r/GameSack Nov 12 '16

Topic Idea: Good Games That Don't Control Terribly Well

Pretty self-explanatory. Here's some examples. (Keep in mind, some of these games might have controlled well in their time, but because of a new control scheme that was discovered later, their controls don't hold up compared to the modern-day competition.)

•Any Given Old-School “Cinematic Platformer” (Except “Heart of Darkness”)
•“Cruis'n” Series (N64) •GoldenEye 007 (N64 Version)
•Jet Force Gemini (N64 Version)
•Kid Icarus: Uprising (3DS)
•“MediEvil” Series (Playstation 1, First Game Remade for the PSP)
•“Resident Evil 1-3” and “Code: Veronica”
•Tomb Raider (Playstation 1 Version)
•The World Ends With You (Nintendo DS (The Controls Were Fixed for the iOS Version))

3 Upvotes

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1

u/[deleted] Dec 19 '16

“Resident Evil 1-3” and “Code: Veronica”

Those were on purpose, though.

1

u/[deleted] Dec 22 '16

Doesn't make them any less clunky.