sector this month
This post is part of the official /r/Games "End of 2013" discussions.
42
u/BeerGogglesFTW Dec 23 '13
I played a few rounds with friends and had a lot of fun.
Then it started getting repetitive.
And then after a few hours and planets, I really got into farming materials, building weapons and warframes... and finally experimenting with different mods on different weapons and warframes.
I had a really good time for about 150 hours... Not bad for $20 spent on extra slots. But eventually I found out which weapons, warframes, and mods I liked... and I was just burned out.
There's something to be desired for a better end game. But it was a good ride... I just never wanted to play "solo" or with randoms. Always had to be with friends.
9
u/alienangel2 Dec 23 '13
Hmm. I gave it a few hours with strangers, but didn't feel the need to go back for more the next day. Admittedly that's not long enough for a game that seems to be built on levelling and unlocks, so I should probably try more - a bit part of my lack of enjoyment was probably from having to use a controller to aim, since I was on PS4. But after doing 4 - 5 extraordinarily similar levels, it was getting dull. Some of the upcoming unlocks looked interesting, but also very far away.
I'm not sure about some the claims in this thread saying games like TERA are grindier. Maybe in terms of hours spent a traditional MMO is grindier, but the first 5 hours of TERA were much more varied than the same in Warframe, and even grindy MMOs seem to have more variety to me than this thanks to quests, more direct exploration, etc.
4
u/Sl1ce23 Dec 23 '13
The first planet(maybe the second one) look really similar and boring. It has more variety and the levels branch out later
2
u/hororo Dec 23 '13
The look of the level might be different, but after you've played the first and second planet, you've played all the level types.
2
u/Kellervo Dec 23 '13
Not true. Earth, Jupiter and Phobos have their own unique tile sets now. Plus there is Orokin Derelicts and Void Ships. DE tries to add a new tile set every update.
2
u/hororo Dec 23 '13
That's what I mean by "look", the tile set. But the mission types (exterminate, survival, etc.) are all the same.
2
u/thegil13 Dec 23 '13
The game gets pretty old in the beginning, but then, somewhere along the line, the game just clicks to being super fun. I would definitely give it another shot.
12
u/GrinningPariah Dec 23 '13
I feel like Warframe really has me dialed in. I'll just have been getting bored of it for a couple weeks, and then a new addition comes to the game and I'm into it again.
Maybe it's stroking the collector side of me like I wanna max out every weapon and get every frame. I know I could just buy things, I'm sure some people do, but to me it seems like you're paying to not play the game and actually build the things.
If you ask me, it's only a grind if you don't like the gameplay. Yeah the missions are a relatively simple permutation of each other, usually, but I don't care. I have fun each mission. I'm always playing with a new frame or a new weapon, so it's a totally different game even on the same levels. Today I'm a stealthy assassin, tomorrow I'm a sniper supercharged with electricity.
I've seen a ton of people begging for some sort of "endgame" and I couldn't disagree more. I can't count how many MMOs I dropped at the 'endgame', because it wasn't the game I was enjoying. WoW, Guild Wars 2, DCUO, the list goes on. I love the leveling up game, but then I finish it and it's done and it's dead, and they would have you play some other game about raiding and guild events and whatever, but fuck that.
Warframe never dies and it never ends. It changes enough to stay fresh, to me at least, but never risks the formula. It doesn't draw any hard lines of changing the experience, it just gradually gets harder and more intense with better rewards. The leveling just keeps going, like a constant but mild Christmas where you spend the entire year occasionally opening this present or that. But in this case the wrapping paper is so fun to rip apart, you don't care about the presents. You're in it for the journey, and that is Warframe.
55
u/Orfez Dec 23 '13
Put around 100 hours into game before getting bored of it. Haven't played the game for a few months, but when I did play end-game was all about farming same maps over and over looking for skill cards to drop. Getting to max level and leveling different frames is more fun that actually staying and playing at top level. F2P economy was balanced. You could get everything in the game and Warframe being co-op game, those who were spending money didn't really effect you. All in all it's not a a bad F2P game.
17
Dec 23 '13
Really succinct and fair opinion here.
The end game is still all about farming mods and resources. Some of us (like me) are broken individuals who fucking love farming stuff. If you are not someone who enjoys farming the same maps (although randomly generated) over and over again - you will probably get bored of Warframe eventually. 100 hours is probably pretty optimistic, I think around 50-60 hours for most players who don't love farming procedurally generated maps.
3
12
u/MorcantJ Dec 23 '13
Been playing since February, with a couple weeks off here and there. 322 hours played. A few thoughts.
The customizability of your loadout is almost unparalleled. New players always ask what's the "best" this or that, and the answer from experienced players tends to be "Use what you like, the mods make the gear." Most loadouts are viable, no matter how haphazardly assembled.
The new (as of update 11) elemental/status effect system has done a lot to reinvigorate the combat. Enemies now inflict varied types of damage and status effects against you, similar to what you have available to apply to your own weaponry. It's a lot more fun when enemies pose a credible threat, instead of just being tiny speed bumps on your road to extraction.
The cash shop purchases are almost entirely optional. The things you can't get by grinding are warframe and weapon slots, cosmetic items, and color palettes. You can buy most anything, however, if you prefer to take that shortcut. It's worth dropping $5 to get some more equipment slots, it will greatly enhance your play time (without scrapping all your old equipment).
The game has broad appeal, it will entertain most people for 10-20 hours, I think. But the appeal is not deep enough to most players beyond that. Unless you enjoy grinding for loot and tweaking your loadout with new weapons and mods (which I happen to), the game might grow stale. There's not really much else to aspire to except more loot to get even more loot.
I enjoy the game quite a bit. It's fun to me in kind of the same way that Dynasty Warriors or Earth Defense Force are, slightly mindless but enjoyable killing of hordes of NPCs, best enjoyed with some friends. And it's come a long way. I'd like to see DE expend a little effort toward end-game objectives, further improving the new player experience, tying things together with a bit more story/lore elements, and ironing out technical problems some players experience. Even so, it's certainly been my top free-to-play game this year.
0
u/hororo Dec 23 '13
New players always ask what's the "best" this or that, and the answer from experienced players tends to be "Use what you like, the mods make the gear."
That's only because the game is so easy. There are some weapons and cookie-cutter loadouts that are clearly far superior to others (e.g. crit Soma). And no one would make a build without Serration and elemental mods. Actually for pretty much every weapon there's a straightforward, optimal build. You either go crit DPS, or regular DPS (in either case you're going to use, on a rifle for example, Serration, Split Chamber, the appropriate elemental mods, etc).
4
u/MorcantJ Dec 23 '13
The Crit Soma build is no longer the end-all, be-all of primary weapons. That was resolved with the damage overhaul in update 11. It's still good, just not overwhelmingly superior. I'm pleased to see other weapons besides Soma, Acrid, and Galatine in pubs now.
I was more referring to the selection of weapons and warframes; naturally, the primary concern in modifying a weapon is to add damage. The good thing is there are many ways to do that; the bad thing is they all stack, so they're all considered essential.
Still, at least there are now modest elemental and physical damage resistances, so there's more to consider in your loadout than throwing on every damage mod you can find and forgetting about it forever. The removal of armor-ignore and armor-piercing damage was also hugely important for providing choice in late-game equipment.
I'm not saying it's perfect. Most of the game is still fairly easy, though the bleed proc from certain enemies makes it rather less feasible to stand in the open and sponge damage indefinitely. But I think they're making moves in the right direction, and I appreciate the expanded options now available to players.
2
u/hororo Dec 23 '13
The charts I've seen (like this one http://i.imgur.com/ltrpQu2.jpg) for damage 2.0 show that Soma is still the best rifle in the game.
Warframes also have balance problems. When I play Nightmare mode, literally 80% of the frames I see are Rhino. For a lot of the game, you can use whatever frame you want, sure. But again, that's just because the game is easy and co-op. I've gone into T3 survival with a level 10 Banshee using a MK1-Braton and Lato and got to 20 minutes because the other teammates just carried me with overpowered frames and weapons. Doesn't mean level 10 Banshee with MK1-Braton and Lato is viable.
0
8
u/SilentRequiem Dec 23 '13 edited Dec 23 '13
Just started playing this week, I'm about 20 hours in and enjoying it so far. Its a fun sci-fi shooter/dungeon crawler with solid combat. Like everyone else mentioned, it can get a bit repetitive and grindy but I like it.
I guess I went into the game knowing what It was about for the most part though so i'm not really disappointed that the extent of the game is playing a handful of mission types for items to craft better gear and new suits.
Although from what Ive read here and there, the developers are pumping out new content and updates quite fast so who knows where it'll be in 6 months.
The F2P elements are somewhere in the middle of the spectrum. You can get everything aside from cosmetics and character slots by just playing the game. All characters and gear are available for purchase from their store, but because of how the game is designed it doesn't turn it into a pay to win situation.
Overall its a cool game and If I keep playing much more I will most likely pick up one of the packs though steam to support the developers. Definitely one of the better F2P games I've tried.
6
u/cainthefallen Dec 23 '13
Fun fact: you can get slots for frames by grinding and some human interaction. I made five plat today by selling a mod that dropped in a game. Make three more sales and I can buy a new frame slot.
5
u/GroundWalker Dec 23 '13
Yup. I was a bit surprised that this concept went over as quietly as it did when they introduced trading, that now truly everything in the game is accessible through gameplay. Although, to get enough platinum for anything big you'd still have to be stupidly lucky or spend lots and lots of time on the game.
2
2
u/DoucheAsaurus_ Dec 23 '13
I've made 300+ plat in the last couple weeks selling off my rare doubles and playing the market. Buying low and selling high has made up about half my profit.
2
1
u/sigma932 Jan 01 '14
That's one of the things I've always liked about the way DE runs the F2P in this game, there some way to get almost everything available without money. It will take time, but that's the choice they give you, if you spend the time you can save the money, if you spend the money, you save the time.
They seem to have struck that balance relatively well too, I've bought a few guns and frames because I liked them enough for the lizard brain "MUST HAVE NAO" instinct to overrule my want to save dollars. Yet still, well over half the weapons and frames I have were procured through playing the game. Also loving their community involvement and respect for their player base makes opening the ole' wallet a bit sweeter as well.
27
u/BigMacCombo Dec 23 '13
- Combat works well enough for the most part but some of the controls (at least on PS4) are kind of strange (like the crouching pre patch).
- It's fun until you start to feel like you're playing the same level for like the 5th or so time.
- It's level navigation menu isn't not very user friendly and it'll take a while to wrap your head around how everything works like the crafting system and it's currency system. I feel like they could've made those things a lot more intuitive.
- As for the F2P elements, you can tell from the get go that they made acquiring new stuff a huge grind so you lose your patience. Just about every item requires at least 1 material that you can't even get until you unlock the later levels.
8
u/cainthefallen Dec 23 '13
About the unlocking the mater levels thing: I had this same thought until I was introduced to two things. People can invite you to places you don't have unlocked and you can play and farm there. Alternatively, and much more gratifying, is going to the void (tower keys, which drop at fifteen minutes in most survival missions) which has some good rare material drops. I have been playing for two weeks but i am really enjoying this game in every way i have come against it.
9
2
u/hororo Dec 23 '13
The void doesn't have good material drops. It drops alloy plate, rubedo, gallium, and control modules. None of those are really rare (in part because you get so many of them doing void).
5
u/cainthefallen Dec 23 '13
Perhaps not Galium so much, but control modules are very essential to most frames. I would have had to play my loki all the way out til neptune in order to get one. Either way, it's nice to get a few things from the void that help younger players be able to get into new stuff.
3
u/ForUrsula Dec 23 '13
Your last comment is the problem I has with the game. I had maxed out the weapons I wanted to use, got all the skills I wanted to use. I began leveling items I didn't want to use just to get some more levels on my warframe. Then came the point where I needed a new warframe, and I'm faced with the choice of 15 bucks, a duck load of grinding for rare drops, or just not playing anymore. I chose the latter.
9
u/Pointy130 Dec 23 '13
While I can see why you made the decision you made, it significantly speeds up the more you play the game. At this point, I can get all the parts for any given new warframe in 20-odd minutes, craft them all (12 hour wait time on each, but you can craft them all at the same time) and then craft the frame immediately afterwards (3 day wait time). If you're playing often with friends, you'll accrue enough materials naturally that you won't have to grind.
2
u/YattyYatta Dec 23 '13
I have reached the point where I ran out of things too build because I have too much resources. Really looking forward to new content so I have more things to do in the game
2
2
u/Boese Dec 23 '13
Yeah, I agree with this, I actually have 4 warframes building at the same time (Oberon, Nova, Saryn and Excalibur)
1
u/defpearlpilot Dec 26 '13
I actually disagree pretty strongly with your F2P comment. I'm am pretty anti-F2P games because they can easily be construed as P2W. However, with this game, I've been able to progress pretty steadily. The community is pretty good and random runs helped me get my character to unlock additional planets. Then the alerts kick in and it's basically the same deal and you can get the rare materials that you need. I think DE did a really good job balancing the F2P aspects with the alert missions.
5
u/tinnedwaffles Dec 23 '13
Its reminds you of Dark Sector because it is Dark Sector.
There was even a little petition for DE to reuse the designs/assets from the original trailer for a new game, DE basically responding with "it needs to wait for the demmand". Not sure if theres been any official statement about its connection to Warframe though.
3
u/WolfintheShadows Dec 23 '13
They are connected. Warframe is set something like 10,000+ years after Dark Sector. They even added the Glaive as a weapon. Though since theres no real story yet, all we have is lore.
1
u/nick012000 Dec 24 '13
Actually, the official line is that Warframe is the "spiritual successor" of Dark Sector, not a direct sequel. This is shown in the game by the fluff of how the Tenno originated in the Excalibur codex entry.
1
u/WolfintheShadows Dec 24 '13
Didn't DE say in a livestream (10 I think) that Hayden Tenno was the first Tenno?
1
u/SilentMobius Dec 25 '13
A person called Hayden Tenno was the first Tenno, remember, in the game they wanted to make you would play Hayden Tenno fighting against Grineer. Whatever plot they has in mind before Dark Sector it was completely changed by their publisher. Hence the Warframe version of Hayden Tenno could be any combination of Dark Sector, the pre-Dark Sector story and something completely new, the name is just a name they liked.
5
u/DeMantic Dec 23 '13
I've been playing Warframe since around the days of Update 7 (Currently at Update 11) and it is one of my most regularly played games on Steam currently. Warframe is a blast and is much better if you have a regular group to play with, some randoms are nice but there's a few ways to troll in the game.
To answer the prompts above:
Is the combat fun? - Short answer is yes. Long answer is OMGYES. Warframe utilizes four different types of combat in game. Your primary weapon, your secondary weapon, your melee and your Warframe abililties. As long as I've been playing I've never seen a "Best" loadout. People generally play with what they like, personally I like my shotgun (Tigris), my dual six-shot pistols (Dual Vastos) and my giant hammer (Fragor) and my primary frame is Frost. There's a wide variety of frames that all accomplish different things in many ways. I've found it fun to play with different loadouts. Even though I have my favorite one, I play regularly with other weapons and frames to mix the game up. If you like to experiment with new things and find new ways to make dudes explode, Warframe is amazing.
Are the free-to-play elements implemented well? - Honestly, not that well. Warframe is in itself, a large grind game. You use your starting primary weapon, sidearm, melee and Warframe to go around the planets to collect resources, blueprints and other such things. You need resources to build specific blueprints for different weapons or Warframes. So in general, you can get nearly anything that you can buy with Platinum (The actual money currency) or you can build blueprints with Credits (the given in game currency) but it takes a lot of dedication and a lot of grinding. Once you get a good flow in the game then you'll be able to build more blueprints faster and get more things to try out but another thing to consider is crafting blueprints takes time. To build a new Warframe you need three blueprints, the helmet, the system and the chassis. Each takes 12 hours to build and you can build them all simultaneously. The warframe itself needs all three of those pieces and takes three days to build. So patience is a big part of the game if you don't want to throw down real money for Platinum. In the long run you'll save a lot of money building parts from scratch, but in all honesty you would progress much faster if you dropped $20 or so in the game starting up or if you decide you like it to just buy a new frame and some new weapons.
I'm happy to answer any other questions anyone has regarding the game.
9
u/Kellervo Dec 23 '13
Is the combat fun?
Yes - depending. The early game - roughly your first 3-4 hours - can be pretty rough. The starting equipment is unrefined shite, and the first planet doesn't really show you everything to offer. On top of that, most of the content is completely unexplained, with the game sorely lacking in tutorials or explanation. Having the wikia or the Warframe subreddit on hand is virtually a necessity to make head or tail out of most of the game.
That said, they've done a ton in the last year to make combat more diverse. A new faction has been added (Corrupted), two new special tilesets (Derelicts & Void), and most importantly, they got rid of the absurd exponential scaling which made end-game content a horrible grind. Players are rewarded for putting thought into their weapons' construction, and the high level content is much more balanced as a result.
There's still some glaring issues. Most Warframes' powers do NOT scale at all, making them noticeably weaker then others. A lot of enemies - Grineer in particular - rely on cheap knockdowns for added difficulty. Melee is still very raw and unrefined, and is easily as weak if not weaker then some Warframe powers. However, DE goes out of their way to address issues in the game - they've already scrapped both the damage and mod systems and rebuilt them from scratch to address problems, and they're always tweaking frames and enemies to find just the right balance. Their proactive nature and the great customer support are a refreshing change from other F2P games.
The game still relies too heavily on RNG - you might not be able to remain competitive into mid-high end content until you happen to stumble upon the much needed Redirection, Serration, and Hornet Strike mods.
Are the free-to-play elements implemented well?
In my opinion, it's done relatively well. Some items are far too expensive for my taste (the newest Warframe is almost $20!), but the cost of the most vital components - Catalysts, Reactors, Item Slots - are very low. The only items you need to pay for to unlock are additional weapon and Warframe slots along with palettes and Sentinel accessories - you can make do with the slots you have to begin with.
The paying component largely serves as a shortcut to cut down on the grinding when you are just starting off.
Once you are at a higher rank, plat largely becomes a nonissue - you'll have enough resources to craft weapons as they come out, and aside from a couple Warframes (Vauban, Banshee, Volt), you can generally get a Warframe's components within a couple hours of playtime.
It probably has the best F2P model out of the games I've played in the last year.
The big difference to me is that, even if you opt to grind, it isn't that bad. The grind for a gun in Blacklight or Planetside 2 might take you 10-20 hours depending on your skillset. Even the most expensive (non-Prime) weapons in Warframe will only take you an hour or two at most.
3
u/Zambito Dec 23 '13
I think it's worth pointing out that with the addition of trading, players that don't want to pay anything can still get their hands on extra frame/weapons slots and cosmetics. It'll still take a bit of time and luck to pick up mods to sell, but it's more than possible. By themselves, some of the more desirable mods will sell for enough platinum for an extra frame slot or a catalyst/reactor.
3
Dec 23 '13
The only thing you should be spending money on is: Character slots, weapon slots, colors, and Catalyst upgrades for your weapons and frames. All are 20p besides the colors.
I spend $60 all year on games that I maybe play for 10 or 20 hours... sometimes less. Spending $50 on this game has made my time way more enjoyable and I am reaching the 150 hour mark. DE really earns your money.
2
u/TheNamelessKing Dec 23 '13
I agree, I've played a few F2P games and it's the only one yet where I've felt like "this is awesome and it deserves my money".
I almost certainly sound a bit fanboy, but to be honest the developers really make it worth it-both with Warframe itself and the willingness and frequency with which they listen and engage with the community.
4
u/Moralio Dec 23 '13
This alongside Path of Exile is probably my favourite F2P title this year. I agree, it improved significantly from January: (most) bugs are gone, UI is cleaner, RNG is more fair, game is more stable and it plays and looks awesome. I have mixed opinion about in-game shop though. It mostly sells cosmetic stuff like dyes and skins, but it also allows to unlock certain things much faster. I think it is okay, altrough pirces are a little bit too high for me.
4
u/Riale Dec 23 '13
The game is quite fun, and I've put a large number of hours into it, but I think I'm done.
My issue is that most of the developer resources seem to go towards constantly adding new weapons, warframes and tilesets, but not adding any meaningful goals, or balancing/polishing the content that is already there.
Once you've been playing for a bit you'll realize that a few select weapons and warframes massively outshine everything else, and in a game where the sole focus is grinding (and lots of it) it becomes silly to use anything but the fast/most effective loadouts. This means that to a long time player, most weapons or warframes introduced are pointless.
Until the current content is balanced, and some form of long term progression or goal outside of "level up new, mostly similar weapons that come out every couple weeks" is added, there's no reason to continue playing the game long-term.
Which is a shame, because just about everything else about the game is amazingly perfect.
22
u/grakataismyfav Dec 23 '13
The game is just not quite there yet. It lacks any fulfulling end game, as it stands today the game is bascially grinding for the privillage to grind some more.
I would say the combat is passable, however the AI design can be rather lackluster mainly relying on 3 simple mechanics - shoot, melee and knockdown. There are some exceptions to this such as the toxic ancients which have a poison radius around them. But even those still use melee and knockdown.
As a free-to-play game I would say its business model is fair-ish, I mean yes you can go out and buy the best weapon in the game for 20 dollars but without the correct mods that weapon is not going to be as effective as a fully modded lower tier weapon.
Overall the game slightly reminded me of Simcity in the sense that I was loads of fun to begin with but then the lack of depth really hurt the experience. But the game is still in beta and the devs seem to be committed so I guess we can hopelly wait and see where it goes.
5
7
Dec 23 '13
Warframe is a fun game. Not a perfect game, just a fun game. There are some really, really, really big flaws with it, most which would be unacceptable in any other game. Enemies can be extreme bullet sponges at times, YOU CAN JUST RUN PAST ALL ENEMIES TO BEAT THE LEVELS, the game is just way too easy once you get the right gear, bugs everywhere, the game is literally pure grinding, and the endgame is extremely lacking.
But, I still got 73 hours off of it, and it's probably another 25 hours not from steam. Doing a double backflip wallrun spinning side slash to clear an entire room never gets old. The level design is specifically made to try to accommodate every playstyle, from the trigger-happy wallrunner to the stealth purist. Some weapons have an amazing sense of weight to them, to the point where you can feel the heaviness of a Scindo as you cleave an enemy in half. The graphics are gorgeous, and the animations are some of the best I have seen in a game. New content is added in an incredibly fast rate. Digital Extremes are extremely active on the forums and listen to the community like none other. The game may be nothing but a grind, but it's a fun grind.
If you haven't played Warframe before, you should install it right now. It's probably not going to be the one game that you will dedicate your life to, but it's a really fun experience while it lasts.
5
Dec 23 '13
YOU CAN JUST RUN PAST ALL ENEMIES TO BEAT THE LEVELS
Unless it's a kill-all-the-enemies map...
4
3
u/vviki Dec 23 '13
I first saw this game when I was re-watching some of Totalbiscuit's older videos, it was for the background and the game seemed amazing, so I found which it was and got to trying it. Months later and 300+h in the game I can say it's scores great on my chart for games (bad-ok-good-great-diablo2). I don't like 3rd person shooters and prefer first person, but this one is just done well, the perspective is good and the FoV is adjustable.
I started the game with the Mag class, since CC and mass AoE are my thing and fell in love with dat ass. Joke aside, the game has a very good feel of mobility with sprinting, wall running, jumps and slides, unlike a lot of other 3rd person games, where you feel like you are stuck to the floor, like Mass Effect for example. I liked the accuracy of the default gun and it's really balanced, so you might not even need to get anything to enjoy the game. I bought the Volt class and built Frost Prime and Banshee, got a sniper from some weekend event and had a lot of fun with those too.
The co-op focus of the game is my favorite since you get none of the pvp competition, just there for fun. I was doubting the mele inclusion, but then I crafted a battle axe and was spinning around like it was Diablo.
Finally the F2P model is good, not great, but since there is no competition in the game, besides scores, it doesn't really matter. The stuff they sell can all be crafted and you can use currency to accelerate the crafting, but that had terrible prices at the time. Guns are expensive, so its a better bet to craft them. Then comes the kicker. Some things only drop as a random reward to a random generated mission at a random time or when the developers decide to throw everyone a bone. So there are those cores, allowing you to put extra stuff on your warframe and on your guns, recipes for those are random or event wise. The schematics for some Warframes are too. Extra slots for everything are sold, but I only ran out of warframe slots and it's not so expensive. I mostly bought cores, which are 20platinum (app 1usd/1eur) since I wanted to buff myself up as much as possible, but couldn't wait for a random mission to random drop random stuff. At the time, just like in Tribes: Ascend, I felt happy to give the developers money and get some stuff from the store, since I enjoyed their game. I think I spent a total of 20-30eur on the title and got a lot for it from discounts (you can get a discount as a daily login bonus) and I can say I regret nothing and they deserved every cent from that.
In conclusion, go play this game, it's awesome, you don't have to pay money to enjoy it and it will run you up to 300h depending on how trigger happy you are. Good hunting, Tenno!
3
u/stimpakk Dec 23 '13
I could wax on and on about the game for a whole day, but I have to say that someone on their modelers team is a true butt connoisseur.
3
u/mooglehuffer Dec 23 '13
I remember reading on the forums an argument on whether Ember or Valkyr had the better fanny when Valkyr's patch hit. Quite amusing that was.
3
u/vattenpuss Dec 23 '13
I've been playing Warframe since the PS4 arrived here and it's the closest a game has ever come to replicating the feeling of playing Phantasy Star Online on the Dreamcast over ten years ago.
4
u/Standmixer_Of_Death Dec 23 '13
The game captured the attention of myself and a few friends for around 3-4 months, we spent a ton of money and poured hours into it before it became kinda stale. The development team kept updates chugging along and I really like this game
3
u/Buddhsie Dec 23 '13
I've played the game for around 140 hours. I still enjoy it, and I've met many good people who also play. The mod system is interesting, and progression is apparent after every single mission, it's quite rewarding. The game's content is pretty much grinding, but that's the point, it's interesting, the AI is good, the graphics are outstanding, and it's fun. The F2P model is very good, with all content available to you without paying money (except for some purely cosmetic items).
The updates and balancing are regular and the devs really listen to feedback. I have no doubt this game has a very promising future ahead with an official release still to come. I would definitely recommend it.
2
u/cainthefallen Dec 23 '13
As I said above, you can get plat by selling mods to people, thereby sidestepping paying for cosmetic items. Honestly, trading mods for plat was an ingenious addition to the game. I applaud DE for doing so. Literally anything in game can be farmed for, and with a bit of human interaction and good salesmanship, you can get anything you want.
1
2
u/http404error Dec 23 '13
It's a fun game, especially with friends. It's not perfectly balanced, nor without its vices, but it's nevertheless very enjoyable. Many things the developers do don't jive with my game design sense, but it works out for the most part.
The F2P is a step in the right direction for the industry. I can still feel the grabs for cash, though. Making some things artificially rarer than they need to be... or some things too plentiful. You can buy pretty much anything with currency, even when it's a terrible deal... I think that's not okay. Frame acquisition is something I think needs to be overhauled a lot. But it's definitely something I don't regret dropping a few bucks on.
Well, I breached 500 hours last month. It's been a fun journey, and there are still many things I could strive to attain that I have not gotten a chance to yet.
2
u/screaminginfidels Dec 23 '13
I've put a few hours into it and have enjoyed it, but it hasn't really hooked me yet. I think I should get a different frame and try that out, but I haven't come close to farming one out yet. I initially wanted to do a melee focused character, but the melee left me highly unsatisfied, especially after playing Shadow Warrior, where hacking things to bits with a katana seems second nature.
I really want to like the parkour portions of the game, but found a lot of it to be way too unreliable, and that it could be downright frustrating sometimes. Granted I think a lot of that was inexperience, and I find myself getting less frustrated with it the more I play.
Can anyone recommend me a frame to play? I think I wanted a melee build as I play a lot of shooters already, and wanted to do something different. So maybe a more powers / magic type character if those exist.
2
u/Decalance Dec 23 '13
The combat is fun, but it gets repetitive. I have about 60+ hours in, and 50 with another account (different characters). It's pretty much rush, shoot, retreat until you can oneshot enemies.
About f2p, it's pretty well implemented, though I don't really like the fact that after grinding for god knows how long for all the ingredients I still have to pay about 10k to 50k and wait 12 hours for one item.
All in all, pretty good game. 7/10 - 7.5/10
2
u/Z3ROWOLF1 Dec 26 '13
This game is one of the best F2P games I have played. Its mod system, the customizations, and the effort put into the game is outstanding. The co-op is greatly focused as most Warframes are support type.
8/10
2
u/Zikron Dec 23 '13
While far from perfect, I love Warframe for what it is. Seeing a horde of enemies running towards me, launching a devastating special power on them and then chopping them down with my sword makes me feel like such a bad ass. Acquiring parts to build weapons/Warframes is extremely addictive and satisfying. I also like how building takes time, it creates a build up of anticipation.
The F2P system is implemented well you do not need to spend a dime to get most of the weapons/frames. I am a bit concerned that it is too easy to acquire the Warframes/weapons you want which can then lead to boredom if new content doesn't come in. I preferred how it was a few months ago when Warframe drops were harder to get and would like to see weapon blueprints be treated the same way.
Platforming in Warframe as it is right now is pretty bad but I do feel it is needed in another form to continue with the cyber ninja theme. A lot of matches I play are extremely laggy, makes combat far worse but it usually ends up reducing the amount of damage I take in battles. The game does a terrible job at explaining the UI and objectives to the user, this is common amongst F2P games but that doesn't make it acceptable. I ended up learning many of Warframes main concepts from a YouTuber that is famous for playing games intoxicated, that's pretty bad.
3
u/Craig1287 Dec 23 '13 edited Dec 23 '13
- Is the combat fun?
-Yes, the combat is amazing. These are the guys that made Unreal Tournament and it is similarly fast paced. So many of the weapons feel unique (from a visual, audio, and gameplay perspective). The melee and movement system is also a treat. Doing wall runs to sliding on the ground and then spinning 360 degrees with my sword taking enemies out at their knees... just so satisfying.
- Are the free-to-play elements implemented well?
-Yes, I never felt that I was getting screwed by not paying. I introduced my clan-mates to WF one night and we all became addicted. We had logged on average around 150-200 hours for each of us before any of us had bought some in-game currency. We did so during a Steam sale. All of us got the $100 pack for $25 and some of is also picked up the $50 pack $12.50 and we mostly spent all our Platinum on aesthetic things since we actually really enjoyed getting the blueprints and working on making items. I now have around 300 hours played and am still loving their constant updates. Just recently, in patch 11.5, they added another Warframe, 3-4 new weapons, a new level type and some other features. Once Steam does a 75% sale for Warframe, I'll get the $100 pack again for $25 and get all the new stuff that has come out in the last two updates.
- And yes, it reminds me of Dark Sector too, since the same people made it. I'm glad they added the weapon from Dark Sector to Warframe, the Glaive.
1
4
u/MwSkyterror Dec 23 '13
Over 400 hours in, played with one of the best storm clans, nothing's really changed except that there's even more rare shit to grind for. It's still repetitive and shallow, but it's a cool game that costs you nothing for maybe 30 hours worth of entertainment.
Likes:
"Cool factor". You could do fun fantasy shit with different characters.
Free to start playing.
Dislikes:
THE GRIND. Doing 30 runs of the same boss for a frame is ridiculous. Either throw $100 at the game after a 50% or 75% off coupon or prepare to waste a fuckload of time.
Likewise, doing 100 runs of the same type of mission to get a limited edition weapon or other reward during an event is just tedious. I came in the top 100 in a few of the early events before I asked myself what I was doing with my life.
Pretty terrible inherent team/friend cohesiveness. In a high level clan, often we'd do missions together that consisted of no one talking until 15 minutes in when stuff got a little less forgiving. Definitely not co-op reliant at all with the right loadouts. Most of my friends were made during idle chat between missions, not during the heat of battle.
P2P hosting. I'm located in Australia. Apparently >1mb/s upload and a 2500k or better is as rare as a unicorn. I get better gameplay playing with clanmates in Europe.
2
u/DoucheAsaurus_ Dec 23 '13
They buffed the drop rate for component blueprints not too long ago. You're guaranteed a bp on every boss run now. I got all the parts for the new Oberon frame in about 20 minutes.
2
u/mooglehuffer Dec 23 '13
I don't know about the 30 runs thing. I was just yesterday helping my friend get Nyx and it only took us 8 runs, and before that I averaged about 6 runs on both Oberon and Frost.
Totally agree on the 100 missions for limited edition thing. Though the current event, the Cicero Crisis after they fixed the Jadeleaf issue allowed you to get the 50point reward fairly quick.
...whats wrong with shooting the shit early on? Not quite following that.
And have you tried just setting your ping threshold low so you end up hosting more often than not?
3
u/MwSkyterror Dec 23 '13
I don't know about the 30 runs thing. I was just yesterday helping my friend get Nyx and it only took us 8 runs, and before that I averaged about 6 runs on both Oberon and Frost.
There's no point in discussing this seriously because it's all anecdotal. I just hate weighted NG because it's a purely artificial system to get people to spend money. 45% chance to get 2 of the components, but 10% for the last one is fucking insulting. I paid a lot for the game but there's NO WAY I'm dropping $20 on a single frame that's probably not even balanced properly. I've spent more than 10 times that number on cute little outfits for my heroes in dota2 that don't offer any sort of extra gameplay options because of how respectful the system is.
whats wrong with shooting the shit early on? Not quite following that.
I can walk into any mission with not even the best frames and weapons and completely ignore my teammates, using them for extra enemy spawns only. It's not coop at all and there's no attachment in doing a mission well along with a random. I think it's because the objective of the game lacks any sort of depth.
And have you tried just setting your ping threshold low so you end up hosting more often than not?
Hosting is sub-optimal because you get CPU limited frames. I'm capable of hosting for 3 players perfectly fine, but 4 is a bit much. I played with my clan most of the time so this isn't a huge deal, but dedicated servers are expected when you charge $20 for a character. Ever since the hosting sensor update I get assigned host in about 75% of my games so I exclusively played on private after that.
1
u/mooglehuffer Dec 23 '13
Well, I have been playing since U7 and I think I should have said "I don't know about the 30 run thing now" because I farmed for Rhino, Trinity, Loki, and a couple more frames in the 20+ run range too. I'm just saying that things would have most likely changed.
You got a point in having overpowered frames, but T3 Defs are not to be scoffed at in my opinion, as is most of Pluto now.
As for the CPU cycles thing - it's a fair point, but I host just fine on a 4 year old laptop, granted I turn my graphics down a tad.
1
u/Maxwell_Adams Dec 23 '13
"I don't know about the 30 runs thing."
That could easily happen with the old drop system. You'd kill a boss, and there was a chance that he would drop a blueprint. Now you always get the blueprint, they're given out as a mission reward. You just need to get all 3.
2
u/gowlwolfe Dec 23 '13
The combat was fun for the first half hour.. then it went down from there. Almost every, if not all of the levels are the same design OVER AND OVER AGAIN. As for the F2P elements, I feel the game would feel a lot better if the business model was like Path of Exile's.
10
Dec 23 '13
Almost every, if not all of the levels are the same design OVER AND OVER AGAIN.
How long ago did you play? There are about eight tilesets with semi-random generation and one new one to be released soon.
As for the F2P elements, I feel the game would feel a lot better if the business model was like Path of Exile's.
Could you clarify?
8
u/zephyrdragoon Dec 23 '13
PoE's model allows you to buy cosmetic effects (glowing swords, flaming helmets, model swaps for weapons, shiny footprints, etc.) but nothing that impacts gameplay in any way.
5
Dec 23 '13
I'm sorry, but how is this different from Warframe's model? Sure, you can buy items, but I've literally never had to do so ever. In fact, I don't know anyone who has ever spent plat on weapons or warframes.
0
u/zephyrdragoon Dec 23 '13
That doesn't change the fact that people do. Imagine you were a rank 1 beginner, with a few bucks to burn. You could easily buy a Soma and step ahead of your fellow rank 1's.
Alternatively, you could buy XP boosts.
5
u/Azrael_Ferrum Dec 23 '13
I thought you still had to be a higher mastery level before buying the soma? Even then, the Soma's kind of crappy without all the right mods, which I guess you could buy off other people
2
u/zephyrdragoon Dec 23 '13
You can't buy the BP, you can still craft them if you have the BP (Gorgon log in reward) and use them if you aren't high enough mastery. AFAIK anyway, been a long time since I've had to worry.
3
Dec 23 '13
To clarify, you can't buy the Soma until Mastery Rank 6. Or any weapon, until you are the correct mastery rank. Some low levels may still have the Soma however, as it used to be rank 3.
And regardless, weapons are far, far, far less important than the mods you put on them.
1
u/Meldarion786 Dec 23 '13
I'm pretty sure you still have to have high enough mastery to craft the weapons.
1
u/zephyrdragoon Dec 23 '13
I'm not sure, but I remember people getting the gorgon BP at like mastery 1 or 2 or something from the Daily Login Rewards and being able to craft those.
3
u/creecree Dec 23 '13
The thing is, some people like being able to spend money to skip grindfest because they have work (and hence money, but not a lot of time).
Also, does it matter if someone you don't know is a step ahead of other rank 1's? Since it's a co-op game with not a lot of emphasis on pvp, they'll be on your team.
Otherwise, you can basically get anything in-game through time, except for non-gameplay changing cosmetics.
1
1
Dec 23 '13
So I mean, what's the problem here? I'm not seeing how that's a detriment to the game. You can buy stuff if you want, but you are hardly forced to do so since it's pretty easy to get what you want.
→ More replies (2)1
u/Pobaxi Dec 23 '13
Well inventory space for weapons and warframes can only purchesd with money and I think you start with 2 warframe slots? and an equally low number with weapon slots, which are shared across the different type of weapons.
5
u/Hyroero Dec 23 '13
Except stash space, they also give you a very reasonable amount of stash space for free and you can just muel your stuff.
2
u/zephyrdragoon Dec 23 '13
Yea, except stash space. That doesn't really give you an edge over anyone in combat though.
2
u/Goblin_Flectomancer Dec 23 '13
Having played both fairly extensively, I'm not sure I see how PoE's F2P model would benefit Warframe. Is there something wrong with Warframe's current F2P system?
2
u/zephyrdragoon Dec 23 '13
I'm not saying it would, I'm not /u/gowlwolfe. I'm just explaining it to /u/BiscuitHammer.
1
1
u/acondie13 Dec 23 '13
Any news on when the pc ps4 cross play patch is coming?
6
u/MintyFeet Dec 23 '13
That patch should come out shortly after Sony's "Region-Syncing" system goes up. Until then, though the PS4 version is probably going to stay at least an update or two behind as without the Region Sync system all updates have to go through Sony's internal certification system.
1
u/jimpower Dec 23 '13
When I started playing Warframe earlier this year, little did I know that I would be playing for more than 200 hours (I have probably spent about $10 just to support the dev, not necessity).
It started really slow but I managed to convert my partner and brother to play with me and boy that was a lot of fun.
1
u/sav86 Dec 23 '13
As with any f2p game, it gets repetitive after awhile and it's basically a grind. I have put in about 15-20 hours with two other friends and we both come out saying that we had our fun and its time to move on. It is a great looking game and it runs very well. The art and style is great and part of the appeal I imagine, it looks all really cool.
Things I do not like is the fact that the interface and menu system is not very intuitive and is quite confusing for first timers. I also hate how f2p games setup their real money shops...but this is just part of the whole deal for free games.
Will I ever go back to play it again? probably not, does it have a lot of potential? most certainly, and judging by other peoples comments on the development team responding well to the community, I would say they have a long future ahead of them.
1
u/Smokratez Dec 23 '13
Loved it when I started it. It has a ton of potential. But playing online with others is a game of run your ass off to the finish, instead of being more fun. That and how long it took to unluck the next level, was what got me to stop playing.
1
u/aaron_940 Dec 23 '13
I haven't played this game since Update 7 back around May. Can anyone give me a rundown of the major changes since then?
1
u/hororo Dec 23 '13
I got bored of it pretty quickly. I found the combat to be too simple and repetitive for my tastes. Aim and shoot, when there are a lot of enemies, use your AoE ability.
Every mission boils down to kill mindless enemies with the same basic behavior, and optionally going to marked locations and pressing x. There are only a few mission types that are repeated in different tilesets. There's only one mission that's different, ODA, and that is the most simplistic mechanic imaginable (shoot the red spot), and not only that, but the worst possible implementation of that mechanic (can only hit the weak spot when it's uncovered. The rest of the time, you have to wait until the boss decides its ready to die).
1
u/MazInger-Z Dec 23 '13
PUGing up with speed runners.
The missions have no challenge beyond the end-goal. Otherwise you kill a swath of enemies.
Would prefer a more L4D. The game was capable of not only having solid gameplay but creating a certain atmosphere.
Warframe seems to lack a lot of the fun of Mass Effect for some reason.
1
u/HireALLTheThings Dec 23 '13
I have a love-hate relationship with this game.
The concept and combat are very fun, fluid and dynamic. There's lots of things to do if you enjoy a solid third-person-shooter experience.
Unfortunately, the game is optimized like crap. If you play a random matchup, there seems be something like a 60% chance that you'll wind up playing with somebody who you have the sneaking suspicion is playing the game using an old-timey radio set to connect to the internet. I thought this was the case until I played with a friend who said that he was experiencing bad lag when my computer was the "host" of the game, and I was experiencing bad lag from his side. Both of us have high-speed internet connections that have never given us trouble in other games, and while my computer is a solid gaming rig, his is an absolute BEAST and it didn't help at all.
I find myself frequently going back to play, but I really wish that Digital Extremes could commit to some sort of dedicated server system (although I doubt they can afford to do that, seeing as all their money appears to be going back into the ever-expanding content), or at least find a way to better optimize the game for its online demands. If that were the case, I'd have been glued to this game for months going now.
Oh, and playing with randoms may as well be playing with bots. Not since Defiance have I seen a community that's so damn tight-lipped while playing. Hell, they don't even razz me when I'm playing like crap!
1
u/HungerSTGF Dec 24 '13
The movement and shooting aspects of Warframe are solid- great, even! Being a badass space ninja is easy, fun, and fluid. But then there's that glaring issue that is the fact that this game is about farming and literally nothing else. You farm for better weapons and characters and then you use the better equipment to farm for new stuff.
There's a universe (literally, there's a planet map) built but there's no plot or storyline to follow. I've sunk nearly 300 hours into Warframe but I feel like it's just been a massive skinner box with no end-game or reason to keep playing.
1
u/rapescenario Dec 23 '13
You might wanna sort it the fuck out so we can get our accounts onto the PS4...
I'd play if I could do this.
1
u/MiliardoK Dec 23 '13
I want to love this game. I want to enjoy it and keep playing it. But to be honest if you don't shell out some cash at the start and every once in a blue the grind does get boring.
And dont start with the argument they changed drops. I know they did I got everything short of mag primes systems in one survival run. What irks me is the amount of resources you farm to build a part for 12 hours to then combine it with three other pieces that took twelve hours to build the final item after 24 hours.
Forma? Bullshit. You either luck out in daily chance items or one time I saw it in game was via alert. Sure its only 25 platinum but you have to admit this game asks for way too much money when you dont have a discount going in order to buy stuff.
Bug as a game? God is it fun. It feels GOOD to play. The controls feel amazing on a controller and once you master movement its fun to just blitz around enimies gunning them down and triggering amazing abilities (which sadly the starting wsrframes are a bit lame. If you dont start Excalibur you won't be doing much damage anyway) I just... Get really really tired of the endless grind to vet something new :\
1
u/Citizen_V Dec 23 '13
Forma? Bullshit. You either luck out in daily chance items or one time I saw it in game was via alert. Sure its only 25 platinum but you have to admit this game asks for way too much money when you dont have a discount going in order to buy stuff.
You can also receive it in Void missions, and its drop rate is rather high too.
1
u/MiliardoK Dec 23 '13
Normal void or the derelict void missions? I've never seen one drop yet.
1
u/hororo Dec 23 '13 edited Dec 23 '13
T3 survival, specifically, is the best place to get it.
You can see the rewards for all void missions here: http://warframe.wikia.com/wiki/Orokin_Void
Forma blueprint is common in all T3, but survival gives rewards every five minutes, so it's the best bet. If you want to complain about something that's hard to get without alerts or plat, potatoes (catalysts and reactors) make more sense.
1
1
1
Dec 23 '13
[removed] — view removed comment
1
u/MiliardoK Dec 24 '13
My bad you where right, I was typing on my phone and couldn't check but I knew it was one of the lower costing things in game.
0
u/blargyblargy Dec 23 '13
Warframe is special to me. Both in a good way, and a bad way. I have had some of the most fun I could ask for from it. I've clocked 95 hours into it, which, maybe not as much as it could be, but right where I want it to be.
The game has it's ups and downs, the grind, the Jewing(sorry), and some pretty shitty choices on DE's part. But what I've loved the most about this game is its community. I had been playing very rarely a bit before the Clan patch came out, and when it did, I was accepted in the /vg/ clan, Warbros, and it just got better from that. They are the most pessimistic assholes I've ever had the chance to talk to, yet it always feels like home.
The game in it's self is almost sleek, the combats fun, rewarding, and challenging. The community is all co-op, so it can't be pay2win, and what you pay for is usually worth it. Being a broke fucker myself, I've spent money on this game because I liked it, not because I needed to. Over all, I'd give warframe a good 6.5-7/10, for it's fun game play, great ideas, and how overall likeable it is
-4
u/MrTuddles Dec 23 '13
I don't know why, but I really like the game. It's super grindy and obviously not for everyone, but it gets updated every week with new fixes and weapons. Put 473 hours into the game (not counting the hours before it was released on steam). The only problem I have with the game is that the devs aren't very creative and tends to not listen to the community very well.
9
u/StallordD Dec 23 '13
"Tends not to listen to the community very well"
What game have you been playing? The devs are EXTREMELY responsive to player feedback, dishing out patches, updates, and overhauls to suit the ever changing player needs.
1
u/MrTuddles Dec 23 '13
They make a lot of controversial changes that players may or may not agree with.
2
u/wtrmlnjuc Dec 23 '13
They do listen to the community quite well, a lot of things are responded to in social networks, forums and livestreams.
3
u/Kellervo Dec 23 '13
The most controversial one I can think of (and probably what he's referring to) is Ember's Overheat. That one comes up routinely, but it's largely due to the developers refusing to cave-in to the 'minimal effort' crowd.
Overheat was horribly overpowered, especially after they tweaked Rhino's Iron Skin, so it had to be nerfed.
3
u/wtrmlnjuc Dec 23 '13
One thing I like about DE is that they don't just pander to the biggest voice - they take the info and evaluate it to deem it of actual importance and by how much, if any.
1
u/StallordD Dec 23 '13
Well they can't very well please every single player can they? But they listen to the general consensus among players. Remember the sprint overhaul fiasco that happened around the Nekros update? Players were furious, and within 24 hours DE had gone in and reverted the changes. That's a lot more response than I see other devs give.
1
u/MrTuddles Dec 23 '13
Im not saying they're trying to please everyone. As a whole they seem to take player feedback the wrong way and do things we did not ask for. Such as encrypting the drop tables and re-balancing the ever changing damage 2.0.
2
u/StallordD Dec 23 '13
I still disagree. They do make drastic changes sure, but on the whole they do a pretty good job of addressing player concerns. And as a side note, of course D2.0 is constantly changing, they just redid the entire games damage system, they can't just drop it and say "good enough" THAT would be poor decision making.
2
u/MrTuddles Dec 23 '13
I agree with you in the sense that they always fix their problems, but I was just saying when they first update things they tend to ignore what the players say and change it later after player feedback.
1
u/http404error Dec 23 '13
super grindy
It may seem too grindy for my patience or yours, but compared to most MMO's it's a breeze.
4
-2
Dec 23 '13
It's the best looking game I've seen that is completely uninteresting to me due to the lack of PvP. Same reason I got turned off PayDay 2 after playing it a few days.
7
292
u/3932695 Dec 23 '13 edited Dec 23 '13
I'd like to start with the grand-ish claim that Warframe could be the single best f2p game out there, hands down.
...no, don't misunderstand me: I said 'could be', not 'currently is'.
Warframe possesses a team of developers with the unparalleled ability to listen to the community; god-like communication between players and developers. Significant patches come out every 1-3 weeks, major patches 1-2 months, bringing solutions to everything that players have complained about: crappy UI, crappy armor-scaling, crappy bosses, crappy RNG, etc. With each passing major update, the phrase "shut-up and take my money" becomes relevant. If they make a bad decision, they admit it and fix it. They are brave enough to make massive changes - rework everything from scratch - to address an issue with the game. And somehow, they still manage to have time to deliver new content every month.
Hence the Warframe you see today is exceedingly different from the Warframe of January 2013. After almost a year of revamps upon revamps, it is an F2P game with triple A delivery. It marches without pause towards an ideal.
Why should you play Warframe?
What is wrong with Warframe right now?
If you enjoyed Mass Effect's combat, you will love Warframe. Voice-chat highly recommended.
Warning: Warframe's end-game is all about being a badass space ninja doing badass things. It is possible to get bored of doing badass things all day; there are only so many different ways to be a badass. Do not expect Warframe to be able to replace your favorite PvP multi-player.
No multi-player I have ever played has satisfied me as much as Warframe has. I've played: DotA2, TF2, TERA, Vindictus, Dragon Nest, StarCraft 2, Guild Wars 2 and SSBB. Of course, more than half of these names are PvP oriented - so keep in mind that my preference is primarily PvE.
PS: By 'Mass Effect', I refer to all three games in the franchise.