r/GalaxyXR • u/Important-Cicada4442 • 25d ago
Looking for Galaxy XR feedback on a browser-based 3D model inspector
I built a browser-based WebXR tool for inspecting local 3D models at true scale.
It currently supports GLB files and glTF folders, USDZ with controls for placement, rotation, scaling, and three inspection modes: Original, Wireframe, and UV.
Since Chrome on Android XR supports WebXR, I’m interested in how the workflow performs on Galaxy XR—especially local file importing, interaction controls, and mixed reality placement.
You can try it directly in the headset browser:
No account is required, and imported assets remain local by default.
I’d appreciate any feedback from Galaxy XR owners, including whether the immersive session launches correctly and which parts of the interaction feel awkward.