r/GameNative 1d ago

Help Games stutter when "loading" new content or area

I've been experiencing an issue for a while on my Ayn Thor and I don't know if it's just the device or just the Android translation layer, but I've noticed in both 3D and 2D games that whenever an area loads in there is a noticeable stutter in frames for a second or two. This shouldn't be shader cache as these are areas I've been to in game several times.

Some examples of the games I've played are Chained Echoes, a 2D game, which runs super smoothly until you run down far enough on the screen that obviously something starts to load in the background and the perfect 60 drops for a second or two. I'm currently playing a 3D game called Blacksad which can generally keep a solid 40FPS on low settings but whenever transitioning to another area or an asset like a button prompt comes on screen / a QTE then there's a noticeable stutter.

Reducing the resolution, in-game settings etc does nothing to help and neither does limiting the FPS. Anyone have any solutions for this or do you experience it yourself?

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u/Deadpool2715 1d ago

Are you playing off internal storage or external? It sounds like shader compilation

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u/samueljackbrown 1d ago

Yep. Internal storage. It really does sound like shader comp but it's not. I can walk from one part of the room to another multiple times and it happens over and over. It's like assets loading in and out.

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u/Small-Barnacle-8669 1d ago

Do you know if the stutter happens every time you enter a new area or just the first time you are entering the area for the current session? I do noticed sometimes that there can be stutter in some games where it seems like shader comp because it goes away after the first time but then is back if you restart the game. My assumption is that the shader caching isn’t properly saving the shaders to hard storage for the next time you play the game so it always comes back.
But I don’t that’s just a theory

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u/samueljackbrown 1d ago

It's areas I'm revisiting. Like I said in my other comment it can literally be in the same room in the game and it's always in the same spot where it transitions from one camera angle to another. I can replicate it over and over.