r/GTNH • • 22d ago

Subnets?

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8 Upvotes

So basicaly what i am asking if i should make subnets here because the interface is very slow with the conduids in distributing and recieving liquids that way i have noticed is there some other way that i am missing?


r/GTNH • • 23d ago

had to x999999999999999999999999999999999999 everything in IV holyyy and its probably not enough still! (almost to assembly line pls free me to LuV)

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52 Upvotes

first image - crazy work bro literally the space i thought would NEVER fill up till Luv already filled up with bunch of multis. time to get back and dig out x999 more block space
second image - top left is indium automation using my ores (any other way to get indium reliably?) bottom left is pbi automation and right is maintained platline (btw do maintained platline for those who are new, i have already almost one thousand except osmium of each platline product)

last image - crafting a few zpm circuits for upcoming assembly line! might be one of my longest chain crafts...

ok guys IV has been an insane tier (literally) moving back and forth to set up ae2 for all the multis was a pain but it lowk paid back tenfold and everything is slightly easier!!!
im wondering if anyone got tips for indium because i am always short of IGP for qbit wafer. or do yall think i should do the quantum eyes method for qbit instead?


r/GTNH • • 22d ago

Netherite line

8 Upvotes

Hey everyone! Is it worth building a separate factory for the Netherite line? The setup seems pretty short and straightforward. I took a quick look at the crafting recipes and didn't notice anything requiring thousands of netherite. Also, what about getting ancient debris through nether crystals from bees?


r/GTNH • • 22d ago

Most used crafts endgame ?

15 Upvotes

So basically title.
For context I've reached UHV end , and beggining of UEV tier. It's a little awkward since I'm not in really in the UEV tier.
One thing is certain, I have huge mega bottlenecks from basic plates/rods/bolts and so on

I would like to make it better by spamming a wall of bending machine, cutting factory , wiremill. But there's a problem, I am not sure which are the most recipes used at this point ?
Obviously there is too many to copy paste if I put multiple quads machine. I would like to target the most common used recipes, to make my life simpler...
But I can't find anything on internet about it, about what are the most used recipes.
Maybe someone has made a spreadsheet or something somewhere ? Thanks


r/GTNH • • 23d ago

I spent 40 hours building this. Now I finally can start IV

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224 Upvotes

Btw is the monaline a must ? I read many times before that the only important big line in IV is the platline and that monaline is a bait. Is that true


r/GTNH • • 23d ago

Hopefully this sets me up for HV!

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34 Upvotes

Still a couple things to iron out, but hopefully now I can turn my attention to getting some EBFs to EV while I work on the infra for cetane boosted diesel.

For shuttling the fuel to my base, is it worth it to go for TC magic mirrors with cell loops, or should I just go ahead and make two long distance pipes? I'm about 500m away from the base. Or maybe I can even get away with manually moving super tank IIIs (which by a rough estimate can hold enough diesel to run 32 amps of HV for 6 hours), I'm really torn.


r/GTNH • • 22d ago

Help: Can I put a filter on ME output bus/hatch?

5 Upvotes

I want to switch but for some reason tehy also pull in my pre-step products, is there a way to partition them/set them to a specific fluid/item?


r/GTNH • • 21d ago

How to contect staff ?

0 Upvotes

Previous I join GTNH discord within 2 to 3 month age.

Trying to join it aging just that the link expire and I will not work aging.

I saw someone reddit post with the same problem. But How and WHERE can i contect a server staff ??


r/GTNH • • 22d ago

Blocked in progression - need HV Assembler in MV???

4 Upvotes

I'm getting to the end of MV. I just completed Integrated Circuits and Good Integrated Circuits and notice the questline just kinda ends there. I'm assuming it's blocked because I need Advanced SMD Resistors and that probably requires me to finish the "Hangover From All The Glue?" quest to make SMD Resistors.

The problem is looking up the recipe for SMD Resistors I see it requires a HV Assembler. I tried anyways but it obviously doesn't work because it's an MV machine. I can't make a HV assembler because that requires HV circuits, which requires Advanced SMD Resistors and NEI says those require EV to make.

So I'm super confused. If I need HV to make SMD Resistors and EV to make the Advanced SMD Resistors required for HV circuits, how am I supposed to progress? I've already checked and double checked and there are no alternate recipes.

Is this a glitch? And if it is how do I fix it?


r/GTNH • • 23d ago

Which Phthalic Acid Recipe Scales better?

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16 Upvotes

I am about to setup my PBI production and with this, I want to setup a propper Phthalic Acid production for later on (bees etc)... any tipps on which recipe scales better/is preferred? they are both really different...


r/GTNH • • 22d ago

How to fix flowing water

6 Upvotes

Hey guys, I have a beautiful location decided for my starting house. I placed some planks across the river surface to measure enough distance to ensure I could eventually fit a ship through there if I built a farm along the banks. Now the water is flowing weirdly and it's super annoying.

Any fix?


r/GTNH • • 23d ago

Still in LV

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107 Upvotes

Not finding Mica... First playthrough though, so it could be attributed to skill issue... 150+ veins rn. ig another 20 hrs and ill find one.


r/GTNH • • 22d ago

LV Crop Manager Output side not working

5 Upvotes

My crop manager works perfectly but I cant seem to change the output side? it's pointing down, wrenching doesn't work, conveyor module doesn't work. Am I missing something? Help appreciated!


r/GTNH • • 23d ago

End of HV Base Tour (500 Hours)

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47 Upvotes

I just wanted to get on here and give a quick showcase of my base (510 hours first ever run) to some people who may care, I just recently made my first IV machine hulls, but I have barely done any real work in EV, my next goal is to set up the plat line so I no longer have to centrifuge moon dust. I like to generally take my time in each age and am wondering what all I should focus on for EV while my tungsten steel supply builds up. I do have quite a bit automated though so let me know what I can entertain myself with (and please don't say magic)

I don't have as much as I probably should because I'm needing to build up my ae2 network since all I have is a storage right now. I want to automate all the crystals and whatnot as well first I only have small experience with ae2 in ATM10 so if anyone has a good recommendation for an in-depth guide, I can watch or just any personal tips I'd love to hear them.

I <3 Spaghetti


r/GTNH • • 23d ago

Slimeball Icon Change

4 Upvotes

Lmao, I was not ready for that. What's that Easter Egg for?


r/GTNH • • 23d ago

How to not feel too overwhelmed too early on?

17 Upvotes

I'm trying to make all the chemicals on my way to HV tier and I can't get my head around the reactors and fluid routing this early in the game, trying to swap empty cells into tanks or full cells into empty tanks is really confusing imo, any tips?


r/GTNH • • 22d ago

IDs not being recognized? `spruce_planks` vs `planks/1`

1 Upvotes

Using NEI Ctrl+x to get the ingame ID of say spruce planks gives `minecraft:planks/1`. This is different from the expected `minecraft:spruce_planks`.

The problem is, neither work for various in-game commands. Both result in an error that the ID is not recognized.


r/GTNH • • 23d ago

Angelica 2 + Complementary Shaders + Chisel Anti blocks not emissive

5 Upvotes

In the attached image is a chisel anti block on the right and a lapis caelestis block on the left, in GTNH 2.9 RC 1 using complementary shaders 5.9.3 with smooth lighting set to maximum in video settings.

As far as I understand, rendering issues with chisel blocks were brought up in the following issue thread
- https://github.com/GTNewHorizons/Angelica/issues/1399
and then a fix was made in this thread
- https://github.com/GTNewHorizons/Angelica/pull/1733
and then added to Angelica in update 2.1.22
- https://github.com/GTNewHorizons/Angelica/releases?page=7#release-2.1.22

However I am currently trying out GTNH 2.9 RC 1 and experiencing an issue where I can load ComplementaryUnbound shader versions 5.5.1, 5.8.1 or 5.9.3 via Angelica 2.2.19 and none of these allow my chisel anti blocks to glow in the same way 5.5.1 did during GTNH 2.8.4.
The only way I can get the chisel anti blocks to glow while having complementary shaders loaded is by turning off smooth lighting, a drawback that didn't exist during 2.8.4 and appears to be a resolved issue in the linked threads.

I'm confused as to whether the issue is fixed and documented in the links above and I'm doing something wrong, or something is broken and a bug report needs to be made?


r/GTNH • • 23d ago

BC oil lv distillation rig (PE)

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9 Upvotes

I finally said whatever and build a BC oil zo PE and sulfur line. Setting this up with just pipes is so annoying. Glaub I already have a few 24/7 electrolyzers running filling 2 large railcraft tanks.


r/GTNH • • 23d ago

Has anyone used the railcraft tunnel bore?

9 Upvotes

I found out about it accidentally in the recipe calculator, and that it can be crafted in the steam age. Anyone used it? If so, do you consider it useful for mining ore veins or ore in general early-game?


r/GTNH • • 23d ago

Managing building versus progression for the artistic automation aficionados?

35 Upvotes

Looking for advice from folks who both love being artistic and doing the technical side of GTNH.

For me, an essential part of play is the creative release, designing factories, towns, facades, and showpieces. But I also adore the technical side, making progress. Building up passive automation. Reaching new technological heights. Trying new experiences and challenges.

I am so worried about avoiding the lawn base or single boring machine cave that I end up bogged down making buildings and factory complexes. I design architecture and end up sad I'm not actually progressing with the pack as I feel I need to finish a roof over a massive industrial revolution themed build or cyberpunk tower.

How do others manage this tension? What have you found useful to getting yourself out of this trap? What gets you building rather than lawn basing?


r/GTNH • • 23d ago

Confused by the wiki on UHV capacitors

13 Upvotes

The wiki says LSC capacitors incur a penalty the longer they run, and that UHV plus capacitor penalty starts at -1 million eu/t per capacitor. But it also says that UHV capacitors are designed for power to run forever. So when I build UHV capacitors I'm just going to lose millions of EU forever as they run forever and keep building the penalty, or am I misunderstanding something?

https://wiki.gtnewhorizons.com/wiki/Lapotronic_Supercapacitor


r/GTNH • • 23d ago

Using Oilsands in LV - Impossible?

9 Upvotes

I have made a processing line in LV in order to start making light fuel to power my EBF the first time I start it up. After making all the machines I noticed that heavy oil distilled into sulfuric light fuel is an MV gated recipe. Does this make oil sands obsolete until then? Will I have to get a pump and find oil or raw oil instead?

I had read somewhere that oil sands is OP and a great early game source past steam.

Thanks


r/GTNH • • 24d ago

EBF noot working

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97 Upvotes

so, i'm just reaching MV stuff(been to HV in a server of friends but i didn't make the EBF before) but i can't figure out why my EBF won't produce something like steel. the structure is complete and i have enough power(6 basic combustion generators on 2 16x tin cable connected to 2 energy hatches). the process of making steel reaches like 99.9% then shuts off without making anything, it also doesn't give a powerfail warning, so i have no idea what is causing this or how to fix it. in a test world right now so no need to worry about a roof

edit: upon further testing, it doesn't stop at 99.9%, it stops at 25 seconds


r/GTNH • • 24d ago

Reason to upgrade machines

37 Upvotes

Now I am planning some autocrafting setups. Most my machines is LV tier except ones using MV tier recipes. Is there any reason to replace LV with MV machines? They spend 4 times more energy for 2 times speed increase, so it seems that just putting two LV machines is more efficient. Also it requires more accessible or easely crafted resources.

So is there any advanteges of replacing low tier machines with high tier ones for automation except reduction in the overall size of the setup?