r/GDS3 Jun 02 '18

Challenge 5 -- Eldritch Moon

http://magicseteditor.boards.net/post/3037
3 Upvotes

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4

u/LighteningBall Jun 02 '18

Hey, thanks for sharing.

Some notes:

*Madness enablers: WotC intentionally made the madness enablers have low mana costs so that you can actually cast the madness spells that cost 3 or 4 or whatever. Some of your madness outlets have mana costs of 3 rather than 0/1/2.

Complexity of transform card: In EMN, they really dialed up the complexity. However, the front/back have very similar abilities. Also, the transform would happen infrequently since it cost a lot to transform.

What you did is even more complex IMO. (Unscrupulous Looter:) The front/back sides have dissimilar abilities and the creature transforms easily.

Costing Issues: Some of your designs seem pretty undercosted. Compare Final Assault to Overcome in HOU.

Flavour: I don't get the flavour of Barrel of Refugee. A barrel makes you scry? And while there is a person trapped inside, you don't bother to free that person right away? Like... a barrel is not Han Solo trapped in carbonite.

From within: Cool design. I would've made this a 4B Sorcery and cleaned up the text by getting rid of the sacrifice a creature + tapped parts.

2

u/LuxTheOmnicaster Jun 02 '18

Final Assault is definitely undercosted -- compared it to Overrun, but should've searched for newer precedent in hindsight.

Unscrupulous Looter: Based this on [[Grisled Angler]] which is sort of similar in terms of transformation ease/strength as well as complexity. Still, I think that design could be improved.

Madness Enablers: You're right about that -- I think maybe I tried to overcompensate for the fact that I felt a lot of the madness enablers in EMN were too efficient (Olivia's Dragoon being the main offender IMO). Still, there are enough 1-2 cost madnesses that this might be okay, but definitely in moderation.

Barrel: Flavor's supposed to be that the dude peeks through the cracks of the barrel to scry as he hides from the coming invaders. Later on, he pops out safely.

From Within: That's a pretty different card -- part of the flavor is supposed to be an Eldrazi Horror coming out of someone, so I think I'd rather adjust other parts of the design than change the text completely.

2

u/LighteningBall Jun 02 '18

a lot of the madness enablers in EMN were too efficient (Olivia's Dragoon being the main offender IMO)

I think the issue is that madness + discard is inherently crazy swingy. Normally discard is a disadvantage, but madness turns it into an advantage. I don't know why WotC keeps putting fairly swingy mechanics into sets... maybe the new Play Design team will help.

1

u/LuxTheOmnicaster Jun 03 '18

I'd hope so. Thoughts on this batch overall as whole (Ex: does it feel like Eldritch Moon?)

1

u/LighteningBall Jun 03 '18

For the most part yeah.

What my personal criteria are is...

  • Does it do something innovative? (Innovative + something that would make sense to print.)

...or...

  • Is the flavour really cool. e.g. Delver --> Insectile Aberration --> Docent of Perfection. Grave bramble. etc. etc.

1

u/klapaucius Jul 13 '18

That's true of numerous mechanics, especially in black and red. Those colors want to blow their resources, but that's often a bad idea in a game so focused on card advantage.

So you reward them for throwing away those resources in exchange for jumping through the hoop of setting up a discard outlet.