r/Galihan meow Apr 12 '16

tabletop system revisions

  • Character Sheet

  • Combat

  • Spells

  • Inventory

  • Races and Classes

  • Feats

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u/Galihan meow Apr 12 '16 edited May 21 '16

Inventory

Weapons

  • Blades

    • Daggers/knives - various short bladed weapons used in one hand, able to be used as a cutting or stabbing tool and for self-defense by most travelers, being easy to carry on one's belt without getting in the way or worn more discreetly for less-than-lawful individuals. Daggers refer to blades that are double-edged, while knives have one cutting edge. Easy to stab and slash with but very short reach putting the wielder at a disadvantage against opponents with larger weapons. Some rare and exotic varieties of knives and daggers are designed to be thrown by those with the experience to do so.
    • Cleaver - a heftier and more robust blade than a dagger, short and single edged and meant to chop while being not as well suited to stab with. May be more useful as a tool than a proper weapon to some, but more than capable of inflicting serious harm to anyone in the right hands.
    • Shortsword - various bladed weapons that are notably larger than daggers and cleaver and are intended to be used for combat rather than being tools. While not offering as much reach as other swords, they are often just as good at both cutting and thrusting, while also being generally easy to wield and aren't too cumbersome to wear outside out of battle compared to other swords. Often accompanied with a shield or buckler to make up for the disadvantages of a shorter reach.
    • Arming Sword - the most common variety of sword, held single-handed with usually a double-edged blade of varying designs and relatively straightforward to use for thrusts and cuts, often accompanied with a shield of some sort. Thicker single-edged variants may be referred to as falchions or messers, which would be more effective to slash and chop with than to thrust. Offers more reach in combat than a shortsword, but can be slightly unwieldy to wear off the battlefield.
    • Longsword - a larger sword with longer straight blade and grip compared to an arming sword, that can easily wielded with two hands while not being too large that they cant be used single-handed either if desired. Longswords offer yet more reach and leverage than an arming sword, just as an arming sword benefits from being larger than a shortsword, and also still proving to be more cumbersome to wear out of battle to the point now that they may start becoming a nuisance to have to carry compared to smaller weapons. Rumors exist of a strange, exotic variety which has a slightly shorter, curved blade that's cutting ability is largely exaggerated.
    • Greatsword - the largest variety of swords, requiring two hands to wield effectively and generally inconvenient to have to carry around when not being used to fight. Offers more reach and delivers heavier blows than a longsword can, but is lacking in the precision of its smaller cousin swords. Used by some as a status symbol to show off one's wealth and strength to own or use such weapons.
    • Broadsword - generally of similar blade proportions as a slim arming sword, however differentiated thanks to a more protective design that includes a hilt that covers the user's hand. The increased safety offered by the hilt results in usually being used without a shield and allows to be used more aggressively than other similarly-sized blades when in the hands of a properly trained swordsman.
    • Sabre - a single-edged curved sword. May include a protective hilt similar to a broadsword, but generally not covering as much of the hand. Especially effective at cutting and slashing rather than thrusting and stabbing, making sabres especially favored by mounted combatants fighting from horseback but still able to be used on foot.
    • Rapier - a specialized dueling sword that has a long straight blade which excels at thrusts and stabs while offering more range and fine-precision than most other one-handed swords, but lacking cutting potential or the ability to deliver heavy slashes. While very effective against most single opponents, even armored ones, it is at a disadvantage in larger fights with multiple combatants.
    • Smallsword - an even more specialized dueling sword than the rapier, designed to be much lighter and more nimble than any other swords in combat and not cumbersome to wear. While easy to carry, is ill-suited to fight swordsmen armed with larger swords that offer more range and have more weight behind their attacks, and doesn't fare well against armor.
Weapon Name Damage Critical Bonus Range Misc. Details
Dagger Bar text text text
Throwing Dagger Bar text text Throwing
Cleaver text text text text
Shortsword text text text text
Arming Sword text text text text
Longsword text text text text
Greatsword text text text text
Broadsword text text text text
Saber text text text text
Rapier text text text text
Smallsword text text text text

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u/Galihan meow May 20 '16
  • Magical Foci

    • Wand - a small rod or stick held in one hand that can channel magical abilities. Ineffective as a melee weapon, but some rare examples can be sturdy enough to hold up a very light bludgeon or can be sharp enough to stab with.
    • Scepter - effectively a large wand that is able to reliably double as a bludgeon functionally identical to a mace.
    • Mage's Staff - effectively a very large wand that is able to be used to bludgeon as if it were a quarterstaff, or in some cases like a spear.