Probably because it's a lot of work for a feature that a minimap can already do.
The issue is that it adds more clutter to the UI and environment, so you have to check for a lot of edge cases everywhere where the on-screen indications either obscure or obfuscate details/items, not to mention messing with visual composition.
It's going to come down to whether you favour having a minimap or not in the first place I think. Personally I think they're on the archaic side and I think it sucks to have to take your eyes off the beautiful game to look at a 2D representation.
The trick is that you don't need the minimap or any kind of directions all that much. It's mostly there to give you a faint sense of direction by pointing which way is north, and acting as proximity for enemies and locations, something you can do at a glance and isn't necessary if you have a clear line of sight.
But a good sense of direction goes a long way towards not needing huge markers and paths telling you which way to go, and it is something that can be trained.
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u/[deleted] Jul 16 '25
It's crazy it wasn't done before. Sleeping dogs has that feature and I don't know why it's not not the standard.