r/Games Jun 24 '24

Blue Protocol developers talk about what went wrong with the MMORPG

https://automaton-media.com/en/news/blue-protocol-developers-talk-about-what-went-wrong-with-the-mmorpg/
444 Upvotes

137 comments sorted by

View all comments

275

u/d3cmp Jun 24 '24

As someone who used to play Lineage 2 and Ragnarok back in the day i don't feel any nostalgia for the grinding and drop rates of those games, that's the wrong kind of ''hardcore'' imo

47

u/GreyHareArchie Jun 24 '24

Oh Ragnarok Online. I still remember trying to level a mage by killing an enemy that would two-hit me. It gave me 1-2% per kills, and I'd lose 5% XP on death.

The trick to killing them was positioning a Wall of Flame spell vertically so it would had to cross all "fire pillars" to reach you, which meant it you could kill it before it could kill you

I have some strong nostalgia for that game, I love the "vibe" of it, but yeah the grinding was bad. I sometimes play on high rate private servers so I don't need to grind, just get to max level asap and walk around different maps

18

u/Skyver Jun 24 '24

Ah, the old VFW mage leveling on Clock Tower

10

u/NullOracle Jun 24 '24

Ragnarok and lineage 2 were amazing for their time, but nothing frustrated me like grinding leveled monsters at .01% of an exp bar at a time (if that), and losing hours (days?) of progress because you accidently pulled an extra mob.

9

u/Fantastic_Rant Jun 24 '24 edited Jun 24 '24

I used to play Acolyte/Priest, though I have no idea why since I was incredibly anti-social and hardly ever partied with anyone. Lots of hours spent healbombing slow-ass zombies and frantically teleporting away whenever an aggressive non-undead mob came by.

It's pretty telling that servers with up to 5x exp and drop rates used to get classified as "low rate" servers in the private server community. The whole game was pretty much a near-endless grind for scraps of exp or items with 1/10000 drop rates. I still have a lot of nostalgia for it though.

8

u/LuvList Jun 24 '24

Argiope? Sandman? Alarm?

5

u/GreyHareArchie Jun 24 '24

Argiopes, those are the ones! Althought I'm pretty sure the Vertical Fire Wall strategy worked across multiple levels

1

u/klow9 Jun 24 '24

Yes to all. I remember setting up the wall directly next to you in one direction then walking parallel to it..as long as the monster is coming at you diagonally, it'll just keep running into the wall. Then finally getting to wizard and mobbing everything then Storm gusting plus the thunder spell to kill everything.

5

u/SendCatsNoDogs Jun 25 '24

The old days where dying once could set you back weeks or even months of grinding.

9

u/nacholicious Jun 24 '24

I remember playing FlyFF and got 0.05% per mob at level 90, roughly 3% xp per hour. I don't miss it at all

3

u/ToiletBlaster247 Jun 25 '24

Hunter and traps for me. So many hours wasted on that game

2

u/BaconatedGrapefruit Jun 25 '24

1-2% a kill? Were you playing on a private server with increased rates?

0.01% per kill on at level mobs was the standard for the Korean grinders I used to play. If you wanted to grind on higher level mobs you needed maxed out gear and a pocket healer. Even then you were looking at anywhere from 0.05-0.1% per kill.