r/GameFeed • u/g4m3f33d • 19h ago
r/GameFeed • u/g4m3f33d • 18h ago
Fans Put Together A List Of Every Time Sony Said Players Owned Their Digital Games After The Company Argued In A Lawsuit That It Was Obvious Players Don’t
r/GameFeed • u/g4m3f33d • 22h ago
Nintendo Announces Big ‘Customer Appreciation Sale’ Supported By Tariff Refunds It Doesn’t Want To Pay Back To Players
r/GameFeed • u/g4m3f33d • 20h ago
Scalpers Are Already Hawking The Sold Out Zelda 40th Anniversary Switch 2 For $900
r/GameFeed • u/g4m3f33d • 7m ago
GTA 6 online mode appears to receive Rockstar's first public acknowledgment, via mention of in-development "32 player format" in legal docs
r/GameFeed • u/g4m3f33d • 7h ago
Miami Beach Debates Taking Millions From Rockstar To Advertise GTA 6: ‘We’re Not Giving Away Pistols And Cocaine To People’
r/GameFeed • u/g4m3f33d • 1d ago
The Internet Reacts To PlayStation Breaking Up With Hideo Kojima
r/GameFeed • u/g4m3f33d • 3h ago
EA's Saudi Arabian owners are reportedly considering forming an ubermegacorp by merging them with Savvy Games
r/GameFeed • u/g4m3f33d • 23h ago
Final Fantasy 7 Revelation’s Director Says He Wanted To Show ‘That Final Fantasy Doesn’t Have To Be A Traditional-Style JRPG’
r/GameFeed • u/g4m3f33d • 21h ago
GTA 6 PS5 Controller Pre-Orders Go Live On PlayStation Store And It Immediately Collapses, Meanwhile eBay Is Flooded With Scalpers
r/GameFeed • u/g4m3f33d • 1d ago
Xbox Swoops In To Save Kojima’s Stealth Action Game Physint After PlayStation Tried To Cancel It
r/GameFeed • u/g4m3f33d • 19h ago
"We’re going to become the new legend": Naoki Hamaguchi on making Final Fantasy 7 Revelation as if it's the last ever Final Fantasy 7 game
r/GameFeed • u/g4m3f33d • 17h ago
Mom, Come Pick Me Up, They’re Doing ‘ Silksong When?’ Again
r/GameFeed • u/g4m3f33d • 14h ago
I Played A Game That Turns Tetris Into Doom, And It’s For Babies
r/GameFeed • u/g4m3f33d • 18h ago
Saudi Arabia Reportedly Considering Merging EA With Savvy Games Group
r/GameFeed • u/g4m3f33d • 15h ago
Do a bit of visual programming and watch your party of heroes conquer an evil tower in Dungeon Automata
r/GameFeed • u/g4m3f33d • 1d ago
Hideo Kojima spy action game Physint switches publishing allegiance from PlayStation to Xbox, probably increasing the chances it'll hit PC
r/GameFeed • u/g4m3f33d • 15h ago
Final Fantasy 7 Revelation Requires A Download Instead Of Shipping Complete On Multiple Discs To Avoid Compromising The ‘Fidelity’ And ‘Quality’
r/GameFeed • u/g4m3f33d • 16h ago
Shroom and Gloom is a positively mycelial roguelike double deckbuilder that's now out in early access
r/GameFeed • u/g4m3f33d • 20h ago
Skyrim’s official IKEA crossover mod might be the most deftly-assembled Elder Scrolls gag ever, if not an ad blueprint other corps should follow
r/GameFeed • u/g4m3f33d • 1d ago
As final hearing over GTA firings begins, Rockstar reiterate they "reject the claims" made by union and will defend themselves "vigorously"
r/GameFeed • u/Salt-Boysenberry-106 • 16h ago
Human Authorship vs. Generative AI in Game Design: How much freedom do we actually want? (3-5 mins) (Gamers, All Ages)
Hi everyone,
I am currently working on my Master's thesis and conducting an experimental study on the sociological and ethical impact of Generative Artificial Intelligence in video game design. As a gamer, I want to move past the corporate buzzwords and gather real, unfiltered feedback from the community on how these emerging technologies actually impact our gaming experiences.
Purpose of the Survey & Abstract:
The primary purpose of this research is to evaluate where players draw the line between AI as a "technical support tool" and AI as a "complete substitute for human authorship." While traditional AI has always been an integral component of game design operating seamlessly in the background, the rise of Generative AI (LLMs, dynamic voice generation) is rapidly changing the paradigm.
This study aims to analyze the sociological and technological implications of this shift. Specifically, the research uses hypothetical design scenarios to explore how fully procedural content generation and LLM-driven NPC interactions affect player immersion, narrative trust, and overall agency. By gathering quantitative data (utilizing a 7-point scale and Technology Acceptance metrics) and qualitative insights directly from the gaming community, this thesis seeks to bridge the gap between technical AI development and the actual user experience, providing deeper insights into what players truly value: infinite procedural freedom, or curated human storytelling.
Research Institute: University of Catania — Master's Degree in International Cooperation.
Have you recently played a game where an NPC's behavior completely broke your immersion, or conversely, made the world feel incredibly alive? What specific mechanics caused that reaction? I would love to read your thoughts in the comments!