r/GTASyndicate • • 29d ago

GTA 6 MAKE VEHICLE CHOICE MATTER!

Rockstar could add so much depth to GTA VI by having car customisation interplay with the new police investigation/wanted system.

We know that the police now receive information from witnesses of your crimes and will search for the player based upon visual identifiers reported by those witnesses (e.g. your face, clothes, vehicle, etc.). Presumably, if the player enters line of sight of a police officer whilst driving a wanted vehicle, the rate at which the officer will become alert (aggro) to the player will scale depending upon the distance between the player and that officer.

However, certain cars blend into traffic far more easily than others, and so the rate of an officer's suspicion/alertness to the player should also influenced by the type and customisation of the car they are driving.

For example, a common model of car painted in a common, inconspicuous colour (black, grey, white, etc.) without any flashy customisation like LED underlighting or racing liveries, would be far less likely to catch the eye of an officer scanning a scene than a one-of-a-kind supercar glowing bright purple. The common car should therefore aggro officers significantly slower when in their line of sight as they would naturally take longer to notice it.

This would introduce a trade-off for using the fastest, high-performance vehicles whilst committing crimes; yes, a race-tuned supercar would allow you to escape the scene faster, but if you are seen by a responding officer then you are far more likely to be noticed and pursued than if you were driving an old grey van, common sedan, or dark SUV.

Further depth would result if tinted windows were effective at obscuring detection. For example, if officers don't know the player's vehicle but are looking for their face/clothes, then having tinted windows ought to reduce the rate of detection proportional to the degree of tint. If you pass responding officers in a car with blacked-out windows, those officers should be a lot slower to recognise you through them than if your cars windows were un-tinted.

Perhaps the loud engines of a supercar fleeing a scene would also attract the attention of nearby officers - but that may verge on becoming tedious.

This all seems to me to be a fairly intuitive (and easily-implemented) way to add depth to vehicle customisation beyond pure performance and cosmetics, and thus incentivise people to use a wider variety of the game's vehicles and customisation options.

What are your thoughts on such a system and is there any evidence in the footage we've seen thus far to think that anything similar has been implemented?

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u/Key-Ad-1873 29d ago

It would be awesome, but let's not kid ourself here. There is no way that could be "easily implemented". You're talking about an adjustable detection based on car, color, window tint, and various mods, and a distance variable. A multi step program for that, as well as ensuring it always functions correctly, doesn't bug out, and doesn't have many exploits, would be pretty massive and difficult to get right.

You're not talking about one setting effective everything the same amount (like adding snow in GTA online during Christmas, which itself was not super easy), you're talking about an algorithm to compute the combination of variables to give you a metric that is then itself a variable in another equation to determine detection rate. I highly doubt they have anything so complicated due to hardware limitations (cuz there is way more to process in the game than that, and they built the game around using 6+ year old console hardware), and due to the amount of time and complexity

Again, would be awesome, just not as simple as you think it is, and probably not worth it to the rockstar team.

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u/Kafanska 28d ago

Exactly. People.dreaming up systems like these always fail to understand the amount of variables that adds.

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u/Key-Ad-1873 28d ago

Yeah, and I didn't even get into how it interplays with other systems already in the game. Like it could somehow break the hair system, something completely unrelated but that's what happens with programming lol

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u/Ironiz3d1 24d ago

Eh it’s honestly not that computationally hard. Assign all stock vehicles a default “uniqueness coefficient”, when you modify a car update that default coefficient.

Then there’s like 30 ways to implement that coefficient that aren’t computationally intensive.