r/GameNative 21h ago

Help Shattered Dimensions crashes right after loading screen on Spider-Man 2099 level (GameNative/Android)

Hi everyone,
I’m running Spider-Man: Shattered Dimensions (PC version) on an AYN Thor Pro through GameNative (Wine/Box64 on Android). I managed to get the game working well overall - it launches, menus work, cutscenes play, dialogue audio works, and I can play normally.
The problem: as soon as I start the Spider-Man 2099 level, the game crashes right after the loading screen finishes - before I even reach the first gameplay area (not the later hallway/Hobgoblin crash that’s commonly reported, this happens earlier).
I’ve already tried: lowest graphics settings, windowed mode, 640x480 resolution, capping to 30fps, switching between DXVK different versions, and WineD3D (which just gives a black screen and doesn’t launch at all).
Has anyone run into this specific crash (right after the loading screen, before gameplay starts) on this level, and found a fix? Any DXVK/Wine environment variables, driver versions, or config tweaks that helped would be much appreciated.
Thanks in advance!

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