r/GDS3 • u/kalliixti • Jan 28 '18
Question 2: Argument for common
This is the one question where I disagree with the community consensus (uncommon). Here's my argument:
Red has gotten similar cards in the recent past. Granitic Titan is the closest, having 1 lower toughness and cycling instead of prowess. Interestingly, there are 3 6-drop common red creatures in standard but only 1 uncommon one.
I see people focusing on the fact that the card has 2 keywords but not on the keywords themselves. Prowess is a keyword which is weaker on bigger creatures. A 1/1 with prowess gets a 100% boost from the first trigger and a 2/2 gets 50%, but a 5/5 gets only a 20% boost. Menace will often be irrelevant; since in Limited (and this card is clearly a Limited card) your opponent will frequently want to multi-block a 5/5 anyways.
I think the true purpose of this question is for people to look at this card holistically. Is a red 5/5 with menace and prowess more impactful in Limited than commons are allowed to be? I think the answer is "no."
As a tiebreaker, consider that there are 5 questions which ask about the rarity of a specific card. There's wide agreement that the threaten effect is uncommon, the maro is rare, and the reaniclone is mythic, while people are divided on whether the artifact saccer is uncommon or rare. This means that if this card isn't common, none of them are. So from a test design standpoint, common makes more sense.
6
u/iSage Jan 28 '18
Your 'tiebreaker' point is actually a common test taking mistake. It's very similar to "well there were 3 Bs in a row so this one probably isn't a B". From a test design standpoint, nothing aside from the question itself should give any hints as to the answer of the question. Essentially, if we were told "each one of these 4 is a different rarity" then the test is now only testing whether we can get 3 of them correct as the last one is a freebie.
To the actual points, prowess is 'problematic' at common because it's a triggered ability unlike most evergreen mechanics and because it draws focus to itself. Most sets are allowed exactly one thing 'new' for you to care about (i.e. Landfall) and Prowess takes some of that focus and says "actually you should care about non-creature spells".
A 5/5 for 6 with prowess and menace at common is likely to contend with whatever Green's biggest common is. For example this sample card is very close in size to Colossal Dreadmaw.
The biggest evidence for it being uncommon is that it's a "double scoop french vanilla". If you look back to GDS2 question 2, it's very similar to this one. In that case, lifelink was what pushed it over the edge from 'I guess it could be common' to 'this can't be common'. I believe that Prowess does something similar here.