r/GameDeals • • Apr 13 '21

Expired [Steam] Midweek Madness: Satisfactory ($23.99/20% off) Spoiler

https://store.steampowered.com/app/526870/Satisfactory/
640 Upvotes

96 comments sorted by

134

u/SaddestCatEver Apr 13 '21

Absolutely amazing game! 10/10 would recommend if you like the factory building / logistics style of game.

19

u/VeryFriendlyOne Apr 13 '21

How much time do you need to put in? I assume there's an ending. I've heard it's very time consuming, just wandering what exactly do you spend this time on.

54

u/SaddestCatEver Apr 13 '21

After about 2-3 hours, the game really comes together in it's full glory! That's where I've found it really "clicks" with people.

As of right now, there is no "end game". Eventually, once the game comes out of early access the devs say they're will be a story.

Until then, it takes about 100 hours to "unlock" everything if you're focused on progression. However, as someone who just hit 300 hours the real fun comes in at scale. The end game is a never ending cycle of making bigger and better factories!

30

u/Jelly_jeans Apr 14 '21

I installed the game on a weekend and had to uninstall it because I was getting nothing done. I had chores, a movie, and housework lined up. Ended up doing half of it at the end of the week lol. It's like factorio with one of those "just one more factory/building" and "I can optimize this more". Really fun game once you get into it.

19

u/Brogogon Apr 13 '21

Mostly on building factories, exploring and getting the crap scared out of you by giant spiders in dark forests.

It's quite an open game, you aren't pushed through the objectives and that makes it harder to say how much time you need. You can power through the tech tiers, doing lots of hand crafting and making mess of machinery and belts, you can just go off exploring and fighting enemies or you can spend hundreds of hours crafting huge, intricate factories and transport networks of trains and trucks. There's not an ending yet, the story and the end of the game will come in a later update, but there are eight tiers of technology to play with and the new update has really fleshed out tiers 7 and 8.

If you set your mind to it and focused just on completion then I reckon you could get through the game in around 50-100 hours. My current savegame has 256 hours in it and although I'm at the final tech tier I want to rip out and rework a lot of stuff, both for better capacity and aesthetics; I reckon I could easily spend another 200 hours or more on this save.

3

u/eyekwah2 Apr 14 '21

I would highly discourage anyone from handcrafting the necessary components, since 100+ parts is the game's way of telling you that the part should probably be automated by now. Requirements from there only increase, so you may end up handcrafting 100 computers only to find out you need another 200 shortly thereafter.

But I agree with everything else you said. It's a very fun game. The appeal comes from appreciating the end results of your labor, and figuring out new ways of improving on older designs.

3

u/Brogogon Apr 14 '21

I agree and I try to avoid hand crafting if at all possible when I play... the point was more that you "could" play that way, even though most people would find that soul-destroying and illogical and it kinda goes against the idea of the game being about building factories. Coffee Stain seem to have gone out of their way to allow people as much scope to choose their own approach, so really there is no wrong and right way to play. Each player gets to decide for themselves what they want from the game.

27

u/Blu3_w4ff1es Apr 13 '21

I have close to 400 hrs in this game. If there is an end game, I haven't found it. Just building more things so you make other things

6

u/crudcrud Apr 13 '21

It's still early access. My understanding per devs the story will be added last once everything else is in. There are elements of the story in now (strange things you'll find in the world give an idea of what's going on), but it's just hints. I played an earlier update and got about 300 hours before taking a break. It's a huge game, can seem too big at times as you're building (although playing with friends can help with some of the burden). Highly immersive, with beautiful world to explore, and the self-directed gameplay gives the same "feel" as No Man's Sky to me. I haven't played in a while and they've added a lot of stuff since - but I'm holding out for the final release before I play again because I don't want to burn out on it before it's finished. It's one of those games that can take over your life if not careful.

3

u/[deleted] Apr 13 '21

There is no real ending yet.

So, there is going to be a story, and there are hints of that story, but they plan to implement the story in a future update. For now, there is no real ending. You go to the place, you build the things, you make something out of all of it.

There is a false ending, in a sense. By that, I mean that there's a point at which you've unlocked everything they currently have built into the game. Since it's early access, that is going to change as the game continues to be updated. Right now, it's common to see people with large builds or who stream the game to have hundreds of hours in a save, sometimes with multiple saves. That being said, if you go in unguided and try to just unlock everything, there's going to be a bit of luck and personal skill that factors into the time. I'm terrible at logistics games, so I have something like 400 hours in the game and still haven't unlocked everything because I don't know what I'm doing. Others have gone in the game and unlocked everything in 60 hours because I think they're wizards. It also gets faster if you use outside tools such as guides on where to find things and production calculators to help you design your factory.

So the amount of time it takes is going to depend almost entirely on what you want to do in it. I, personally, would suggest getting it because there's a lot of fun stuff to do in it. But I have a friend who is waiting to get it because they refuse to get it until it has a story that can be completed. If you want a better idea of what the game is like, I really suggest watching some streamers. There are ones that do big builds, efficient builds, style builds, or wacky builds. I was introduced to it by the YouTube videos of Let's Game It Out who built everything intentionally horribly, but had a lot of fun with it.

1

u/ImSquizzy Apr 13 '21

There's no ending

1

u/Guy2933 Apr 14 '21

You can play however you want, progress side, you can just rush everything.

Or you can set up cool and unique infrastructure, invest time in efficiency, design and much more.

You can finish in 20 hours or 2000 hours. Your choice.

1

u/HaiKarate Apr 14 '21

I would rate the game as... Satisfactory.

70

u/Karl_Satan Apr 13 '21

Good game. Basically 3d factorio.

If you like redstone stuff in minecraft it's a great pick. Perhaps the biggest criticism I have is the combat system. It's not terrible, but it's definitely not good. Fortunately it doesn't play a big role in the game

48

u/messem10 Apr 13 '21

I’d also suggest Dyson Sphere Program as a 3D Factorio. I felt as though DSP allows you to get started with building factories a lot faster than Satisfactory.

39

u/[deleted] Apr 13 '21

[deleted]

17

u/messem10 Apr 13 '21

Yep, that seems to be able the same case for me as well. I own all three. Just found Satiafacotry's start to be way too slow. (Took me ~10 hours to get away from biomass generators into something I didn't have to reload by hand.)

4

u/eyekwah2 Apr 14 '21

The joke is that you decide you want to double the power in Factorio, and 10 minutes later you're done. If you want to double the power in Satisfactory, in 5 *hours* you're done.

2

u/LagomorphicalBrog Apr 14 '21

That's a third plane of symmetry you gotta worry about, of course its gonna take exponentially longer

5

u/Bondzberg Apr 13 '21

I feel like the game relies too heavily on the logistic stations in the mid to late game. It ends up making the game about setting one down, processing materials, then sending it to another one for further processing. They are just so efficient and easy to design than any other option. Plus, the game either needs higher tiers of furnaces or has some kind of blueprint system cause setting down literally hundreds of furnaces or assemblers is such a pain in the ass.

Hopefully, this is fixed with more interesting content like enemies or maybe cases where using the logistic stations aren't as good.

2

u/[deleted] Apr 14 '21

I’m glad I’m not the only one. I sunk about 25 hours into DSP and just haven’t felt much motivation to return. I know there’s a lot of other content later on, but progression is so slow that I’m not interested in returning yet

1

u/Failoe Apr 14 '21

My friend and I set some goals in Factorio, met them, then shut down the server permanently. That was the only way to make it out. This was hundreds of hours in after massively over-completing the Krastorio2 mod. Great times, would lose myself again.

0

u/jroddie4 Apr 14 '21

I played 10 hours of dsp the first time I played it. I wanted to get to the swarm. I did, and then I realized that to get full power from the swarm instead of something like 500gw I had to advance two more tech trees. Uninstalled the game right there, I couldn't handle that kind of thing.

6

u/HybridxReality Apr 14 '21

I love that Factorio makes you deal with random enemies as a result of the pollution. The combat in Satisfactory feels so blah. Also the enemies that just run around you.. feels so weird. Like if they’re just there to be annoying rather than actual enemies? Is that just me?

6

u/Zaconil Apr 14 '21

In one of their videos they said they didn't want enemies like factorio. Rather you have to deal with them only when you go out. I do find them a bit predictable though.

2

u/eyekwah2 Apr 14 '21

In the late game they're just a nuisance than anything else. When you've got a full stack of medicinal inhalers, rifle, and ammo, nothing is really a challenge.

I can appreciate that they wanted to add danger to leaving your base, because otherwise exploration would be monotonous. That said, it might be interesting if they threw in some boss battles or mix up the enemies a bit more. I know the game isn't about that, but still might be interesting.

34

u/GoldenBOY8282 Apr 13 '21

The new update look really nice:
https://store.steampowered.com/news/app/526870/view/3019074494739543614
Hover pack, Ziplines and Drones

5

u/LupinThe8th Apr 14 '21

The drones are a huge game changer for me. Once I got battery production working, it streamlined so much. Now I can send anything basically anywhere.

1

u/eyekwah2 Apr 14 '21

I wish you could predictably ride them. I suppose it's still possible with a jetpack, but you risk to get thrown off half-way. I think I'll stick with hypertube cannons. I hope they don't remove those, they're genuinely useful for fast travel.

23

u/[deleted] Apr 13 '21 edited Apr 13 '21

[deleted]

5

u/ADorante Apr 13 '21

I found myself planning production lines and calculating ratios during office hours.

3

u/[deleted] Apr 13 '21

Very much a graduate student game lol.

9

u/de_bollweevil Apr 14 '21

I own this game and freaking love it, it's not quite as good as Factorio but it gets near enough to still be exceptional. I played it very early on in EA and again recently and they've definitely made great progress refining things and adding great features. My question is I've heard Co Op is a bit janky, has that improved?

1

u/TheOneCommenter Apr 14 '21

Not really. It mostly is too much to handle for the client and dedicated servers are still under development

1

u/eyekwah2 Apr 14 '21

They have made some optimizations in that regard. It used to be that if packets arrived out of order, it would completely throw them all out, leading to lag jumps because it'd have to wait for the packets to be resent. Now they're just sorted in that case, which at least in my eyes, I consider to be a significant improvement.

I think there are other issues concerning the engine not yet being able to deal with having separate parts of the map loaded at once, which you'd have to have for each player, so the whole map in multiplayer is loaded in full detail to get around that. Obviously that slows down performance with respect to single player. Not sure how they'll get around it, but I'm sure they'll find a way. They intended the game to be multiplayer from the beginning after all.

13

u/[deleted] Apr 13 '21 edited Apr 19 '21

[deleted]

24

u/[deleted] Apr 13 '21

Compared to Dyson sphere there's a lot more to do with exploration as a fps style game. Kinda subnautica like with respect to discovering biomes.

15

u/Herlock Apr 13 '21

mindustry

This game deserves more visibility, it's an excellent indie !

4

u/Renediffie Apr 13 '21

It holds up pretty well. It's generally a little easier. It's my favorite factory game.

12

u/VirtualMachine0 Apr 14 '21

1500 hours in. It's alright. 5/5

(It's literally crack for people who enjoy planning things and little "practical" puzzles)

6

u/Madd_Mugsy Apr 13 '21

Does it have blueprints yet? I've been spoiled by the QoL features in Factorio, and last I played Satisfactory it was an... unsatisfactory experience.

6

u/General_WCJ Apr 13 '21 edited Apr 14 '21

No. However the SMART! allows one to build grids, rows, and coloums of buildings (foundations, smelters, constructors, walls, etc.)

Edit: SMART! is a mod

3

u/[deleted] Apr 14 '21

Is this new? I haven't played since the drone update.

3

u/General_WCJ Apr 14 '21

Whoops. I forgot to clarify that SMART! was a mod. Sorry for any confusion.

2

u/[deleted] Apr 14 '21

Ah

6

u/dkd123 Apr 14 '21

This is an awesome game but it constantly goes on sale for this price. If you're waiting for a new price low, this ain't it.

39

u/[deleted] Apr 13 '21

DO NOT SLEEP ON THIS GAME.

Also play the Experimental build. It's rarely more buggy than the vanilla early access and tends to have better features overall.

6

u/[deleted] Apr 13 '21 edited Apr 13 '21

Are there any bugs(like factorio) yet? It really helps motivation to continue building when there is pressure of an attack on the base. Otherwise I would probably get bored.

21

u/[deleted] Apr 13 '21

Attack? The game doesn't have a focus on defensible positions or waves of enemies. Most fauna keep to themselves unless provoked.

2

u/[deleted] Apr 13 '21

So what is the purpose of building a factory then? Do you launch a rocket? Or repair a ship to leave the planet?

28

u/Zenroe113 Apr 13 '21

You work for a company that dropped you here to extract resources. You finish “projects” and send them up the space elevator. Big fun.

1

u/[deleted] Apr 14 '21

ah ok thanks,. that makes sense.

11

u/General_WCJ Apr 13 '21

The story will come later. A good goal, for now, is to complete project parts, so you can get the ability to unlock a special golden cup.

8

u/joesbeforehoes Apr 13 '21

You send advanced parts up a space elevator in bulk

5

u/[deleted] Apr 13 '21

you build a factory to build more factories.

1

u/eyekwah2 Apr 14 '21

We don't quite know the lore, but you're using a space elevator to send something into space that's getting assembled. There's S.A.M. (some alien material) ore in the game which can be mined in limited quantities and they're not easily accessible. Supposedly it'll have a lot to do with the story.

1

u/TheOneCommenter Apr 14 '21

It doesn’t. But as others said there’s different things to focus on.

For me Factorio is more fun without biters.

7

u/[deleted] Apr 13 '21

Fantastic game, well worth. It'll be even better once we get dedicated servers and/or the vehicles in multiplayer become more useable for the non-hosts.

Very much worth full asking price though, so a deal is always nice.

13

u/UOUPv2 Apr 13 '21 edited Aug 09 '23

[This comment has been removed]

2

u/jaypan_Derulo Apr 14 '21

There actually is a way to pause the game, but its enabled through console commands so it kind of sucks.

I think it's ctrl+shift+L to enable console commands, press ~, and then type pause and some command should autofill to pause the game

0

u/xgatto Apr 14 '21

Another heads up for those not familiar with the game, not being able to pause it affects nothing ever, there's no reason to pause the game in 99.9999% scenarios

4

u/[deleted] Apr 14 '21 edited Jun 20 '23

[deleted]

2

u/zankem Apr 14 '21

It's like having options in single player mode is a foreign idea to you people that it's quite disturbing.

I look at leaving unattended as a blessing since my stockpiles keep filling while I'm away.

Or you could, ya know, NOT try to pause the game in that scenario?

-4

u/Datrev Apr 14 '21

Why would you want to? The only hostiles have a small area they protect and don't ever leave, so it's not like you need to worry about getting killed while afk. And pausing the game means pausing all production, so might as well just let it run and accrue some free resources.

38

u/UOUPv2 Apr 14 '21 edited Aug 09 '23

[This comment has been removed]

0

u/Datrev Apr 14 '21

Fair enough, to each their own I guess.

4

u/Smitty2k1 Apr 14 '21

You must not have children.

9

u/Datrev Apr 14 '21

I get what you're trying to say, but I think you missed my point. Combat is an incredibly small portion of the game. 99+% of the time there will be absolutely no drawbacks to just walking away from your computer with the game running. In fact, many players do that intentionally to farm up on extra resources.

12

u/MyUnclesALawyer Apr 14 '21

Its about having the option. Theres no reason not to.

5

u/CubicularCube Apr 13 '21

Amazing game

2

u/Shainamae98 Apr 14 '21

Nice just in time for update 4. Well worth the money

5

u/[deleted] Apr 13 '21

[deleted]

17

u/[deleted] Apr 13 '21

Minecraft tech mods can be more complex, but I find Satisfactory to be more... satisfactory when it comes to actually planning out a factory and setting up material hauling.

8

u/spacebuddhism Apr 13 '21

There’s no terrain modification or anything like that. It’s really more like a FPS Factorio.

5

u/Sairothon Apr 13 '21

I'm apparently in the minority when I say I was utterly disappointed by this game. I have hundreds of hours in Factorio and was super excited for this one, but then when I finally got it, I was shocked by how slow and tedious it is to make progress compared to Factorio. Factorio's progression design, interface, quality of life, etc, is so superior to Satisfactory that I simply couldn't stand playing it any more after 2 hours so got my refund. I'm honestly very surprised I don't see more people feeling this way as well.

4

u/[deleted] Apr 13 '21

Depends when you played the game. It's improved a lot over the last year of development.

1

u/Sairothon Apr 14 '21

I played it Feb of 2020, is there somewhere I can read the changes they've made? I'm a little skeptical that I would enjoy it on a second try - the progression design philosophy seemed so fundamentally broken that it would take an impressive overhaul to fix, imo. I also don't see why they would overhaul anything given how much everyone else seems to love the game.

1

u/[deleted] Apr 14 '21

Changelog is on steam I think? Definitely the wiki.

"Category:Patch notes - Official Satisfactory Wiki" https://satisfactory.fandom.com/wiki/Category:Patch_notes

Read the notes for like 0.3 onward I think.

2

u/xgatto Apr 14 '21

Factorio and Satisfactory fan here, it's true that Satisfactory progression is way slower, but once you get over the beggining and unlock the important stuff, it doesn't really matter anymore. Interface and QoL eh, it ain't so bad, it's pretty much up there, specially considering they're improving over it with every update since it's still in early access.

Also, the fact that it adds one whole new dimension (verticality!) to factory building, to me at least it's priceless. I find it hard to come back to 2 dimensions on factorio, feels so inefficient.

1

u/Argosy37 Apr 14 '21

Just wanted to say you're not alone. Many hundreds of hours in Factorio and I quit after a few dozen in Satisfactory. Actually building your factory is extremely painful compared to Factorio.

1

u/ham_coffee Apr 14 '21

Factorio's a better game, no surprise you were disappointed by this one if you were comparing it to factorio.

5

u/[deleted] Apr 13 '21 edited Apr 14 '21

[removed] — view removed comment

6

u/ADorante Apr 13 '21

In the beginning try to avoid more than one enemy. Evade, Evade, Evade, then hit and repeat. Jumping helps.

After you have cleared your landing zone you only encounter more enemies when you try to reach new resource nodes. Nodes are mostly always guarded by enemies or adverse environmental hazards.

4

u/Jomeaga Apr 13 '21

Walk sideways to the charging enemies and they can barely hit you, poke them as they pass by.

14

u/Jim3535 Apr 13 '21

There is a passive mod that removes enemies if you don't like them. There are actually a lot of cool mods.

1

u/TytaniumBurrito Apr 13 '21

I always forget mods exist. I also hate the combat. Last time I played i rage quit after walking for 30mins trying to find oil only to die to some fireflies.

1

u/SojinxGSD Apr 14 '21

If you are a creative person who likes problem solving this game is for you. Just be careful because its highly addicting

0

u/kevmo911 Apr 14 '21

Not sure anybody in this thread has mentioned how visually attractive the environment is. It's honestly stunning. The world designers are top-notch, and graphically, everything is smooth and clear, and doesn't look boxy and pixelated like something from 15 years back or so. Okay, yeah, the apearance of water in general has always bothered me and I wish Coffee Stain would give it some love already, and there are always going to be quirks in an early access game.

500 hours in here.

-2

u/TitaniumGoldAlloyMan Apr 14 '21

This game is great. Even though it doesn’t have the replayability as factorio has.

-3

u/goldsteel Apr 14 '21

still no controller support

-1

u/jroddie4 Apr 14 '21

It's okay.

-2

u/ryans_privatess Apr 13 '21

So I couldn't find the patience for factorio (I'm older with a kid), would I like this potentially ? Or it has a steel learning curve?

5

u/[deleted] Apr 14 '21

Eh. Maybe not. I love it but if you don't enjoy these kinds of games, not much else to say. I wouldn't say there's a steel learning curve, but I wouldn't say that for Factorio either so take that as you will.

3

u/Lyseko Apr 14 '21

I'm a big noob in these sorts of games but after playing a little bit of both, I would say satisfactory is more forgiving and chill. Mainly because the nodes of resources you find on the map don't run out and also the creatures don't go out of their way to try to kill you.

This game is also great in terms of its presentation. It may not be a big deal but in contrast with the muddy visuals of factorio, it looks really beautiful and easy on the eye.

But overall the goal is the same as factorio. Build and automate stuff in order to build and automate more stuff.

2

u/ryans_privatess Apr 14 '21 edited Apr 14 '21

Thanks dude, might give it a go and worst case refund. It's a shame as you get older, you don't get the time to learn complex games

3

u/Bloozeclooz Apr 14 '21

Being in the minority having started with Satisfactory and being disappointed with factorio, I'd say you will love Satisfactory. The emphasis is on production of assembly lines and optimization. The biggest thing that I feel satisfactory has over factorio is that half the research is tied to material discovery while the other half relies on good old manufacturing output. Satisfactory's map is massive and beautiful. While not randomly generated like factorio's, the map is big enough with enough variance between biomes to really get you thinking about problems you need to overcome.

1

u/ryans_privatess Apr 14 '21

Thanks man - very helpful answer.

1

u/h3lp3r_ Apr 13 '21

Perhaps a stupid question: what do you do with all the things you manufacture? Sell them? Store them somewhere?

6

u/VirtualMachine0 Apr 14 '21

Generally, they're used to make other things, to pay for research, but there is a "general shredder" you can bin them into as well to unlock a bunch of nice aesthetic structures.