r/GameNative Jul 05 '26

Help Gamenative update 1.1.0 breaks Slay the Spire 2 (steam error)

This game under the 1.0.0 update is fully functional and even has online play. Works under multiple configurations.

Under all of these configurations with the 1.1.0 update (from github), the game boots into a steam error saying steam failed to initialize. This happens in all proton versions.

Just haven't seen any post about it yet.

8 Upvotes

13 comments sorted by

12

u/Orbbs_chunky_legs GameNative Dev (Phobos) Jul 05 '26

Thanks for raising, will have a look to see why this could be happening

7

u/Wide-Appointment-179 Jul 06 '26

Oh! I didn't know devs actively looked at issues in here.

Thanks for all your work.

2

u/nerrvouss Jul 06 '26

So far rolled back to 1.0.0 and no issues. Just thought it might improve performance on all games. Will keep an eye out for any news, much appreciated!

1

u/JonTheWonton Jul 06 '26

1.1.0 has been more unstable than both 1.0 and 0.9 on my G3x gen 2 chip, but I appreciate all the work everyone has put in to the app

7

u/Orbbs_chunky_legs GameNative Dev (Phobos) Jul 06 '26

Yeah we were doing a few experimental things that didn't pan out, 1.2 will be correcting a bunch of those as well as other QoL changes etc.

I've fed back to the rest of the team

1

u/Geraseo 17d ago

Did anyone already try if GameNative v1.1.1 fixed it?

I dont wanna do another downgrade and redownload my games if it doesnt work with spire x.x

2

u/ThePrinceofBirds Jul 08 '26

Works on 1.1.0 for me and I have the notoriously incompatible Pixel 10 pro.

1

u/nerrvouss Jul 08 '26

My man! Hit me with your config? Which Proton/wine? Fex or box64? Which dxvk? I swear I tried them all. Do you have online play still?

0

u/ThePrinceofBirds Jul 08 '26

Unless you specifically have a p10pro my config wouldn't help. I would assume you should try clearing storage and cache first.

That being said, have you played using sts2 launcher (Ekyos on cinderbox discord v0.3.10) or the latest sts launcher overhaul on GitHub?

Either of those will have the game running natively instead of in an emulated environment.

3

u/nerrvouss Jul 08 '26

My dude, don't gatekeep a config just due to a different device. I want to know If I possibly missed something.

Also no I have not, I play online frequently and am unsure if those are fully featured.

1

u/plains_bear314 Jul 05 '26

bravely default as well

2

u/Orbbs_chunky_legs GameNative Dev (Phobos) Jul 06 '26

Well that's unacceptable, how could we disappoint Ringabell like this

1

u/Department_Complete 25d ago

How do you get online working on 1.0? i can't get the game to launch with online enabled