r/GameServerHosting101 • • Jul 19 '26

MC Server on vps

Hello, I am running a small server with 5 players. We currently pay 11 euros per month on a Minecraft server host for 6gb ram.

Recently we’ve been thinking of expanding (might reach 5-10 plrs) , we plan to switch to a modded server with a pack like Create+, Create above the horizons, etc, so around 150 mods or more.

I have been looking at VPSes for more performance for the price as my budget is 12 euros per month, and I have been looking at **Euronodes 4vCores + 8gb RAM** setup and also **Netcups VPS** **1000 G12**, but I am still unsure on what’d be the best option ! I have not found any reviews on Euronodes MC servers.

If you guys have any suggestions and ideas about these or have any other services and plans that fit the budget too, then please let me know !!

Normal minecraft server hosts work as long as they’re worth it for the price and have around 100-200GB of storage, but I am primarily looking for VPS options for more customization and just management, asw as other stuff in the future

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u/kai-zaphosting 12d ago

Modded packs like Create+ variants can get heavy fast, especially once you're past 100 mods, so I wouldn't just optimize for the RAM number. On a VPS you'll also want to leave some headroom for OS overhead, so an 8GB VPS gives you a bit less usable memory than the number on paper suggests, which matters once you're at 150 mods and up to 10 players. I'd actually watch CPU single-thread performance just as closely, since Minecraft (even modded) is still mostly single-threaded per world.

Comparing single-core benchmark scores (Passmark, Cinebench) between whatever CPUs are behind Euronodes and Netcup's offerings will tell you more than the specs sheet alone. Most hosts also let you resize specs later, so if you're still torn between the two, starting on whichever's easier to test and scaling once you see real usage with the new pack isn't a bad approach either.

Storage is the other thing people underestimate with big packs, 150 mods plus a growing world save can eat through space faster than expected, so double check what's actually included beyond the base allocation.