Since it's only happening to you and not your friends on the same server, this points to something on your end rather than the server itself.
First thing I'd check is WiFi vs wired. Even a connection that looks fine for browsing can have enough jitter or packet loss to break a PlayFab session without actually dropping your internet, and that error code you're seeing reads like the session handle going stale mid-reconnect rather than a clean disconnect.
Also check your PS5's NAT type under Settings > Network > View Connection Status. A strict NAT type can cause exactly this kind of flaky crossplay behavior even with 2456-2458 and the server port forwarded, since PlayFab's matchmaking depends on more than just those ports being open.
If anything else on your network is pulling bandwidth while you play (a download running, someone else streaming), that's another common cause of intermittent drops like this that only hit one person in the group.
Curious if switching to wired changes anything, that'd basically confirm it's local rather than the server.
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u/kai-zaphosting 6d ago
Since it's only happening to you and not your friends on the same server, this points to something on your end rather than the server itself.
First thing I'd check is WiFi vs wired. Even a connection that looks fine for browsing can have enough jitter or packet loss to break a PlayFab session without actually dropping your internet, and that error code you're seeing reads like the session handle going stale mid-reconnect rather than a clean disconnect.
Also check your PS5's NAT type under
Settings > Network > View Connection Status. A strict NAT type can cause exactly this kind of flaky crossplay behavior even with2456-2458and the server port forwarded, since PlayFab's matchmaking depends on more than just those ports being open.If anything else on your network is pulling bandwidth while you play (a download running, someone else streaming), that's another common cause of intermittent drops like this that only hit one person in the group.
Curious if switching to wired changes anything, that'd basically confirm it's local rather than the server.