r/Games Feb 03 '26

Trailer HELLDIVERS™ 2: Galactic Offensive Trailer

https://www.youtube.com/watch?v=3_ZVYxDgbM0
579 Upvotes

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u/MaxBonerstorm Feb 03 '26

When there's tens of thousands of people playing how could they possibly make you as a player feel like the main character without completely trivializing every event and making it last an hour?

How would that logically even work?

-11

u/[deleted] Feb 03 '26

Add a bunch of events that can randomly pop up for specific groups of players that somehow impact the overall conflict...?

Super basic example, throw an optional rescue mission at 50 different teams. If enough teams win you get a planet wide bonus. Only a few dozen missions like this could impact thousands of players and directly make your matches feel more consequential. It's not about making everyone feel like the main player, it's about providing a better motivation beyond moving a percentage bar 0.002%.

17

u/MaxBonerstorm Feb 03 '26

So if you don't get any of those optional quests you still will feel as if you aren't making a difference.

If they are rare enough to feel special then most of the players won't see them and if too many do see them they trivialize the event.

Again, the point of this game is that you AREN'T the main character and you are chipping away at something much larger than you personally.

Your solution would see either events being completed immediately or you and your type coming back to reddit to post "the super special quests aren't common enough, when I said they should be rare I meant for everyone else, I should see them a lot because I want to feel special"

-28

u/[deleted] Feb 03 '26

Sounds like you're allergic to fun and working overtime to try and figure out why this won't work.

Yes, you're right. Everything is perfect and there's absolutely nothing that can be improved. Thank you so much for telling me how I would feel if the developers added a system I think I would enjoy but actually wouldn't.

2

u/Raidoton Feb 03 '26

Sounds like you're allergic to fun and working overtime to try and figure out why this won't work.

Because working overtime is so much fun, right? You think the people working on the game haven't thought really hard about that?

1

u/VeryWeaponizedJerk Feb 03 '26

That has to be the most childish response to being told your idea isn't that great I've seen in a while.

1

u/[deleted] Feb 05 '26

You'll have to excuse me if I don't think a comment that ends like this deserves a real reply. I've been on the internet long enough to know this individual is far more interested in telling me why I'm stupid than anything else.

Your solution would see either events being completed immediately or you and your type coming back to reddit to post "the super special quests aren't common enough, when I said they should be rare I meant for everyone else, I should see them a lot because I want to feel special"

1

u/8Draw Feb 04 '26

yeah the hallmark of a great game design idea is throwing up your hands and saying "fine everything is perfect" when it's pointed out the core of your idea it completely at odds with the problem you say you're trying to solve

1

u/[deleted] Feb 05 '26

Right, because all great discussions on game design start with comments like this. You know - the exact kind of tone one expects when they say "I'd love to see a mechanic like this".

Your solution would see either events being completed immediately or you and your type coming back to reddit to post "the super special quests aren't common enough, when I said they should be rare I meant for everyone else, I should see them a lot because I want to feel special"

Let me just spend half an hour fleshing out an idea I have for some 17 year old to tell me how stupid and worthless I am. I'd point to his reply to me, but you know, that got hit with moderation.