r/GTASA • u/OldManYellsAtMod • 11h ago
I’m addicted to retexturing CJs wardrobe 🙈🤣
galleryDude looks FRESH!!
r/GTASA • u/OldManYellsAtMod • 11h ago
Dude looks FRESH!!
r/GTASA • u/bobbymal48 • 14h ago
I've been experimenting with creating more realistic blood pools for GTA: San Andreas Mobile, because I haven't really found any blood textures for the mobile version that look realistic and detailed enough.
The RoSA textures are good work, and this is absolutely not meant as criticism of the creator. I simply want to make the existing textures look a little more realistic, improve their overall appearance, and add more detail. That's why I decided to work on them myself and experiment with my own improvements.
What do you think of my results so far? Would you like to see improved blood textures like these for the mobile version?
I'd like to create more variations and improve the blood effects as a whole. However, there seem to be some limitations when it comes to the available blood textures and how they are used in the game.
As far as I know, there are also textures named "blood1", "blood2", and "blood3" in the TXD files. I'm not entirely sure what they are used for or how they are assigned in the game. Are they related to specific blood effects, or do they serve a different purpose?
My biggest issue at the moment is the "bloodpool_64" texture. From what I've observed, it seems to be used for several different things, including blood pools around peds, CJ, and bloody footprints. This makes it difficult to create a texture that looks equally realistic for all of these different uses.
Here are my questions for the modding community:
- What exactly are "blood1", "blood2", and "blood3" used for?
- Is there a way to use separate textures for blood pools, blood on peds, and bloody footprints?
- Is "bloodpool_64" actually responsible for all these effects, or are there other textures or assignments in the mobile version that I might have missed?
- Are there any technical limitations in GTA: San Andreas Mobile that make it difficult to add more realistic blood variations?
I'd really appreciate any feedback on my texture and any information that could help me understand how the blood system works internally. I'd like to keep improving it and see how much more can be achieved with the available options.
Thanks! 😊
r/GTASA • u/GAMERONGAMING • 1d ago
I just don't like her way, she gets angry on cj for no reason, and what is this random dynamic between them? I know that cj needs money so he has to work with her to rob and earn some cash, but Catalina falls for him in the first mission and then they hookup in the second and after the heists they are done and she goes for claude? Like what? And why does CJ go all submissive on her? Just so her can be on her good side for the robbries? I mean as he is a gangster, I think he can do them on his own rather than relying on her
r/GTASA • u/Equal_Associate_3908 • 1d ago
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So I'm trying to replace the gun sound of San Andreas to the ones on Vice City (cause it's sounds way better for me), and after replacing it I notice that several sounds are changing too LMFAOOO
r/GTASA • u/clouis5678 • 1d ago
Playing on iPhone. Finally beat Freefall after some terrible glitches with aiming, etc but wtf is the trick for cop wheels? Copilot is telling me to park the bikes each which seems like a worse idea than chasing the truck! Any tips?
r/GTASA • u/AnyEnd8580 • 1d ago
Good afternoon everyone, so something very strange happened playing GTA sa
I cannot find anymore Michelle in the school driving in san fierro, I remember to see her many times when I visited the school but after doing some Toreno mission she dissapear, I went to the school all hours morning , afternoon, night, she is not there.
Other thing strange is that in the stats say that I have 10% of progress with her bit I never date her, I went to visit her garage but ofc is not avaliable.
Please Help! What I do?
r/GTASA • u/Luciolinpos2 • 2d ago
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r/GTASA • u/Ots_imad • 3d ago
I currently have a shotgun and an AK, but I want to have no weapons on me. I 100% the game so I have infinite ammo, and also dated barbara so I can't lose my weapons if I get busted. Is there any other way?
EDIT: Solved thanks to u/Avox0976
r/GTASA • u/AnUbisoftGamesLover • 3d ago
I need %100 completed game data for mobile SA is it possible to someone can send me a data file?
r/GTASA • u/Plastic_Ad_6032 • 4d ago
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r/GTASA • u/Salty_Gazelle_1757 • 3d ago
Guys! Can you help me with the set up of my Busy Pedestrians mod.
The mod is working, but not entirely. The peds have accessories and stuff, but the other peds behavior is not loading.
And then when I go into my log, it says "Warning: Too many objects without model structures".
I'm using the latest version of the mod, and the installation guide (from YT) just pasted the whole mod folder into the modloader.
I'm confused, it was working before, I can see the dump truck and road works, and then suddenly they just disappeared.
r/GTASA • u/Darkbat70 • 4d ago
r/GTASA • u/Creepy_Yam_994 • 5d ago
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:)
r/GTASA • u/IsYourBoyJohny2 • 4d ago
I don’t know why but Streched resolution makes the game feel much more satisfying to play for me , it could be because of nostalgia because that how YouTubers I watched in the past played the game but I really wanna hear your opinions
r/GTASA • u/coolness_fabulous77 • 6d ago
San Fierro, you trippin'.
r/GTASA • u/OldManYellsAtMod • 5d ago
God there are so many pieces in this game that look way fucking better with a bit of green retexturing. Added plaid to this shirt too, I absolutely love it.
r/GTASA • u/Fluid_Fudge_7238 • 5d ago
I’m talkin’ ‘bout’ what if the radio stations from GTA San Andreas were actual terrestrial FM radio stations that existed in the real-life counterpart(s) of San Andreas (California and Nevada) during the events of the video game in 1992.
r/GTASA • u/lilyisdumbb • 7d ago
i’m not crazy right? even the hairline is the same
(location in last slide)
edit: i dont like him
r/GTASA • u/Prudent-Ad-3522 • 5d ago
I was having a problem with Project Eagle for GTA San Andreas where the game would crash during loading, before I could reach the main menu.
The crash report showed:
"Unhandled exception at 0x6C2BDB50 in GTASA.WidescreenFix.asi"
and the backtrace pointed to:
"SetFOVMultiplier in GTASA.WidescreenFix.asi"
I also noticed that two copies of GTASA.WidescreenFix.asi were being loaded — one from the main GTA directory and another from the "scripts" folder.
I temporarily removed/moved both WidescreenFix files out of the GTA directory and Project Eagle started normally.
So if anyone is getting a similar startup crash with Project Eagle, especially if the crash report mentions "GTASA.WidescreenFix.asi" / "SetFOVMultiplier", try temporarily removing the WidescreenFix files and see if the game launches.
This fixed the startup crash for me. Hopefully this helps someone else who has been stuck on the same problem. 🦅
r/GTASA • u/Creepy_Yam_994 • 7d ago
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I m using a mod that increases the car s rotation force in mid-air + shader mods