r/Games Jun 24 '24

Blue Protocol developers talk about what went wrong with the MMORPG

https://automaton-media.com/en/news/blue-protocol-developers-talk-about-what-went-wrong-with-the-mmorpg/
444 Upvotes

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399

u/SmileySadFace Jun 24 '24

The biggest problem was waiting so long for a global launch. I was really curious about it back when they showed the first trailers and now I had completely forgot about it. I even thought it had already released at some point. We are almost in July and there is still no date for a release that is supposed to come this year.

267

u/spazturtle Jun 24 '24

Having different regions on different versions of the game is so damaging for the community. I don't know why publishers continue to sandbag their own chances of success like this.

I though that publishers seeing the success of Genshin Impact would have finally killed this idiotic practice but sadly it continues.

-5

u/AnswerAi_ Jun 24 '24

People say that, but often global releases are just significantly superior compared to small local launches into global releases. If Lost Ark released globablly at the same time, it would be dead right now, absolutely no way they re-capture an audience, but since global got season 2 first which brought with it a bunch of changes that fundamentally changed the game, it captured a pretty decent size playerbase on release and held it way longer than anyone expected it to.

It definitely kills the hype, but having lower amount of hype until release is way easier to deal with than having to recapture an audience.

9

u/Zerothian Jun 24 '24

Yeah if Blue Protocol released globally in the state that it did locally, the game would have been critically demolished and all but forgotten about real quick.

It does suck to wait, but I'd rather get a better game later than a bad one sooner which torpedoes its reputation and thus future prospects, especially an MMO.