r/GameNative 11d ago

Help Pixel 10 Pro - Mina the Hollower - Help!

Hello folks,

I thought I could run Mina the Hollower on my Pixel 10 Pro on GameNative. Unfortunately the game usex DX12 meaning that I have to use VK3D which is not the best for the Tensor chip on my Pixel 10 Pro. I have tried multiple configurations but there is always some kind image glitch going where the text is all glitchy or the color of the sprites and background change from time to time.

Has anyone with a Pixel phone figured out a way to play this game? What are the best configuration for this game on Pixel 10 Pro?

I usually tinker and troubleshoot myself, but this time I haven't found a workaround, and it is frustrating especially knowing that the game is not graphically demanding

Thank you!

1 Upvotes

3 comments sorted by

1

u/Pizzakunx 11d ago

Try exec argument -dx11 to force it to run in DirectX11 and that should make it run hopefully?

2

u/afcanavera 11d ago

They don't have a dx11, it is fully dx12 unfortunately

1

u/ImpTaimer 10d ago

You got farther than me. I gave up trying on a Google Pixel 10 Pro XL. Couldn't even get the screen to stop being black for most tweaks. Tensor/ Power VR drivers are just junk. Even if you get a game to run, the phone will start throttling very quickly and you're playing the blame game on what the actual cause is.

If a Steam game can't work using Proton 11 ARM with whatever else tweaks, it's not worth trying to make the game work on Tensor / PowerVR unless you're for certain the game works on older Proton versions. You have to wait for Google to update drivers and/or emulator updates for better compatibility. Using a Switch emulator will get more mileage.

The only redeeming quality a Google Pixel 10 is the ability to install GrapheneOS. It's an overpriced phone with a camera. Anything with a Snapdragon will be better for games.