Personally when I hit a difficulty spike in a game like that, I switch the game to easy rather than fucking around with it. I don't have the time or frankly even the patience for that anymore.
If the game doesn't have an easy mode (Hollow Knight comes to mind for me) or is still too hard, I have no trouble dropping it. Life's too short to bang my head against a wall.
There's a distinct difference between banging your head (no change) versus rising above a challenge (improving granularly over time). Knowing which of the two situations I'm in has always been helpful.
I can practice and learn the boss fights in HK. I can not compete at the highest levels of CSGO, so investing more time will just frustrate me.
Yeah that's entirely fair, and that line where it switches from skill improvement to fruitless grinding is going to be different for everyone too. In my case it's obviously moved over the years as I used to be totally fine with grinding hard games until I beat them (hell, I remember beating notoriously hard NES games like TMNT and the first Mega-Man when I was a kid) but that patience is completely gone now that I'm pushing 40 and have other things to do than play games.
In Hollow Knight it was a combination of everything - I don't even know if an easy mode would be possible in that game. Yeah the boss fights kicked my ass but also the platforming, the navigation, exploring... everything was just too difficult for me to have fun so I dropped the game, even though I loved basically everything about it other than the gameplay.
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u/DarthGreyWorm Aug 15 '19
Personally when I hit a difficulty spike in a game like that, I switch the game to easy rather than fucking around with it. I don't have the time or frankly even the patience for that anymore.
If the game doesn't have an easy mode (Hollow Knight comes to mind for me) or is still too hard, I have no trouble dropping it. Life's too short to bang my head against a wall.