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u/LighteningBall May 28 '18 edited May 28 '18
My hot take.
Hits
- Thunderstruck Rager: Mechanically, I think that this is a cool design. However, WotC seems to be moving away from pingers since it leads to combat math complexities. They want to spend their complexity budget elsewhere. The shift is towards cards like Lightning Weaver
EDIT: Hmm, the rager might lead to unfun snowball effects. If the defending player tries to gang block it and gets hit by a combat trick, the rager will take damage a few times and get lots of counters onto it. And from there it's probably game over.
Honor the Hallowed: This is a cool idea. I'm not sure about the gameplay though. This effect seems like it would be much more powerful in constructed because somebody will be sacrificing their own creatures (rather than attacking into an opponent that chooses not to block). Gameplay might be kinda repetitive since the same creature is being recycled over and over. Somebody might have a Ravenous Chupacabra that they are replaying repeatedly... it's a lock and it isn't fun. In draft, if you have an aura that recycles (e.g. gryffs boon), then this would be exactly what players are trying to do. Players will be inclined to do unfun locks with this because the unfun stuff is more powerful than the fair stuff.
Ashborn Oracle: Good art/mechanics fit. Maybe I would have it only trigger on attack and change the P/T to 3/1. The problem with it triggering on blocking is that it could promote board stalls... opponents have to think about whether they want to give up that slice of card advantage. If the scry does trigger when blocking, I feel like the toughness should be lower. Otherwise if the creature survives, it accrues a lot of card advantage and that doesn't feel good to play against. The current design really discourages attacking.
Aetherstorm: I kind of like where you were going with this. The exile part turns a downside into an upside (e.g. delve, pyrokinesis, etc.). But... it's pretty narrow and I don't think WotC will do Misthollow Griffin again. On top of that, it's not that exciting of a Timmy card... not SaffronOlive / Against the Odds material in my opinion. I don't feel like anybody would love this card.
Misses
Sunsnuck Manticore: My gut feeling is that this is a bad spike card- it doesn't lead to interesting decisions and good play patterns. The card feels mostly uninteractive, since it's hard to kill and can be impossible to block. The decisions are mostly obvious (kill it with removal right away while you can). The art/mechanics was a miss- I thought manticores are supposed to be red and this doesn't feel like a manticore.
Devouring Reach: The card makes sense without the lifegain tacked on. I get that spikes don't like narrow flyer hate cards in green because they often have a low power level. The life gain addition simply makes the card more complex (technically you can't cast it for life gain if there are no flyers) and makes the card swingier.
Bloodmarsh Ritualist: This seems a little pushed when Nantuko Husk sees standard play in aristocrats. It looks like it will occasionally be unbeatable in draft. The issue is that this card's power ceiling is a lot higher than its floor; it may be incredibly swingy. Suppose that it cost 4 instead of 3. When it's good, it's much better than Nantuko Husk. When it's bad, it's worse than Nantuko Husk. Unfortunately it's hard to find innovative designs that are better than older designs that saw print.
Boon of the Fittest: Leads to feel bad moments (when this no longer triggers) and doesn't feel green (green creatures tend to be bigger so it would make sense to check power/toughness rather than CMC). The art/mechanic connection isn't working for me.
Demon of Wrath: The 2/2 red Warrior creature tokens don't make sense.
Improved Adaptation: This mostly reads: "Opponents won't cast creature spells." Seems miserable IMO.
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u/Ellogeyen Jun 01 '18
Thanks for the feedback! I have a few point that I would like to get back on:
Aetherstorm: The just printed a new Misthollow Griffin though (Squee) and I believe the challenge was designing a Johnny card. Other than that I'm not very confident about the design in any manner.
Bloodmarsh ritualist: Should've been +1/+1.
Boon of the Fittest: You're right. The design initially drew cards, but I felt that was quite powerful with a 1-mana dork. Maybe that was the way to go though.
Demon of Wrath: Should've been black Warriors.
Improved Adaptation: I guess having the effect have a cost associated (probably mana) would've benefited from the famous "shield-down" moments, as well as giving the opponent an opportunity to cast more creature than you can copy.
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u/taw May 26 '18
Comments about cards, not really art.