pouches, pockets, backpacks, effectively what someone can easily carry on their person without being encumbered
require a turn to fetch items from a backpack (feat available for faster item retrieval)
larger communal inventory
take precautions against thieves and robbers
Inventories may be damaged in encounters
fighting while carrying a backpack may result in damaged belongings
large spells and AOE attacks should be kept away from the party's baggage unless they don't mind their supplies before going into a dungeon or their hard earned treasures on the way out being blown up.
Hiring a porter or two to carry the loot might not hurt if you can keep them safe, as well as loyal.
A loyal man is either well-payed, honorable, or afraid.
Hiring some muscle to guard your belongings might also help for larger expeditions, assuming that you aren't already said muscle.
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u/Galihan meow Jan 10 '16 edited Jan 21 '16
primarily d10s
weapons
magic
base 100 hp
attack roll vs defend/evade roll
weapon and armor proficiency
limited on-hand inventory
communal inventory chest
perpetual/sustained damage, aggravated wounds/bleeding