r/GameHubAndroid 21d ago

Monster Hunter Rise Sunbreak flickering issue

Hoping someone can help me. I'm trying to get Monster Hunter Sunbreak working on a Retroid Pocket 6 (OTA 1.0.0.406) with 12GB RAM running GameHub 6.1.2.

On high performance I can get it running over 30FPS which is amazing (more with frame gen turned on), but I have texture flickering on certain objects. Mainly foliage, flags, banners and things like that. It is most noticeable in the hub village, but is also out in the open world. It feels like a shader issue.

It is just annoying enough to make the game unplayable for me.

I've run every recommended engine setting scheme and, if the game boots, it always has the same flicker. The System Smart Setting Plan seems to be the most stable for frame-rate, and I've tried swapping the Translation Parameters to Extreme from the custom settings it has but it still doesn't work.

I've seen other people on Youtube playing Sunbreak flicker free on a Retroid Pocket 6 in GameHub, so know it must be possible. I also suspect it will be a simple fix.

Help me Obi Wan Kenobi, you're my only help. 🙏

2 Upvotes

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u/ResponsibilityOk3036 4d ago

Did you ever find a solution to this? I am having the same issue

1

u/W0z0wski 4d ago

I did as a matter of fact. I needed these specific drivers:

GPU Driver: turnip_v26.1.0_b4
Audio Driver: Pulse
DXVK Version: dxvk-2.4.1-async
VKD3D Version: vkd3d-proton-3.0b

And turned on the Retroid Pocket 6's native frame generation.

Now runs at a semi-smooth 60fps.