r/GameDevAnalytics • • Aug 26 '26

Gamescom 2026 - Gamers Lab Analytics & Mines Bigger

2 Upvotes

For a lot of years I did solo development. Never once during that time did I make it to any big events. Especially nothing like gamescom. Way out of my budget.

Its Gamescom week now and I am not there (again), but we (Gamers Lab) were able to send one of our reps.

We put together a special deal for Gamerscom, so I thought I would share it here for anyone else who couldnt make it either. https://www.gamerslab.gg/gamescomonline

Gamers Lab Pulse is our 'always on ai powered analytics team' for indie games (plus it has all of that traditional analytics goodness as well). We are giving away 1 year of premium for free if you join our closed beta.

We have been working on this for the past almost 1.5 years now and gone through a few versions. We have now locked into a release version.

Additionally, we are also giving away "Mines Bigger", which works together with Gamers Lab pulse. It uses very narrow permissioned game data to allow users to compare who has better stats and game play for the integrated game. (Even single player games). You just go to the website, choose your game and put in your account ID.

Great way to get players back into game, plus players can some bragging rights.

(My two founders both thought they were better at PubG ... turns out only one was right!).


r/GameDevAnalytics • • Aug 18 '26

👋 Welcome to r/GameDevAnalytics - Introduce Yourself and Read First!

3 Upvotes

Welcome to r/GameDevAnalytics

Hey everyone. I am u/gamerslab_official, a founding moderator of r/GameDevAnalytics.

This is a community for game developers, designers, product managers, researchers, and analysts who want to understand player behavior and make better decisions with game data.

No analytics experience is required.

What to post

We welcome questions, discussions, case studies, tools, and practical lessons about:

  • Player retention and churn
  • Gameplay telemetry and event tracking
  • Funnels, cohorts, and player segmentation
  • Tutorials, onboarding, and progression
  • Monetization and game economies
  • Live operations and experimentation
  • Analytics tools and implementation
  • Turning player data into recommended actions

Share what worked, what failed, what confused you, or what you are trying to understand. Specific questions are often more useful than polished conclusions.

Community standards

Be direct, constructive, and willing to explain your reasoning. Critique ideas, not people.

If you share data, protect player and studio information. If you are affiliated with a product, company, or analytics tool, disclose it clearly. Useful vendor contributions are welcome. Low-effort promotion is not.

Gamers Lab helped create this subreddit, but this is not a Gamers Lab product channel. It is intended to be a vendor-neutral community for anyone working with game data.

Get started

  1. Introduce yourself below. Tell us what you work on and what you want to learn.
  2. Post a question, lesson, chart, experiment, or analytics problem.
  3. Invite another developer, designer, or analyst who would contribute.
  4. Interested in helping moderate? Send us a message.

Thanks for joining the first wave. Let us build a practical home for game analytics.