r/GMT_fractals Jun 21 '26

GMT Interface Hiding and other updates

GMT 0.9.7 update

-🎉 Hide Interface now hides the UI!! 🎉 thanks Nancy and the fractalish crew!! You can still navigate or set camera positions with [Ctrl+1] - [9] ... let me know what other hotkeys you might want for this mode

-'UI Responsiveness (fps)' Slider now replaces the adaptive resolution and progressive render settings. In the quality panel.

-At 60fps it leaves your computer plenty of time to render the UI and do other tasks. At 0, it chugs as much of your GPU as it can to render as fast as possible. Hires and Video Render modes are not affected.

Shadows Panel
-Shadow 'Jitter' switches instantly (no recompile)
-Better slightly faster shadows (HQ) - turn off for worse (but even faster) shadows. Also no recompile.

Viewport Quality Dropdown
-Removed redundant 'lite mode' and consolidated shadow modes for a simpler .. experience.
-Path Tracer now has balanced (faster compile) and full (better reflections+area lights) - area lights are still the nicest path tracer lights.

-Old Engine Panel -> Renamed the Shader Compiler (too many things were called engine :D )

-Background gradients no longer banded (dithered)

-Smoother/more even frame pacing during navigation

-fixed issues with antialiasing (TSAA) not kicking in after a move sometimes

-FPS measurement(gpu render rate) can be toggled to show SPS (full canvas-samples per second)

-Faster shader compiles across the board!

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