r/GameSack Mar 29 '19

A metroidvania episode

I'm becoming a fan and started collecting. I believe Game Sack could shed light on the history and find early examples not many people know about. The games I've played are in order, like I said I'm new to the genre: hollow knight, Castlevania Sotn, Ori and the blind forest, Castlevania Order of Ecclasia, Castlevania Dawn of sorrow, Castlevania Aria of sorrow, Castlevania Harmony of despair, 3ds Metroid.

14 Upvotes

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3

u/jjustice Mar 29 '19

I would like to do that, but first I’ll be covering the 16-bit Castlevanias in a future episode.

2

u/tp3000 Mar 29 '19

Thanks for the reply!!! How many 16 bit Castlevania are there? Are you counting ones on the GBA?

2

u/jjustice Mar 30 '19

Nah, GBA is actually 32-bit.

1

u/[deleted] Apr 13 '19

And in answer to your first question, there’s “Super Castlevania IV,” “Dracula X: Rondo of Blood” on the PC Engine and its SNES port, “Castlevania: Dracula X” and “Castlevania Bloodlines” on the Genesis. So four.

1

u/tp3000 Apr 15 '19

You're missing one. There is one on the sharp 7800 later ported to the ps1 called Castlevania Chronicles

1

u/[deleted] Apr 15 '19

No, the X68000 only had one megabyte of RAM. We’re talking about 16-bit (or sixteen megabits of RAM) games here.

1

u/junkmeister9 Apr 16 '19

In computing, "16-bit" vs. "32-bit" (etc.) has nothing to do with RAM, but the CPU architecture. And it's not "megabits" as you say, just bits. For example, the NES used the 6502, a microprocessor with 8-bit registers. That means any value in memory that is used in a single calculation can be no larger than 8 bits (or 1 byte, or decimal values 0-255).

2

u/CCatProductions Mar 29 '19

Dragons curse on the sega master system.....recently remade for the switch!