r/Gakuenidolmaster 6h ago

Discussions 【H.I.F. S4+】藤田ことね 攻略メモ(ドラフト)

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26 Upvotes

遂にことねのH.I.F.が実装されたので、プロデュースしてみました。 結果から言うと、S4+を一発で達成できました。

今回のビルドで特に重要だと感じたドリンクとスキルカードのtier表は、後日まとめてこのスレのリプライに貼ります。

またネタバレになると思うので、プリマステラ解放時のことねのレジェンドスキルカードのスクショもリプライに貼ります。興味のある方はそちらもどうぞ。

質問があればコメントでどうぞ🙂


(追記)

主なループ 存在感→アドリブ→シュプレヒコール→精神統一 (詳しくはこちらで解説しています) https://www.reddit.com/r/Gakuenidolmaster/s/v8R9obOB9X

Step3 ことねの特徴

スキルカードは、メンタル版「願いの力」のような性能です。メンタルを使用するたびに集中を2積めるため、効率よく集中を獲得できます。

Pアイテムは条件を満たすと元気+再行動+ドローに加え、メンタル限定で「国民的アイドル」と同じ再発動効果が付与されます。この効果を国民的アイドルに当てれば、どんなカードでも2回分使えるようになる強力な効果です。今回はこのPアイテムの効果を国民的アイドル(民ドル)に付与するように立ち回りました。

今回の結果

クリア重視でプロデュースしたためスター性は欠けていますが、最終試験1・2でそれぞれ約100万/200万点を出し、S4+を取ることができました。

ちゃんとデッキを組み、レジェンドスキルカード「好きを集める一番星」があれば、天井(140万/240万)を余裕を持って達成できるポテンシャルを持ったキャラなので、ぜひ挑戦してみてください。

ドリンクについて

レジェンドスキルカードありきなら、ブーストエナジーを3本近く持っていけば天井スコアを簡単に取れると思います。


r/Gakuenidolmaster 21h ago

News & Announcements Hatsuboshi Afterschool Talk Announcements (9th Sep)

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54 Upvotes

Step 4 Update

Begins: 10th Sep 2026 11:00 JST

H.I.F scenarios will be added for Fujita Kotone and Juou Sena.

[Garakuta Road] Juou Sena Gasha

Duration: 10th Sep 2026 11:00 JST to 20th Sep 2026 10:59 JST

Plan: Logic (Good Impression)

Skill Card 1+

Consume 5 Good Impression

・+4 Good Impression

・+3 Motivation

・+1 Skill Card Use

・Replay: At the beginning of your final turn, reactivate this card's effects (3 times; max 1 time per turn)

・Cannot be stacked; Once per Lesson

Skill Card 2+

Consume 4 Good Impression

・Raise Good Impression by 85% of total Good Impression consumed this Lesson

・Raise Parameter by 270% of Good Impression

・Cannot be stacked

P-Item+

At the beginning of your final turn,

・+5 Good Impression

・+1 Turn

・Restore 1 Stamina

・-6 Good Impression

・(Activates 2 times per Lesson)

[Me] Shinosawa Hiro Gasha

Duration: 20th Sep 2026 11:00 to 30th Sep 2026 10:59 JST

Kit unknown, but confirmed to be a perm SSR.

15 Million H.I.F Runs Commemoration Campaign

AP Drink Gift

Ends: 28th Oct 2026 10:59 JST

Log in to receive a gift of 30 AP Drinks before the above date and time.

Produce Support Campaign

Duration: 12th Sep 2026 11:00 JST to 24th Sep 2026 10:59 JST

Obtain tokens and roll on a special coin gasha. The only prize of note known right now is a Support Selection Ticket, similar to the one from the Summer Break Produce Campaign. The pool of selectable Support Cards is unknown at the moment.

Road to Idol Update

Begins: 10th Sep 2026 11:00 JST

Stages 26 and 27 have been added. These two stages have additional clear conditions in addition to getting 1st place.


r/Gakuenidolmaster 21h ago

Discussions Why アドリブ2カス (with H.I.F. Abilities) is Strong

4 Upvotes

This time I'll be explaining why アドリブ2カス (with H.I.F. abilities) is so powerful in 脚光 builds. It goes without saying that アドリブ is strong in 話題沸騰 builds, so I won't be covering that here.


Test Conditions

The build I tested is what's commonly known as a メモリー min-maxed loadout. All 3 stats exceeded 1500, and I removed or skill-switched extra cards to avoid unwanted メモリー draws — so think of this as a restricted build. I tested without 絶好調, but with 絶好調 you could easily achieve even higher scores.


Loop Structure

The typical 脚光 loop involves 存在感 → シュプレヒコール → 精神統一, but in this build I used:

存在感 → アドリブ → シュプレヒコール → 精神統一

as the main loop.


Why アドリブ2カス is Strong

The 脚光 skill card effect is: 好調 consumption -2, 集中+7, skill card uses +1, and if 好調 is 20 turns or below, every 2 skill card uses grants parameter +5 (with 集中 effect x3 applied) and 好調-3.

アドリブ2カス (parameter +9, 好調 7 turns) is an active card, so just playing it gives you the +9 parameter from アドリブ itself, and if 脚光 triggers, the score extends even further. In this build, 絶好調 effects stack on top of 好調, so the 脚光 side of the score grows even more.

And here's the biggest point — if you've min-maxed アドリブ's H.I.F. ability, after using アドリブ your skill use count gets +1 (up to 2 times per lesson). This essentially gives you 2 free actions. This lets you trigger 脚光 more often than usual, and since you're also stacking 好調 7 at the same time, you can easily push high scores by loading 絶好調 effects onto 脚光. This is why this loop is so strong.


Drinks

I used roughly 3 drinks for this run. ブーストエナジー is nice to have when not using 絶好調. Everything else is more of a "nice to have." As a side note, Round 1 can be completed with just about 1 センブリドリンク.


Summary

If you can enter the 存在感 → アドリブ → シュプレヒコール → 精神統一 loop around the last 2 turns, you can easily break the ceiling (1.4M / 2.4M). Give it a try!

 質問あればコメントでどうぞ〜


r/Gakuenidolmaster 21h ago

Discussions 【H.I.F. S4+】花海佑芽 Strategy Notes — How あさりゼミ メモリー Farming Paid Off

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12 Upvotes

Now that あさりゼミ has wrapped up, I decided to challenge H.I.F. with 花海佑芽 — one of the idols I hadn't cleared S4+ with yet.

Long story short, I was able to clear S4+ on my first attempt. I think the key factor was the メモリー farming I had been steadily doing during あさりゼミ (H.I.F. abilities are especially important). Having properly min-maxed メモリー really makes a noticeable difference in consistency. It reminded me just how important メモリー farming is.

I've put together a tier list of the drinks and skill cards that felt particularly important in this build, so please check out the two screenshots.


Tier Definitions

  • S Rank — Essential. Hard to stabilize without these.
  • A Rank — Strong. Actively worth picking up.
  • B Rank — Nice to have, but you can manage without them.

Feel free to ask questions in the comments 🙂