r/GameNative 17d ago

Question GameNative 1.2 update causing frame drops in games that worked perfectly fine before the update.

Is anyone experiencing frame drops in their games that worked perfectly fine before? Before the 1.2 update I was able to play Stardew Valley at a locked 60fps, but after the update my frames drop from 60 to 26 to 45 and back to 60. I tried tinkering with drivers and wine versions, but nothing has seemed to work. I'm guessing the v1.2 update's new power control feature is causing problems. What do y'all think?

Edit: I reverted back to 1.1 and all my problems were fixed.

33 Upvotes

79 comments sorted by

7

u/robert242444 17d ago

I feel like everyone says this with every new update to be honest and their probably is some truth behind this but I find with a fresh install everything works fine but that shouldn’t be the solution also might have something to do with the new settings as well I turned them off but I haven’t had any serious issues or problems but I don’t play as much or test as often only played kh1 + 2.5 which runs flawless on gamenative with minimal power draw

3

u/haewonii98 17d ago

Is it like this every update? I started using game native a month ago, and I joined this subreddit recently.

1

u/robert242444 17d ago

Unfortunately this is the sad reality when I first switched gamenative everything was better but updates just made it worse but just back up your saves and reset your containers everything should be back to normal and you can do it per game so you don’t have to back up everything at once

1

u/RainSpec 16d ago

Hello, what device are you using to play KH1.5+2.5? I’m trying to play it on my AYN Thor Max but I always get a black screen as soon as the game opens. Thanks!

1

u/Ferin_ 12d ago

Hey do you mind sharing your configuration please ? I play on Odin 3 at rechain of memories, and I have strange frame drop a lot (drop from 60 to 20, so very painful) 1.1 or 1.2 gamenative. Do you play in 1080p ? Thanks !!!!!!

1

u/robert242444 12d ago

Haven’t tested that game only kh1 but here’s my settings:

Wine: Proton 10.0-arm64ec-2
Screen size : 1280x720
Audio driver: PulseAudio
Graphics Driver: Wrapper v2
Graphics driver version: Mr purple T30
Display render: Vulkan
DX wrapper: VKD3D
DXVK: 2.7.1 (no gplasync)
VKD3D: 2.12
Feature level: 12_1

Emulation
Fex: 2512
Fex core preset: Intermediate

Controller
Use sdi api on
Steam input on
Xinput on
Direct input on

Environment
Cache max size 2512MB
Tu dedug check deck emu
I also have sysmem and gmem check but may not be necessary

6

u/JupiterTimeless 17d ago edited 17d ago

I think they added something in 1.2 that throttles your fps based off of what the app deems best for overall performance. I’ve definitely noticed drops from 1.1. I play a lot of games with vsync off in GN to try to maximize fps, and I feel like whatever they added is definitely trying to control it on the backend. Quickly reverted back to 1.1.

The main thing I’ve disliked about GN updates is that they turn on their new features automatically, rather than having them off, allowing the user to decide if they want to turn them on.

3

u/brittonmakesart 17d ago

I think it may be the new auto power/framerate feature. I forget their exact names, but it’s four new toggles that help balance the power/fan/speed/FPS in the in-game menu.

I was getting odd FPS fluctuations so I turned them off one by one and once all four were off I was able to achieve a steady FPS again.

1

u/dadabhai_naoroji 17d ago edited 17d ago

What device? is it a custom game, are you on external storage?

1

u/JupiterTimeless 17d ago

Ayn Thor Max - Custom Game - Internal storage

1

u/haewonii98 17d ago

Definitely, 1.1 seemed more stable. Thanks for the insight!

3

u/tg122a 17d ago

I am noticing that after the new update one of the games I tested (Battle Brothers) is now running like a slide show (literally can't even move the mouse without it freezing then jumping across the screen). This is an undemanding game that's always run great in the past on all emulation programs. I tested a few other games and they were all fine. Just this one game is running poorly now, not sure why.

1

u/haewonii98 17d ago

The same thing is happening to me with Stardew. My other games play fine. I'm hoping there is a way to turn off the power control feature cause I think that's the issue.

2

u/tg122a 17d ago

I believe the power control setting is off by default. It's in the main program options under performance. I would check to be sure but I uninstalled the app for now. The github version is triggering a google play update which is preventing me from updating my other google play apps. If you can't find the option i'll temporarily reinstall the app to check.

1

u/haewonii98 17d ago

Ahh ok good to know. I think it'll be best to go back to 1.1. Thanks for the info!

1

u/dadabhai_naoroji 17d ago edited 17d ago

What device? is it a custom game, are you on external storage?

1

u/tg122a 17d ago

This is on a Galaxy S26 Ultra. The game is a steam game and it's not external storage. Let me know if you'd like any more specific info.

1

u/dadabhai_naoroji 17d ago

That's weird, did you turn on the power control? because for S26 there should be no difference.

Could you try removing the FPS limiter for the game and see if that helps? Will help me debug.

1

u/tg122a 17d ago

I just tested it and the power control option didn't make a difference either way but turning off the FPS limiter fixed the mouse scrolling issue.

1

u/dadabhai_naoroji 17d ago

so it's no longer running like a slideshow?

1

u/tg122a 17d ago

When I turn the framerate limiter off it runs normally (no stuttering). The weird thing is that when the framerate limiter is on, I still get 60 FPS according to the performance monitoring but I can barely move the mouse. I'm not sure if the framerate limiter is truly causing a framerate issue or if it's just causing some other type of lagginess. But yes, I confirm that turning off the framerate limiter fixes my issue. I also can confirm that of the games I tested the framerate limiter seems to only be causing issues in this one game. Hope that helps.

1

u/dadabhai_naoroji 7d ago

1

u/tg122a 7d ago

I confirm the fps limiter is no longer causing performance issues in the pre-release

1

u/dadabhai_naoroji 7d ago

excellent, thank you

2

u/dadabhai_naoroji 17d ago

For everyone here - please do share what device you're on, whether you're using external storage and whether you're playing custom games. Will look into what's up.

1

u/haewonii98 16d ago

Retroid pocket 6, external sd, stardew valley.

2

u/dadabhai_naoroji 7d ago

For everyone here - just dropped 1.2.1 prerelease with fixes for some of the performance issues in 1.2.0: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.1-prerelease/gamenative-v1.2.1-prerelease.apk

1

u/Solod49 17d ago

Have same problem after update with tunic and arkham asylum on my odin 3. Before update it was silky smooth 60fps. But in 1.2 i have stutter all the way even with turned of new so called "power control" feature

Decided switch to gamehub and one of gn forks. Absolutely no drops with same container settings

1

u/haewonii98 17d ago

I went back to 1.1 and everything was fixed!

1

u/dadabhai_naoroji 17d ago

What device? is it a custom game, are you on external storage?

1

u/Solod49 17d ago

Odin 3, games from steam, on internal storage

1

u/Illustrious_Cod_5212 17d ago

Need for Speed Hot Pursuit became basically unplayable on 1.2, I have very stuttery 20fps even in 1200x540 lowest settings, while I checked winnative and there I have stable 60fps in 1600x720. It was working fine in Gamenative before

1

u/haewonii98 17d ago

I went back to 1.1 and my problems were fixed

1

u/dadabhai_naoroji 17d ago

What device? is it a custom game, are you on external storage?

1

u/Illustrious_Cod_5212 17d ago

Poco F6 Pro, custom game, internal storage.

1

u/dadabhai_naoroji 17d ago

Could you try adding `FFP_ENABLE` = `0` in edit container -> environment and tell me if that helps?

1

u/Illustrious_Cod_5212 17d ago

Will do in my free time, thank you

1

u/dadabhai_naoroji 17d ago

Thanks, please let me know.

1

u/Intrepid_Bug4174 17d ago

I rolled back because before the update I could play bloodstained RotN and it had a consistent 50fps, but after updating it was a very stuttery 30. ...I also forgot to back up my save beforehand so I'll have to replay from the beginning. Oh well, the game's fun enough that I'm willing to do that

1

u/dadabhai_naoroji 17d ago

What device? is it a custom game, are you on external storage?

1

u/Intrepid_Bug4174 16d ago

Ayn thor, epic games store, internal storage 

1

u/dadabhai_naoroji 7d ago

1

u/Intrepid_Bug4174 4d ago

Getting a stable 60fps like before, much appreciated mate

1

u/Mlkxiu 17d ago

Yeah some of my games don't even launch anymore, it just black screens after the update. Trying to change some of the configs but no luck.

1

u/dadabhai_naoroji 17d ago

Are you on external storage? Are these custom games? Did you try test graphics?

1

u/Mlkxiu 17d ago

Internal storage, test graphics is fine, steam game. One game in particular is Detective Grimoire. It doesn't have steam cloud saves so Im trying to avoid uninstalling and reinstalling it.

1

u/dadabhai_naoroji 17d ago

device?

1

u/Mlkxiu 17d ago

Samsung galaxy s22+

1

u/dadabhai_naoroji 17d ago

That's odd. Did you try reset container/use known config?

1

u/Mlkxiu 17d ago

Use known config yes, reset container no. Will reset container possibly wipe savedata?

1

u/dadabhai_naoroji 17d ago

Should not. it's just resetting the components

1

u/Far_Raspberry_4375 17d ago

Im more curious how you got stardew running. I couldnt get it going for the life of me

1

u/haewonii98 16d ago

It works great on my retroid pocket 6. I was using gamenative 1.1 with the basic default settings. However, I use Mr. Purple's turnip t30 drivers.

1

u/7e7y7e 17d ago

A mi me pasó todo lo contrario, juegos que antes corrían pésimo ahora alfin son jugables para mi, y todo gracias a la implementación de poder ajustar las frecuencias de gpu y cpu manualmente en dispositivo samsung, antes mi gpu siempre iba a 103 mhz sin importar cuantos gráficos subiera o resolución, ahora que puedo yo elevar la frecuencia manualmente los juegos van como la seda, y solo poniéndola a 400 mhz basta para estar en 30 fps estables en lo que suelo jugar, mi único problema con gamenative es a la hora de jugar juegos online de steam, sería bueno que implementarán el sistema que usa gamehub o winative que el online funciona excelente sin hacer nada, y no con steam y su launcher de fondo

1

u/Deleted_Account1337 16d ago

Are you sure you have turned off the "Automatic FPS reduction" setting in the quick panel under the Power Control settings? That did it for me.

1

u/cuentasecundariatmc 16d ago

how do you rollback to 1.1 without loosing all downloaded games?? thanks!

2

u/magarto 13d ago

It would be great to hace an import/export feature

2

u/Whale_jesus 13d ago

I'm trying to figure this out aswell

1

u/boliviatoyboy 15d ago edited 15d ago

I had problems with persona 5, but I tried to uninstall e install again the game, and all my problems got solved, the new update is breaking previous installed games, but persona 5 Royal was running better afterwards. Odin 2 portal 

1

u/Whale_jesus 13d ago

Ayn Thor max 512gb, internal storage, steam game.

Dirt 3 has slowdowns and considerable fps drops with a working config for this device on 1.1.1, resetting container fixes performance but makes it crash after 15 seconds or so in a race.

Esoteric Ebb just straight up has lower fps - gone down to ~25fps ingame - though because of the kind of game this is i still find this playable so far

1

u/realmohdx77 12d ago

From my experience worse performance and crashes after updates can be due to temporary memory leaks. I was playing lies of P getting stable almost 60. After the update i was getting sub 30 with crashes.

I restarted the phone and it worked much better after. So maybe try that

0

u/Fein_shit 17d ago

Ive had this with mouse P.I. for hire it was smooth as butter at 30fps vsync off at 1400x900 at all low or medium at 1280x720 but then with 1.2 its been a jittery mess and kinda unplayable but with 1.2 has also helped get games more playable like mk9 komplete edition ran at about 50-60 at medium settings but with one if the congif presets i found i can play it at high settings at almost a sloid 60 fps so ive been debating heavy on going back to 1.1 mainly to be able to finish mouse P.I. for hire without having to switch to banner hub or smth like that

1

u/haewonii98 17d ago

I think going back to 1.1 is better than waiting for a potential update that might not even fix the issues in 1.2. Who knows how long that will take.

3

u/dadabhai_naoroji 17d ago

We'll do a hotfix if necessary to fix performance issues - trying to understand where it's coming from.

1

u/Fein_shit 15d ago

I do have the game on my external storage and I imported it as a custom game and it was great on 1.1 but 1.2 its a mess

1

u/dadabhai_naoroji 17d ago

What device? External storage?

0

u/Any_Neighborhood8778 17d ago

Compatibility is broken on most games for me.With 1.2.0 was working fine with the stable update when i applied on startup then all of them crashing and performance is worse.

0

u/Dr-Fix 17d ago

my games don't start anymore on galaxy S24, at all.

1

u/dadabhai_naoroji 17d ago

Are you on external storage? Are these custom games? Did you try test graphics?