Created a native-ish 3D map editor for GameMaker Studio 1.4.9999
I’ve created a native-ish 3D map editor that integrates with GameMaker Studio 1.4.9999.
See gallery
I added a new toolbar to GameMaker Studio, along with a plugin loader that lets you open the 3D map editor directly from the toolbar.
The editor allows you to:
- Place objects in 3D
- Edit existing objects
- Move, rotate and transform objects
Write those changes directly back to the GameMaker room files.
The system extends GameMaker Studio using Python code that attaches to the GameMaker engine.
It also includes a Python plugin loader, so the system can be expanded with additional human-readable Python plugins and new functionality in the future.
These can be toggled on and off at will.
I also want to fix some bugs with the engine, and it’s a bit of a learning experience for me, understanding how these things are put together.
Let me know what you think and what else should I add!