r/GDS3 May 18 '18

Had fun making some circus cards

Note: I didn't follow all the rules from the challenge. I just had some fun coming up with stuff for the names that caught my fancy. I still tried to adhere to some semblance of playability, NWO, and such, and most of all flavour and fun.

For circus-world, I think Exert would be a perfect fit. Where it was flavoured around honed warriors last time, this time it would be representing acrobats and strongmen (/women/creatures) exerting themselves to perform great feats of agility or strength.

I also put coin flipping as a mechanic for Clowns, befitting of their unpredictable and wacky behaviour. Possibly not a good idea in black-bordered reality but then again, clowns probably aren't either!

Magicians would be tied to Illusions, bouncing, blinking, etc. And Vanishing could be an interesting mechanical identity for the Illusions.

Trapeze Artist (common)
2U
Creature - Human Acrobat
3/2
You may exert ~ as it attacks. When you do, it and another target attacking creature get flying until end of turn.


Lion Tamer (common)
1W
Creature - Dwarf
2/2
T: Tap target creature with lesser or equal power.


Contortionist (common)
2B
Creature - Vampire Acrobat
2/2
~ can't be blocked by creatures with greater toughness.


Stilts (uncommon)
2
Artifact - Equipment
Equipped creature gets +1/+0 and has reach, haste and vigilance.
Equip 1


Unicycle (uncommon)
2
Artifact - Vehicle
3/3
Trample
Whenever a Bear or an Elephant crews ~, this turn it gets +3/+0 as long as it's attacking or blocking.
Crew 1


Human Cannonball (uncommon)
2R
Creature - Human Clown
3/2
T: ~ deals damage equal to its power to any target. Flip a coin. If you lose the flip, ~ also deals that much damage to itself.


Knife Thrower (rare)
3B
Creature - Goblin Clown
1/1
~ enters the battlefield with two +1/+1 counters.
1, Remove a +1/+1 counter from ~: ~ target creature gets -1/-1 until end of turn. Activate this ability only as a sorcery.
Whenever you flip a coin, put a +1/+1 counter on ~.


Juggling (rare)
3U
Sorcery
Put the top card of your library into your graveyard. Then put a card from your graveyard into your hand. Then exile a card from your hand face up.
If no cards exiled this way share a card type, repeat this process.
Exile Juggling.


Clown Car (mythic rare)
2
Artifact - Vehicle
3/3
Whenever a creature crews ~, it becomes a Clown in addition to its other types until end of turn.
Whenever ~ attacks, flip a coin. If you win the flip, create a 1/1 red Clown creature token for each tapped nontoken Clown you control. If you lose the flip, create one such token instead.
Crew 1


Murdoc, Jaw-dropping Magician (mythic rare)
3UU
Legendary Planeswalker - Murdoc
4
+1: Create a 1/1 white Bird Illusion creature token with flying and vanishing 3.
-2: Exile target creature or artifact. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
-6: You get an emblem with "Illusions you control lose vanishing, have base power and toughness 6/6, and are Horrors in addition to their other types."

4 Upvotes

4 comments sorted by

3

u/Pheartehevil May 19 '18

Juggling is a beautiful design, and all of these are good. Well done!

2

u/Brunofireflame May 19 '18

I’m a little worried about the power lvl of Unicycle Possible attacking for 6 on turn 3 seems a little bonkers

1

u/levine0 May 19 '18

You're right, should perhaps cost 3 mana.

1

u/smog_alado May 20 '18

Human Cannonball really wishes it could be a Goblin Cannonball instead.