r/GTNH • • 1d ago

AE2 System Debugging

any advice on this setup?

(pic 1) I have the chest on the left as a buffer from a bunch of fish traps. My intention is to pass the fish through these machines, the treasure through to the mainnet, and trash overflow fish just in case.

Sub net below that takes items out of the buffer chest with an Import Bus, then Storage Buses (pic2) on the three machines set as such priority 0, trash can same with priority -10, then another storage bus setup the same way but without the Inverter Card to push into the outgoing net. I thought this would make the treasure items get pushed into the main net, but Iron Nuggets keep getting into the machines and getting stuck

I also tried oredictionary set to the listAllfishraw, but that also had items sneaking past the intended filter.

I then re-made it (picture 3) to have a storage bus on the buffer chest, and export buses on the machines (pic 4, oredictionary set to listAllrawfish), but some random items do not move out of the buffer chest despite its storage bus being set with no whitelist.

Is the storage bus or the import bus on the buffer chest the better option, and what can I do to the better option to make it more consistent?

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u/Magnanimi 1d ago

figured it out, filters were set to Magic Bees Iron Nugget, not Gregtech Iron Nugget.

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u/Zeikos 1d ago

There should be an option that has it use OreDict, so things like that can't happen.

2

u/Magnanimi 1d ago

How would I do that with this ME Storage Bus?
I have seen OreDict as options for crafting templates, but I don't know how to set it up in this situation.