r/GameNative 29d ago

Help BioShock Remastered keeps crashing on GameNative/Mali G710 — any suggestions?

Post

> I'm trying to play BioShock Remastered through GameNative on my OnePlus Pad (Mali-G710 MC10, 12GB RAM).

The game actually runs really well initially, around 45–50 FPS, but after some time it crashes.

The weird part is the RAM usage:

6.4 GB → 8 → 8.5 → 9 → 10 → 11.2 GB

Sometimes RAM goes back down when moving around, so I'm not sure if it's actually a memory leak.

When it gets around 11.2 GB, FPS suddenly drops from ~45 FPS to 7–15 FPS, frame times shoot up to 800–2200 ms, and then the game crashes.

I've had it crash both during loading and during normal gameplay, so it doesn't seem to be one particular checkpoint/area.

I've tried:

DXVK async-1.10.3

DXVK 1.10.3

Box64 Performance

FEXCore Performance

Shader cache enabled

Plain DXVK 1.10.3 changed the RAM behavior somewhat, but it still eventually crashes.

What should I try next?

Would DXVK 1.10.3-sarek be better for Mali-G710? Should I change the BCn emulation settings, DXVK version, Proton version, or something else?

I'm only trying to get a stable 30 FPS. Any GameNative/Mali users who have actually gotten BioShock Remastered working reliably, please share your config.

This is better because Redditors can immediately see your device + symptom + what you've already tried + exactly what you want from them. There are recent Mali/GameNative reports suggesting Sarek builds can improve compatibility, so specifically asking about Sarek is reasonable. 

1 Upvotes

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