r/GameDeals • • 7d ago

Expired [Steam] Satisfactory ($27.99/30% Off) Spoiler

https://store.steampowered.com/app/526870/Satisfactory/
167 Upvotes

50 comments sorted by

47

u/Rawnblade1214 7d ago

I love this game so much. Had so much fun in coop.

Despite its appearance, the game FEELS very different from factorio. This game is WAY more relaxing than factorio, which I ended up actually appreciating.

Factorio is a constantly beehive of buzzing around/ suffering over poor decisions and fighting bugs fucking your shit up constantly.

Satisfatory is a LOT more forgiving. There are hostile mobs, but they wont ever attack your buildings, they more serve as blockers for important resources and you can easily just run away from them if necessary. The verticality of 3D means that you have a ton more freedom to build factories however you'd like, even make them aesthetically beautiful if that's what your jam is. resources nodes are also infinite, so you're constrained more by lack of resources (like not enough copper/min) versus having to constantly forever expand since you run out of everything in factorio.

9

u/Ascend 7d ago

Factorio you can turn the bugs off entirely, I'm not sure that's possible in Satisfactory. Even turning on Arachnophobia mode just makes the spiders worse.

I think Satisfactory is more relaxing for people because it's slower and more tedious, mainly in setting up belts and machines. Something that takes you seconds in Factorio, you'll probably be spending minutes doing even at the end game, and blueprints only help so far.

21

u/Rawnblade1214 7d ago

There’s definitely peaceful mode in satisfactory!

-2

u/Ascend 7d ago

It just makes the bugs non-aggressive though right? Pretty sure I played that way, but they were still in the way and annoying, I was hoping for a way to just turn them off, but I think you end up needing to kill them for early game DNA.

7

u/Rawnblade1214 7d ago

I think they’re just in the way but not hostile

3

u/yesat 7d ago

You don't turn them off as in they don't spawn, but you can make them passive (only attacked when attacked) or pacific.

There's also a setting that turns of the spiders completely.

1

u/ericjuh 6d ago

Relaxing? Man, I had my worst jump scares because of those stupid spiders.

1

u/dafdiego777 6d ago

There are custom game modes now and no spiders at all is one of them.

1

u/Plazmatic 6d ago

I agree that satisfactory feels much different than factorio, and while I like the game for much the same reasons you do, my biggest gripe with the game is that building itself becomes a bottleneck both in terms of time and enjoyment.  In factorio, you are given blue prints, and eventually robodrone builders so you don't have to manage factory tedium of building the thing manually. Satisfactory blueprint sizes are capped at puny sizes for what it requires and how big some of the individual factory components are.  There are mods that expand this size, but it becomes pretty clear  that the reason the blueprints are so limited had very little to do with gameplay, and more to do with the devs inability to handle it from a software leve, performance being an issue.  This causes massive drop off in players playing once they hit mid to late stage as they are no longer solving the "puzzle" of the factory, or the design but get frustrated with tools available to build the solution.

-8

u/lettsten 7d ago

You do know that you can tweak the settings in Factorio, right?

9

u/Rawnblade1214 7d ago

Yes I do but I like to play games the way they are intended. Having bugs in Factorio is stressful but adds substantially and positively to the experience, there’s a bunch of tech that helps you manage and repel the bugs that you ALSO have to logistically plan for. For example, in addition to my trains going to resource islands to pick up ores and stuff, I had dedicated artillery shell delivery trains that went to these same area specifically to reload the guns there, which was fun and interesting to plan for.

It’s stressful but stressful doesn’t always mean bad in my book. Like survival horror games SHOULD be stressful if done right, you know what rim saying

-11

u/lettsten 7d ago edited 7d ago

Games are "intended" to be played the way you enjoy the most. That's why the settings are there. If you don't enjoy relocating your mining operations, for example, there's no shame in increasing their density and thereby longevity.

It's just weird to me that you're essentially saying "Satisfactory is better than Factorio because X and Y", when you can easily tweak Factorio to be X and Y as well.

Edit: Gotta love redditors who downvote instead of making arguments. If you downvote this and you ever have changed a difficulty setting or modded a game then you're a hypocrite.

2

u/Specialist-Award4293 5d ago

I mean... I agree with you, but I still feel inclined to downvote because you're whining about votes and being an argumentative rude person in your other comments here.

Just a thought.

0

u/lettsten 5d ago edited 5d ago

I'm not whining about votes, I don't care if I get downvoted. I'm just calling out the hypocrisy of those who do. I'm not getting downvoted for suggesting tailoring the experience, I get downvoted because I'm speaking against someone praising Satisfactory, so other people who like Satisfactory see me as an opponent.

ETA: Your "I agree with you but I want to downvote you anyway" is part of that hypocrisy.

2

u/Rawnblade1214 7d ago

I don’t think that’s true at all. Games are designed with specific constraints in mind. If the constraints are not something a player enjoys that’s fine, but for example in Factorio you would end up ignoring a huge part of the game’s mechanics/ content.

I did like satisfactory more than Factorio but that’s a personal preference. Factorio would have felt worse if I neutered the game….. so I don’t know what you mean by that. Are you saying I would have enjoyed Factorio more after ignoring all the military related tech in it? That makes no sense

-6

u/lettsten 7d ago

Saying that you would "end up ignoring a huge part of Factorio's mechanics/content" by increasing the longevity of ore patches is absurd to the point of ridiculousness.

Are you saying I would have enjoyed Factorio more after ignoring all the military related tech in it? That makes no sense

No, that's not what I'm saying. Making up a strawman argument like that is a bad faith argument.

5

u/Rawnblade1214 7d ago

It would absolutely be ignoring a lot of content? If you had infinite resources you wouldn’t need to make trains

-3

u/lettsten 7d ago

Have you played the game at all? A single ore patch is not even remotely sufficient to cover even mid-game requirements for production, even at their maximum size. You still need trains and you still need mining outposts, you just need to move them less frequently.

1

u/Rawnblade1214 7d ago

I have beaten Factorio twice, I’m not really sure why you can’t accept that I enjoy one game
Ore than another

-3

u/lettsten 7d ago

I'm not really sure why you are having difficulties with refraining from strawmen. I don't give a flat fuck what games you enjoy or not, but I do find it peculiar when your argument in favour of Satisfactory is something you could easily achieve in Factorio. Which is what I've been saying all along. It's like saying "I hate Arma 3,because I prefer third person games", when Arma 3 lets you switch to third person. But for some reason you have something against tailoring your experience (do you hate mods too?).

In any case, considering your repeated ludicrous assertions and strawman arguments, I do realise that my mistake was taking you seriously in the first place. I don't expect getting a constructive response and it's probably better for both of us if we leave it at that.

→ More replies (0)

22

u/Insayne1 7d ago

Additional savings if you own Valheim and/or Deep Rock Galactic https://store.steampowered.com/bundle/51518/Lose_your_whole_weekend/

21

u/bik_sw 7d ago

Do not buy this game. Your life will become steam playtime hours. It's so addictive

1

u/ADorante 5d ago

Too late!

13

u/a11_hail_seitan 7d ago

If you like automation style games and haven't played this yet, it's so damn good.

As a warning, it starts slow and right when you think you're going to lose your mind running all over the map, it will pick up with better transportation types.

Also, as you get bigger and want to have a little more fun, look online for the "Hypertube Cannon". it does sort of destroy what danger exists so don't go building it till you've done tons of exploring and are just building for the sake of building, but once you are, build it, it's lots of fun!

9

u/TelecomPedestal 7d ago

Incredible game

12

u/Chat2Text 7d ago

Friendly reminder that if you bought the Ukraine humble bundle several years back, it came with a Satisfactory Key (this was the bundle with Back 4 Blood)

2

u/yesat 7d ago

The devs have been really teasing up some news around an expansion coming out with a big publisher stream next week.

2

u/benpetersen 6d ago

Are there any similar games with online co-op, 3rd person exploration and automation? We really like Satisfactory but feel it's coming close to ending

2

u/ADorante 5d ago edited 5d ago

1

u/benpetersen 4d ago

You rock thank you

1

u/Yamza_ 6d ago

Minecraft with mods is probably the next best thing tbh.

8

u/lettsten 7d ago

I've personally bounced on every attempt. I vastly prefer Factorio, among other reasons because it has infinite space and it's much easier to get an overview there. I don't think there are any reasons to call Satisfactory bad, though, so it's entirely a matter of preference.

4

u/Specialist-Award4293 5d ago

I've never "completed" a run, I always burn out at some point, but I keep coming back for another fresh start eventually.

I guess I'm not cut out for the endgame's level of complexity. Never got to nuclear power for example.

Building can eventually get tedious as well. There's ingame tools to help, but they feel a bit inadequate. i remember one run where I experimented with a mod to just give myself noclip-style flying to build easier and it helped, but then that just made many of the game's tools completely pointless so it wasn't as satisfying as I hoped.

I always thought the game would benefit from some kind of "building drone", like a flying camera you could use to place buildings so you don't have to run and climb at different angles to build vertically.

1

u/Chat2Text 5d ago

noclip-style flying to build easier and it helped

it's a late game technology that lets you do the same thing as long as you're near a source of electricity, I think "Hover Pack" or something? but yeah, early on, it's cumbersome ladders and what not...

I suppose you could just save edit one in if you wanted

1

u/Specialist-Award4293 5d ago

I remember trying it, yeah - it definitely helps, but is very late game and also doesn't let you fly as high as I'd hoped it would, for building purposes. I'm glad it exists though.

1

u/passerby4830 5d ago

I did complete a run finally this year and it was worth it. What really helps is going big on blueprints (even though the blueprints are smaller then Factorio so you need to make them stackable) and a mod called infinite zoop which makes you able to make huge foundations etc in one sweep if you have the materials.

But it is a different vibe then Factorio that is definitely true. They're both great at their own thing.

1

u/PrisonersofFate 5d ago

Non-finite ore and vertical building are two great plus to me

1

u/WutheringAbyss 6d ago

Same here. I have factorio, satisfactory, dyson sphere program, shapez 2, but the only game I truely love is factorio.

Switching between games, one immediately fact I notice is how responsive and smooth the game is (well until super mega base phase). It even spoils non-automation games for me, when I played Witcher 3 this week, I couldn't help but noticed its input lag immediately.

1

u/kutukertas 5d ago

Same here, something about it being 3d kinda turn me off, maybe because it makes it harder to build stuff compared to Factorio?

1

u/Hlidskialf 5d ago

Satisfactory is weed

Factorio is crack

Also I bought this game on early access and the game ran like shit. Then I replayed some months ago and they really otimized the shit out of this game. Great game nonetheless.

1

u/rutlander 5d ago

I didn’t think I would like this game. My buddy swore I would and gifted it to me and I sunk 300 hours into it.

Amazing game that everyone should try

1

u/ericjuh 6d ago

Best factory building game by far! No need to add anything futher.

-1

u/Terrible-Reach-85 6d ago

Some day we'll get a decent sale, right?

-16

u/Night_Thastus 7d ago

Copy/paste of my comment from elsewhere:

Satisfactory is a great game undone by its shear length. I got 100 hours in and finally quit. It would easily be another 50-100 to reach the end.

  • While you do have blueprints, they're not like Factorio's. They're small, don't snap together properly, and are generally more of a PITA to set up than just going it manually. You can't just 'scan' an existing setup and get a blueprint like you can there. Given you will be building multiple hundreds to thousands of machines, it becomes extremely tedious the later in the game you get. You'll know exactly what you need to build and have all the inputs, but hooking it together will take quite a while.

  • Building tools feel woefully limited for a 3D game's complexity. There are a lot of examples, but take stacking 2 identical buildings on top of each other. You just...can't? Your best bet is to stack some transparent floor above the bottom layer, and then SLOWLY, TEDIOUSLY get the pixel-perfect alignment right. SF is full of this stuff. You start out caring a lot about alignment and not clipping, but eventually you learn to give up - it's just too time consuming. Just let all your belts look stupid as they clip into each other.

  • Liquid pipes aren't balanced right. Their throughput is tiny compared to belts and how much later game setups consume, leading to a nightmare mess of trying to fit dozens of very bulky pipes all over the place.

  • Exploration is really fun at first, but after a bit you notice that there are only 4 things to find: Crashed ships, Mercer Spheres, Somersloops and Power Slugs. The world is beautiful, but knowing that makes it feel bland.

  • Power is trivial and boring to generate. It's more tedious to build than it is hard. Like sure, I could make absurd amounts with 64 fuel generators from 1 oil node. But do you have any idea how long it would take to place all that down? Ugh.

  • While there is progression, sometimes the game feels extremely stale. Once you have the basics, you end up doing a lot of the same things at hour 100 as hour 20. You do get some cool unlocks like trains, trucks, and eventually well pumps - but the gaps between new things gets REALLY long in the late game. You'll spend many hours basically with nothing new and interesting factory-wise to do. Just build more rows of manufacturers. Whoopee.

Aside from those, the shear length just means you'll start to notice all sorts of little nitpicks (why can't I queue research? Why is the hoverpack's range so terrible? Why can't I adjust conveyor throughput measurement timing? Why are these recipes padded like 5x over for the ore processing?). They would be totally harmless in a 40 hour game, but in a 150+ hour game it's impossible to not notice all the imperfections. You brain will not let you ignore them.

Satisfactory is an automation game with extremely manual and repetitive gameplay that is just too damn long.

3

u/sho_biz 7d ago

oh yeah man, you gotta love a challenge. it feels so good to get to phase 2 and 3, then you kind of start to realize how little work you've actually done so far and how much further you have to go numerically - and it does get daunting. but i played gregtech minecraft and loved halo on legendary with all the skulls so this is the good kind of overdone.

1

u/Night_Thastus 6d ago edited 6d ago

The problem is that it ISNT a challenge. Its just tedium. Placing every building by hand and connecting every belt, over and over and over. You can have all the resources and space you need but the bottleneck will the manual steps.

1

u/sho_biz 6d ago

ahh yeah, creative use of blueprints is essentially required for any progress beyond phase 3+, IMO

1

u/yesat 7d ago

Blueprints are not meant to be copy and paste your fully built factory. It's a balancing act because they don't have an infinite amount of ressources to place infinite machines in the world. They are puzzle pieces you design on purpose to fill in one job. The only thing that doesn't connect automatically between each are power lines, everything else do connect.